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Yeah, i ment to say work zones!
I have 2 zoo keepers and 1 mechanic per habitat, with a staff building with electricity.
Honestly wish we didn't have to bother with the whole work zone thing if we didn't want to as it just complicates things and makes an otherwise relaxing game frustrating at times.
How do you allow an animal to be dropped into a premade mini exhibit and NOT make the exhibit the right temp automatically?
That would be as bad as dropping a salt water fish into a fresh water tank and then having the controls to adjust.........as the fish expires......
wasted 200 points in Franchise mode :/ the first time I couldn't figure out what was going wrong so I restarted and deleted it cause it was doomed, the second time I realized that the keepers were just standing in front of the staff lounge and even when I requested them to a habitat it just left it as "keeper requested" and they stood there "idling"
probably will just keep doing some of the campaign missions as its not as important there but a really big bummer I can't hop into Franchise and role with the punches.
and not at all ironically, RDR2 won't launch for PC.....
That's the whole reason why my zoo keepers are idling. They just don't know what to do, because the system keep messing up my work zones. It happened now 3 times after eachother.
I had 2 workzones, with 2 zookepers + mechanic. and suddenly it said 0 employees in workzone and when i clicked on it, it also deselect the zone.