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It wasn't an answer, it was an observation. I was stating that if I could just pour loads of cash into every new zoo because I had one ridiculously profitable one that could share money freely, there'd be no challenge, and I may as well be playing sandbox. I never told OP to go play sandbox. Don't put words in my mouth, and don't throw around the word "fanboy" in reference to a game that just launched its maiden installment three days ago.
But at least i know now that its pointless to collect money and i can focus to farm conservation points with my first zoo.
Permanently shared money would be gamebreaking for this mode ofc.
I couldn't figure out if you have to do all the research everytime from the scratch.
That would really piss be off for the mechanical research, because thats just a chore.
Oh, so the whole trade-section is franchise wide... thank you, thats good to know.
While i would prefer credits as well, one could do so with high-ql and high-price Exhibit animals.
Guess i will experiment a little with those, my first zoo is a clusterfk and learning project for me anyway.
I never played planco so i got pleeeenty stuff to learn on all fronts.
(It is beyond me why i didn't fked it up already, but its running fine, looks like ♥♥♥♥ but running fine.)