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In Planet Coaster's case, the workshop is mostly to download blueprints (I believe you can download assets made with a toolkit too, but that's a more recent feature) of buildings, similar to those already included in-game, entirely made with elements you can find in-game. So any blueprint you download on the workshop you could potentially recreate in the game on your own with enough time.
P,S, Hated Planet Coaster
Not sure what you wanted, really. You had to manage security, maintenance, admissions costs, food and shop pricing, employee salaries and contentment, guest infrastructure (restrooms, seating, ride locations, lodging, etc.)... What else does a real world theme park have to handle, apart from legal fees when I ride breaks and a bunch of people get hurt?
(Which ironically JWE, of all games, addressed.)
Planet Coaster had the bases covered they just didn't add depth to the management side of the game. Like I never had financial issues in the slightest even without focusing on making money at all. I don't mind though since that meant I got to keep building more coasters without having to ever worry about money.
Where can we tell Frontier to make a PC only Planet Cretacious (since most dinossaurs in jurassic park are actually from there)
So far we know that it's the same building tools, UI and engine we had in Coaster. Here of course coaster being replaced by enclosures. You will have to deal with the same path building system and manage your staff the same way as before. The staff now are Caretakers, Keepers, Mechanics, Security, Vendors and Veterinarians.
I don't see management influences from JWE, but they certainly gained experience with animal animation, behaviour and their DNA system. As far as I know, you will have to manage a healthy gene-pool for your animals, but I am sure it will not be difficult.
Don't expect JWE, don't expect difficulty and don't expect a good management game.
The good parts of PZ, appear the be the good parts of PC.
There will be a series of scenarios with a narrative though and I'm sure that there are some kind of difficult goals in that, just like playing PC on difficult isn't easy; still doesn't make it a good management game.
Management consists of people being hired, trained and assigned work areas; of designing enclosures that fulfill the needs of the animals, but also showcase them to increase donation box income; of pricing the food, gifts and rides; of getting animals from other players from an online market.
Other than that you take care of your scenery and build houses/shelters for your animals. Just make sure to have a glass side in there somewhere and you will be fine.
And don't worry, you can't play the beta as sandbox. You just play scenario one or franchise mode endlessly. So I think they will get tons of feedback on management.
As the other comment says, I'm 90% sure there'll be bigger areas. JWE had to provide an identical experience on consoles, while Planet Coaster has no console concerns holding it back. Expect big, flat, wide open spaces to build on and terraform as you see fit. If you're overly concerned, check Youtube in the coming weeks, as people are sure to flood it with beta footage. Beta will be providing the Savannah biome as a Franchise map, which will mean a blank slate, so you should get to see the kind of scale you can expect.