動物園之星

動物園之星

檢視統計資料:
ShadowsFate 2019 年 7 月 14 日 上午 8:32
Guests are just cloned from Planet Coaster - Would have preferred more like like ZOO TYCOON 2
So looking at the guests they seem to be direct clones from Planet Coaster, nothing new. I would have personally hoped they would have done unique guests like in ZT2 where they had their own wants and desires for animals, fun ect. Instead we get the run of the mill planet coaster guest that always smiles and looks happy and is honestly dead inside.

One more thing, no zoo has as many guests as Busch Gardens (Planet Coaster) so why are they doing the same thing? Makes no sense.
< >
目前顯示第 31-42 則留言,共 42
The Former 2019 年 9 月 22 日 下午 12:52 
引用自 SUN
JWE visitors were basically garbage even if they looked 'realistic' (if you can somehow call them that) and I don't know how anyone would think they added 'life' to the game. Only time I ever looked at them was when they were being eaten. The look of the PLANET visitors is a franchise stylistic choice not a lazy decision. They may be goofy but their over the top expressions and actions are amusing at times.

I would rather have Frontiers Zoo Tycoon console game visitors before I would ever want to see a JWE visitor again.

They added life to the game be pointing and cheering when your dinosaurs roared, holding hands, jotting stuff down on clipboards (if scientists)... You know, all the stuff you'd expect park visitors to do. That said, I'm with you. Overall I think I'd rather have Planet visitors, because the games are ostensibly in the same line of products. Plus it draws more attention to the animals when the guests have so little comparative detail.
最後修改者:The Former; 2019 年 9 月 22 日 下午 12:52
The Former 2019 年 9 月 22 日 下午 12:56 
引用自 imagin.illyar
引用自 jmvbento
It wasn't a management decision, it was a DESIGN decision.

Do you really think designers made that decision? It's a management decision because it was made by management.

Define "management". I think most of us are assuming that you're talking about upper management, whose primary job is handling finances and rolling out projects from a business perspective. (For example, "Our last release is starting to lose monthly sales, it's time for a new game.")

If you mean it's a team lead's decision, in that case it's almost certainly either the art director's decision or the project lead's. In either case, they're not in managerial positions. They coordinate the process of game development, but they're not strictly speaking "managers". They don't, for example, hire and fire team members.

Thus, when you get down to it, it was in fact a design decision. Someone in the "game design" segment of Frontier's offices made the decision on an aesthetic basis. This is the sort of thing that likely took place during early meetings on what the game would become, after the barebones concept was delivered to the dev team.

In regards to OP... Planet Coaster guests might have LOOKED rather basic, but their inner workings were present. They had specific levels of happiness for things like ride availability, health, safety, hunger, thirst, and exhaustion, and if they got too disgruntled, they'd outright leave your park. I expect the same sort of thing here, plus concern for the animals (interfacing with the enclosure ratings).
最後修改者:The Former; 2019 年 9 月 22 日 下午 12:58
Rikze 2019 年 9 月 22 日 下午 8:41 
Im happy if they use the same guests from planet coaster, they were nice and worked perfect in planet coaster, plus its in the same universe! Im just happy that i get a game where i can make a zoo with the same features as in planet coaster, so thanks alot frontier :lunar2019piginablanket:
shakeyshakespeare0 2019 年 9 月 23 日 上午 2:50 
I'm sure the guests will have favourite animals like in Zoo Tycoon. It would be cool if they had a list of animals they wanted to see, or maybe a particular type of animal like felines, primates, etc.
Steely 2019 年 9 月 23 日 上午 4:20 
引用自 Hitch-22
I think if you look at most games of this type, and possibly any type, that try to make realistic looking humans on this scale it doesn't work. A couple that spring to mind are Transport Fever and Train Simulator.

I would rather have more development time spent on the animals than the guests as I will be spending most of the time watching them rather than the guests. If I had to wait another 6-8 months to get more realistic looking guests I would rather have the game as promised I think.
+1
Scoundrel Clarity 2019 年 9 月 23 日 下午 6:21 
Where is the nude mod?
xerandra 2019 年 9 月 23 日 下午 6:59 
Planet Coaster and Planet Zoo are running on the same system. So it would be pretty hard to change to models of the guests. I honestly dont mind them. I like the variety of the guests instead of ZT2 where its copy and paste.
Imagin Illyar 2019 年 9 月 24 日 上午 4:41 
引用自 xerandra
Planet Coaster and Planet Zoo are running on the same system. So it would be pretty hard to change to models of the guests. I honestly dont mind them. I like the variety of the guests instead of ZT2 where its copy and paste.

