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Its about Optimization and Experience, not about the Engine. For Example, look at Killing Floor 2 and Red Orchestra 2 and Rising storm 1 and 2. always the same Developer and same Engine but everytime they learn obviously something new and the Games Run way better and look and feel much better
I will be happy to buy this game and planned dlc's, but I don't want the same dissapointment again as with their other game.
Edit - To be clear, I never bought their theme park game because of all the reports of it basically turning into a chug-fest.
Such games can scale easily if done properly. Calc shops on 1 cpu, calc rides on other and let the third combine the data. All update calls can be async so they can be threaded very well.
Stuff which cannot be threaded properly is when you need all calcs done before you can proceed, so some cores are still calculating while others have to wait. This is not the case in such games. It simply doesnt matter if shop or ride data arrives first.
Sounds like you need a better computer because I can run Planet Coaster without issues. Sure the FPS slows down a bit when I get to 10,000 guests in the park. Either way the game is certainly playable.
Oh, I'm sorry. I forgot that I'm not supposed to speak the truth. My bad.
And look at you making demands of me when you haven't provided anything yourself. ROFLOL
Except I never stated the "game performance is good". Least wise not for everybody. I only stated that I don't have as many issues as others, like you, have.
There are other things that cause a slow down in fps. Lots of workshop items, for example, can negatively affect fps. Another example is how many rides you place in your park. In addition, one's rig can have a huge impact on game performance. I merely suggested you upgrade your computer to an i7 or even an i9 core processor and a better graphics card. I have a GTX 1070 and there's better than that out now.
And don't you think that a better core processor, such as an i7 or i9 might reduce some of that strain? Like I've said, I don't have as severe negative affects in PC as many others do. I have to believe that my rig is simply better equipped to handle the load than others. And i don't have the best possible rig out there. Sure my fps will drop, as will anyone's the fps will drop, when you pack your park full of scenery objects and rides and as your guest count increases. That will happen even if the game used four cores.
More objects, scenery, guests = more to process = more load = more strain = lower fps.
Minimum requirements means just that - 'minimum' to run the game. That means the game won't have the best performance if you have a computer that just meets the minimum requirements. Therefore, if you want better performance it only stands to reason to acquire a better computer. One that's above that 'minimum' threshold.
The problem that the game might have if it utilized four cores is that players computers still might not perform any better than the way they do now. Possibly worse as four cores trying to access the RAM might cause a bottleneck thus resulting in more game freezes or crashes. This game has a lot going on all at once. Especially in parks that have a lot of rides, scenery, and guests. Sure the logic is that more cores suggests more information would be processed faster. And maybe it would be. But in a game like PC it could very well be a bad thing too if the game used four cores. If that's the case then one might think more RAM would resolve that issue. However, many computers have a maximum amount of RAM that can be used. So for some going from 16 RAM to 32 isn't an option without upgrading their computers motherboard.
I'm sure Frontier looked into all of that and found the best solution was what they went with. Unfortunately when it comes to technology nothing is perfect.
Please refrain from evading the swear/profanity filter.
Thanks.