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Seems like a bug.
When I have to move things into those boxes (usually vendor shops), there are a few steps I go through that make it easier:
#1. After clicking to get the core object (ghost outline) but before placing it in the world, before clicking anything else, rotate the object so it roughly aligns in the right direction for the shell you want to put it in. Note that for power and water devices, the active surface (that needs to reach the path) has a tiny panel on the little fence.
#2. Click the ghost outline of the object on the shell object to enter group edit mode. You will notice that the movement of the core object becomes limited to spaces on a grid, and normal rotation will be deactivated (but you can still click Z to rotate it 90 degrees at a time). You will probably also notice that it doesn't want to move inside the shell regardless of what you do... but if it didn't do that, I wouldn't be detailing all this...
#3. Move the core object on the grid to the slot ABOVE the shell. Then hold shift and slide it downward roughly into position. When it is pretty close (if there is a path near the front of the shell, you'll see the connecting path appear), let go of shift and try moving the core object again. This time it SHOULD be able to just slide into the inside slot easily. Then you just place the object.
Is any of that relevant?
2 and 3 there are certainly the best ways to combine shops with shop shells. Ie to edit their grid so that the shop unit itself is also on that grid.
Like the fact that if you hold shift to adjust the vertical position of something, but drag the cursor horizontally instead so it doesn't move, it locks the object's vertical position so it doesn't auto-snap up and down all over the place.
Last I checked you hadn't done all the career mode stuff, had you?
Career mode stages really are forcing me to screw around with the controls a lot to force things to work which the game doesn't want to.