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Yeah obviously with the terrain tool it would be possible to simulate the moats, but still even then if you did take the metric ton of time it would take to do it would not be the right materials and would be very hard to get to look natural, which is why I suggested their being a few different fence styles that include a pre deigned moat attached to them, something that would allow it to be a uniform width the entire length of the front fence, allow the material to be concrete like most zoos do use while not effecting the grass to tree to sand to water ratio that the animals want.
It's not a question of if it can be simulated in the game, Planet Coaster has great terrain tools apart from the way water works which is better in a game like say City Skylines where there is actual water flow. But rather a question of convience since you would be putting these moats in multiple exhibits in every zoo you make, it wouldn't be a one time build, having a set piece to be able to make these bear/sea lion/ tiger pits quick and easy would be nice, specially if it used the same tool as the paths with maybe being able to choice the width of the moat to keep it uniform but adjustable to what you want it to look like.
All the mechanics to impliment it already exist in Planet Coaster, it would simply be a mix between the fence building (ok that's more from JWE then it is PC but still), path building, and the auto dig option that coasters have to remove the ground around their track to go through mountains, and the which side is the entrance and exit of this ride that coasters have, all four things needed to make a simple tool for this feature already exist in one form or another.
EDIT: Heck doing it this way would actually make it so that you wouldn't need to have 30 different fences, you could have 15 different fences with a moat on/off toggle
END EDIT
heck if you wanted to get really fancy you could also add an option for totally dry, splash of water near the bottom, or half full of water, or what color cement you want to use, but my point wasn't to add anything that would require a lot of new work, but rather to add something where all the mechanics already exist on objects already in their engine but combining multiple things together into one for the option to have that style of cage.
For example maybe I want to make one zoo that is more like a safari rather then a zoo, while another zoo I want to recreate the Denver or San Fransisco zoo down to the t and don't want to spend 87 hours trying to perfect 1 of 30 moats that exist in the Denver Zoo.
It seems like you just want the game to do it for you as opposed to you using the tools of the game as they were designed. There's nothing wrong with terrain editing tools to dig a moat then placing walls along the edges to get what you seek. Sure it might take a little time to do but in the end you'll still get what you are seeking out of the game.
No, on the contrary, knowing how their engine works with terrain alteration it would simply be a template that could then be remolded after it is put down to fit the needs, to add in the imperfections and add in the tigs and stuff you would often find in pits like that. it would simply be like building the pirate shake shake and then removing the sign and re coloring the walls and adding pyrotechnics to make it your own, simply starting with a template to save some time. The moat itself when built would probably use the same digging tools the coaster tracks have where it digs out an area that you can then go back in and fill in to your desire afterwards, it wouldn't be some static moat that can not be altered it would be a good starting point to make designing the moat your way take an hour or two rather then twelve hours.