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This game really puts you in the shoes of a manager, not a zoo keeper, so your focus is clearly on the bigger picture. The only thing that needs to be micromanaged are the toys for the animals, which need to be switched out manually after a while.
A good way to get staff to do their jobs is to add work zones. It's a lot of effort but once they're done you won't need to revisit your older animal habitats as much and you'll have time to focus on new additions.
To stop animals from reproducing you can click on them and press the pill button to put them on contraceptives and stop pregnancy, this is useful with peafowls as they reproduce quickly and end up having REALLY dirty enclosures because of their poop.
Make multiple staff areas in larger zoos so staff can travel quickly.
Hire multiple vets so that you can research animals, you don't want them to get bored of their toys and have no new ones unlocked yet.
Once you fulfill the animal needs, the only thing you need to do is controling their rate of reproduction. Luckily, the game gives you ways to handle it.
The only thing that require constant attention is animal's enrichment. Hopefully, they do something abt it on the next patxch
The problem with the enrichments is that their effect diminishes over time and you have to replace them with others (you can swap the original items back in later, their effect recovers while they aren't in use). This is currently unnecessarily fiddly because you can't do it from the menus, you have to find the items in the habitat (which isn't always easy) and remove them manually.
In addition to that, this is pretty much the only micro-management mechanic in a game that has otherwise done a pretty good job in removing those. So it kind of sticks out like a sore thumb. ;)
Enrichment effectiveness deteriorate overtime, thus you need to replace it with new TYPE of enrichment to keep the animals happy.
Some animals (especially primates) require insane amt of enrichment. It's hard to keep them happy with the limited amt of enrichment we have now.
But I want to be happy too! I’m not going to change out enrichment items on all my habitats, I’ll trade out Fido for a new pup instead ;)
Seriously, I thought it was a micro management game myself until I did the things mentioned here. With happy guests now and happy enough animals the only thing I manage is breeding at a micro level but that’s self imposed. I know you can turn down aging to help with that.
Honestly I don’t have any of those super smart animals outside of playing the tutorial so maybe I just haven’t run into this problem yet.
Work zones are the ideal solution for me, works perfectly with zookeepers and vendors