Planet Zoo

Planet Zoo

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Qtip13 Dec 26, 2019 @ 10:45am
Help With Staff
So I am new to the game and have been trying to figure out the optimal numbers for staff.Like how many keepers for each habitat. Or how many vets per animals. Just thing along those lines. any guides or pointers would be great!
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Showing 1-5 of 5 comments
Ellorien Dec 26, 2019 @ 12:50pm 
One keeper per habitat with a work zone (habitat + hut + staff room); One keeper for exhibits. If your keeper is trained and your exhibits are bunched together, one keeper can handle 6- 8 exhibits with no problem. You may want to hire another when you have a decent income but that's not very important. Facilities must be close to the habitat so you will never get a message like "the animal is hungry" etc.

One vet in the beginning, then add 1-2 later on as needed. I never hire more than 3. One is enough for checking on all the animals in your zoo, in my experience. Never had any trouble.The rest can do research (each needs a separate small research lab). I don't make work zones for them.

One mech in the beginning but get another as soon as you can afford him because one will be doing research and another repairing your barriers and utilities. One small workshop per researching mechanic. Start researching barriers, utilities (for the solar panel) and staff facilities (for the large keeper hut and large staff room) first. Ideally, one mech for 2-3 habitats (work zone -- Mech + 2 habitats + staff room), and one mech for all your utilities ( work zone - entrance + electrical + water + toilets + ATMs + staff room). If you assigned a work zone but missed, say, a toilet, no one would run to fix a broken down toilet even if you request a mechanic, unless you have someone without a work zone.

One caretaker will take care of your whole zoo as long as you don't see the overflowing bins. Hire more as needed. Make sure to place bins everywhere and have wide paths (as few as possible). Training is important.

Security guard. Don't hire them right away. Later on -- 1-3 depending on the size of your zoo. Place cameras, especially in the shopping areas, they help a lot.

When you have a few busy shops, hire one-two extra vendors.


P.S. Very important to set Mechanic's schedule for each habitat and utility to "every 3 months."


Last edited by Ellorien; Dec 26, 2019 @ 12:59pm
squib Dec 26, 2019 @ 1:28pm 
One keeper per habitat is overkill. Its all about proximity to your keeper hut. I zone/room like this in the beginning: 1 Keeper Hut/1 Vet/1 Trade/1 Staff Ctr: Zone: Entrance K/Vs :: 1 Info/1 Looney/1 Soda/1 Chief B/1 Staff Hire 2 added Vendors: Zone: Ent VMSC I assign habitats to both zones. Set habs to mechs every 6 months. Vendor Staff perk early = PR KV Staff early = Rec Room or sometimes Learning Center Set ATMs apart to help path mechs, care. I always adjust condiments prices early and raise them back up when the lines get too long.

My 1 keeper can handle 3 Habitats easily IF short path to each Hab entry, usually do a Y.

As soon as possible I train everybody up 1 star. Then I will usually add another Vet and 2 more Mechs for research. Keep 1 Mech free from research at all times for repairs. I train up Vets, Keepers, Mechs to 3 stars once I am comfortable with income.

I never start with big animals, its usually Nile Monitors, Warthogs, Ostriches, and then some other mid level animals. I'll toss in a couple of exhibits, I like the black scorpions because long life, lots of offspring and I just vendor them for cash, same with monitors. Both of those litters are usually good for about $10K.
8Crate Dec 26, 2019 @ 4:57pm 
Some good advice in here.

One other thing I will mention is that if a vet or mechanic is doing research they will not do routine visits of habitats or facilities.
ONE MAN ARMY Dec 26, 2019 @ 5:17pm 
I've tried running 1 keeper to 3 habitats like people have suggested in the past but I always have issues with cleanliness or animals starving. So I stick to 1 keeper per habitat. Sure staff wage is a little higher but if animals aren't happy no 1 is happy. Definitely don't wanna cut to many corners there.
squib Dec 27, 2019 @ 10:55am 
Originally posted by ONE MAN ARMY:
I've tried running 1 keeper to 3 habitats like people have suggested in the past but I always have issues with cleanliness or animals starving. So I stick to 1 keeper per habitat. Sure staff wage is a little higher but if animals aren't happy no 1 is happy. Definitely don't wanna cut to many corners there.

Keepers MUST have a dedicated staff room. They can share with a vet early. You absolutely will run into issues if you share a staff room/rooms with vendors and other lower wage workers. It also helps you if you get them trained to 3 stars as fast as possible. Even 1 per 2 habs is much les costly and with all of the money loss complaints, its usually high labor/food costs doing it.
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Date Posted: Dec 26, 2019 @ 10:45am
Posts: 5