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- Keep researching the animals because happier animals = more donations.
- Don't buy animals until later in the game. I personally only bought a second wild dog and second specimens of the exhibit animals. In hindsight the second wild dog wasn't required because they only had one pup before they died.
- Don't forget to increase prices in your shops and keep an eye your zoo entrance prices. And maybe add a shop or two two fill specific needs.
- Expand the habitats for the zebra and tiger to keep them happier.
- Place cameras when you can. I believe there are quite a few pickpockets in that scenario which will result in ticket refunds.
These are pretty much what I did to get gold. Once I started making some decent profits I started working on a large habitat for two zebras and a giraffe. I put a lion in the zebra habitat and build a saltwater crocodile habitat behind that one. The african wild dogs were dead so that turned into a camel habitat. Just remember to keep checking for a second orangutan (which isn't a big problem) and a second cheetah and buy them when you can. I forgot to get a second one and I had three cheetahs die before I could find a mate for them. That is quite annoying if literally the only objective you have left is to breed a cheetah.
I also tried selling the tiger and adding some chapter animals to save food costs. I have 3 research facilities for quick research, sold everything that could be sold, and stopped employee training at the very beginning. I also followed the tips from above.
I'm at my 4th or 5th attempt now.
Am I missing something? When this thread was opened, Planet Zoo didn't have the difficulty settings, correct? When I was watching Youtube videos of this scenario, they played almost as if it was a sandbox level.
Do get rid of the carnivores and do get some small high appeal species.
Fire the over trained staff and start over with them.
Put education items at all habitats including signs and speakers.
Spam donation bins especially near habitats
Check the heatmap to see where guests need food,drink and toilets and add them. Close the ones that are not used at all.
If you need cash don't be afraid to do the loan. Getting more habitats is crucial to getting more guests which means more income.
Check guests thoughts as they enter the zoo and raise ticket prices till they say the price is fair.
These are actually basic rule of thumb concepts that players should use for all their zoos. Note that finance is set to be intentionally more difficult in that scenario so expect a bit of a grind at first.
Thanks! However, I can't fire employees in this zoo. You start with 3 vets, 5 caretaker, 5 keeper, 16 vendors, and 1 (!) security guard. That's the challenge in this scenario as they are very expensive and eventhough they threaten me to quit their job, they don't. And for an absolutely unknown reason, the pickpocketing is also high in this zoo. I wonder who's responsible for this. Certainly not my employees... Right? RIGHT?
Maybe that's my issue, though. Maybe I need to add more habitats, and pay whatever makes these emplyoees happy.
Gramps, you can actually game this level, the staff will threaten to quit after 1 year of low pay. I found it accidentally that by increasing their pay until the thumbs down icon is gone they aren't going to leave.
I fire literally no one. Security cams all over the place.
You were 100% correct to research wind power first. Get rid of the hidden transformer. Guests have unhappy opinion if there's a blizzard in your zoo (-10 degrees) so after you get wind power literally fill your entire zoo with heaters.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231083531
Okay, so in order to achieve this :
https://steamcommunity.com/sharedfiles/filedetails/?id=3231084179
Zero loan, closed 1st year with 1500$ profit in the books
In addition to keeping people underpaid a bit longer before raising wages, there's only ONE thing you always need to follow religiously - it's a no brainer
This spreadsheet details the cost/effectiveness of each species
https://docs.google.com/spreadsheets/d/1ZhRDG9nCRQ8WKcEZU7NYFxj-H9s7p5AdFT9mTZpYQ0s/edit
Higher appeal = good, because more guests, more donations, more spending on shops
Higher cost = bad
High appeal/low cost = literally hunt these animals and place them in your zoo. Look if you can't afford 100 dollars to feed every red panda tortoise something has been fundamentally wrong in your zoo, and nothing can fix that.
The red panda is for career 11.
Adopt aldabra tortoise? Yes.
Enclosure too small, make it bigger? Yes.
Enclosure still too small, make another one? Yes.
Tortoise is shy, so more tortoise means less shy tortoise, because people have more tortoise to see. You can't have enough tortoise in this level.
Also, it means not breeding your wolves until you started to make a profit. But cheetah is ok. Exhibit animals that breeds fast and sells for cash is also OK.
I made a saltwater crocodile habitat in that forgotten playground. But it used to be another tortoise habitat. I turned the abandoned supermarket into an orang utan habitat.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231089942
https://steamcommunity.com/sharedfiles/filedetails/?id=3231091839
I hope your career journey has a happy ending too like goodest boi!
Also gramps is right when he said to put staff facilities. There's only ONE staff room in that huge zoo and having everyone overworked, undermotivated, underpaid, and quitting, is a 100% lose scenario. I think I gradually put 4 more staff rooms, one near the zebra enclosure that I extend all the way, one at where the wolf statue was (I sold the statue), 1 above the enclosure I used to house the cheetah (works as shelter aswell) and last one behind the shops in the northernmost.
But yeah getting the zoo to grow and draw more guests is a must. And don't forget to add staff incentives to the staff rooms. it does cost a little but it can be worth it.
The pick pocketing is related to zoo reputation which will improve as your guests become happier and the zoo grows.
Thank you so much for the time you spent to put all these tips together! I will consider all of them at my next attempt. And most importantly, I will test that tip about spamming heaters! Maybe that's the reason why my zoo is empty!
You're welcome! The heaters aren't there to attract people (the animals cough cough tortoises) are, but the heater gets rid of ":( it's freezing" opinion. Happier guests spend more. In case you might have noticed, I booked 80k yearly profit during a blizzard. It would've been drastically different if I don't put heaters all around!
That's exactly what my problem was! As soon as I've spammed heaters everywhere, the scenario started to become a cakewalk. BLANKETS FOR EVERYONE, I SAY!
It takes time to remove the unneeded decor/paths/lights/fencing etc to begin with but you really do end up with a good starting fund, just don't delete any plants, zero, just the rocks. Oh most of the plants already there are the right type for all the habitats except the orangutans so just use what's there, no need to buy extra, plenty of grass and trees to make the animals happy.
Edit: for deleting paths don't forget the one that goes nowhere right out the front of the entire zoo, it's so dumb, it just goes nowhere and ends in a place you can't even build, same with fencing used for decorating, it loops around buildings guests don't even go near, delete it all for more $.