Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Building a path on bare ground - that you won't/wwdon't change - is not much of a problem, it's when you try to edit and there is ANY mix between gridded/non-gridded paths - up to and including connection to buildings.
It just feels broken. As I write, I have path selected, width at 10m, angle snap at 90 degrees, grid off and it won't even draw unless I snap back to previous drawn path. If I come back to snap off a path it stays at 1 x grid width - whether grid is on or off.
Need to stop the auto snap and have a snap on/off based on where we click start and finish - and what our settings are - and it's fixed.
Align to grid and use square edges. I've found both are working for me. If you need assistance i'd recommend google making paths with planet coaster, its almost the same user interface.
There's a bunch of weird edge cases left over from Planet Coaster - for example the invisible junctions only visible as a gap in the path edging, those can mess with your snapping, and can be deleted with a right click. I often work backwards if the snapping isn't working.
The pathing works best in layouts working from main roads and attaching smaller paths and shops subsequently. It's a nightmare if you fight it, for sure. Pretty powerful for what it it is good at - for loose, organic, winding road it's pretty good stuff.