No they aren't.
The Former 2019 年 9 月 24 日 上午 4:43 
引用自 imagin.illyar
引用自 xerandra
Planet Coaster and Planet Zoo are running on the same system. So it would be pretty hard to change to models of the guests. I honestly dont mind them. I like the variety of the guests instead of ZT2 where its copy and paste.

No they aren't.

Engine, I think they meant. While I'm not certain it's identical (in fact I'm fairly sure it's not), the engine's core does seem very familiar when compared to Planet Coaster.
DevilTwins 2019 年 9 月 24 日 上午 5:39 
i honestly don't mind how the people look in this game. I can't see anything wrong with them. I've not played planet coaster and never will because it's not my type of game. But I've played ZT2, JWE and Wildlife park 2 and 3. Which a LOT Of the people in JWE are copy and paste.

Models in these types of games can be a bit taxing. If you have High Poly Animals and guests, You have to take into account how high the objects, trees, toys, buildings are.

If everything was high poly, i highly doubt things would run so smoothly.
It's why game most game dev's focus on making the scenery look nice as well as the main focus of the game. Which in this one it's the animals.

The more Animals you have in your zoo, the more High poly models the game's got to run.
Now what's actually good about today's modelling, is that you can sculpt a high poly model, Make 4K textures of the model, then retopo the model into a lower poly, but at the end result, still looks like a 200+k faces model.

From someone who's trying to make their own game, I couldn't imagine the massive amount of work it'd take for the dev's of this game to not only make them look realistic, But give each one their own appearance. For a zoo game, with the guests not being the main focus of the game, it's not worth it. When all that time and money could be used on making sure the main focus looks good (The animals), and that it runs well.

But mods are a thing. If something bothers you so much because it's not done to how you want it. Learn modelling, and make your own mod.

Harbinger 2019 年 9 月 24 日 上午 6:05 
引用自 imagin.illyar

No they aren't.

Engine, I think they meant. While I'm not certain it's identical (in fact I'm fairly sure it's not), the engine's core does seem very familiar when compared to Planet Coaster.

Every Frontier game from the last 25 years runs on the same engine. Their own bespoke engine named "Cobra". In fact it pre-dates Frontier as a company having been originally created for Frontier: Elite 2 between 1988-1993. There's a bit more history here[www.frontier.co.uk] if anyone's interested.

Engines don't remain static, they get iterated upon with each new game or as new middleware gets employed, new functionality is coded from scratch or better ways are found to do things than previously. Similarly Unreal 4 is the culmination of 21 years of iteration by Epic devs.

Even though there is a common engine you can't necessarily back port improvements to an older game as you may end up breaking the game for a sizeable portion of your pre-existing customers who's hardware may not be up to the task and you can't do that unless you're prepared (and willing) to payout potentially millions in refunds.

You don't really have that problem in a new game as you get to start with the latest and greatest iteration of the engine and set your Minimum Specifications to ensure your customer's hardware can do everything the engine requires of it.
最後修改者:Harbinger; 2019 年 9 月 24 日 上午 6:25
Lv1 Magikarp 2019 年 9 月 24 日 上午 6:27 
引用自 imagin.illyar
引用自 Joël
It was not a "management decision" to go with the "outdated cartoon guests" from Planet Coaster.

Planet Zoo is part of the Planet-franchise, as are the guests, so it only natural to have the same guest design for new Planet-games such as Planet Zoo.

There was a grand total of 1 game in the "Planet-franchise" before they made Planet Zoo, Planet Coaster. It had cartoon guests. The last game the same company made (JWE) did not have cartoon guests. Of course, it was a management decision. They had 1 game with cartoon guests and 1 without. There is nothing natural about it, the decision was made by management.
A franchise has to start somewhere, you just made yourself look like a complete tool with this comment and you're now just looking to argue for the sake of arguing.
< >
目前顯示第 31-42 則留言,共 42
每頁顯示: 1530 50

張貼日期: 2019 年 7 月 14 日 上午 8:32
回覆: 42