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报告翻译问题
No your misinformed and need to do your research!
Captive wolves actually demonstrate more violent behavior than wild wolves. Tour guides often refer to the more dominant (read aggres-sive) captives as “alpha wolves,” a largely outdated term coined by animal behaviorist Rudolph Schenkel in the 1940s. Schenkel applied the term “alpha” to winners of the fierce contests for dominance he observed in a group of captive wolves. Renowned wolf biologist L. David Mech, though, who has extensively studied wolves in the wild, has called the whole alpha concept into question, pointing out that at its core a wild wolf pack is made up of Mom, Dad and kids. Calling a breeding male and female the “alpha pair” makes about as much sense as describing human parents as “alphas.” As adults with survival skills and experience, wolf parents are natural leaders, but they don’t abuse their offspring physically or psychologically to make them behave. Displays of dominance and submission, as when a wild wolf rolls on its back, are voluntary, not forced, and serve to maintain friendly relations within the pack, much as human social courtesies do. Mech prefers the term “breeding pair” to refer to reproducing members of a wild wolf pack.
Calling a captive group of mostly unrelated animals a pack, as many captive-wolf operations do, is misleading in a number of ways. In captivity, wolves can’t cooperate to hunt together or disperse to form new packs. As Weber of Mission: Wolf points out: “Throwing a bunch of captive wolves together to observe pack dynamics is like throwing a group of prison inmates together to study family relationships.” Wolf handlers sometimes receive the brunt of confinement stress and territoriality, even from bottle fed, human socialized wolves—getting nipped, bitten or chased out of enclosures. At Arizona’s Eagle Tail Mountain Wolf Sanctuary, Kelly Reed told me that some wolves that have lived at the sanctuary for more than eight years remain unapproachable. I watched as some animals paced inside their fences, treading the same pattern over and over, wearing trenches a foot deep in some places.
https://montanapioneer.com/the-lives-of-captive-wolves/
Yes it does if you have basic comprehension skills.
Its a game so they have set values of child or adult. Adult will fight for the spot of alpha. Now you know the mechanics make adjustments accordingly. The game even warns you they are about to mature at which point just watch them for a second, pause when they mature and sort out what you are doing from there.
This is a video game, not real life, do you complain in a FPS when you hit someone in the leg and they continue to run at the same speed...
But, they don't. They fight constantly & you have to immediately sell the babies. If they fought for the spot of """""alpha"""" then went on living together, it would be accurate. What he pasted is talking about unrelated wolves, these are a family bred pack.
If they settled down in game, it would be 'better', But since their happiness is tied to social group size, They'll constantly fight until it's settled. :/
So you can have double the amount of what is required in social group as long as there less females than males. Though all animals will fight from overcrowding if there isn't enough space.
Interesting what you can find about your animals after dealing with them for so long.
also in the zoopedia you can see what their max group size can be
if you want multiple wolves have pens ready to move the little ones as soon as they are born even
I get they are trying to be realistic, but this "release/sell as soon as it matures till your main one dies and you have to get a new one from the market" is just not fun
I read on the fandom/wiki that it could be up to 12 but that's of course not official, just wondered where they got that from then?
Interesting..
I mean if you want to be scienficially accurate wolves don't go off in their own until they're years older than what the game considers an adult but go off I guess