Planet Zoo

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Transformer can't be placed?
So, during the Goodwin scenario, it teaches you the mechanics of the game. Useful, of course. The outline of where the transformer is meant to be placed is clearly outlined. So, like any other object it should be easy to place, right? Well, apparently, every place I click, even within the square is either 'obstructed' or an 'invalid rotation'. Anyone else have this issue, or is there something I've missed entirely?
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Showing 1-11 of 11 comments
Proud Mama Sep 24, 2019 @ 1:16pm 
We have the same issue. Haven't found a solution yet...
kalus Sep 24, 2019 @ 1:19pm 
Move it around and be sure to connect it to the path... i had same issue
Proud Mama Sep 24, 2019 @ 1:22pm 
We noticed the placement options for movement and rotation could not be activated anymore. Once we ALT-TABbed out to post here and returned to the game the placement options reappeared immediately. Now we could place the transformer.
Seems like a bug.
THECRIMSONSHINN Dec 10, 2019 @ 12:07am 
One side of the transformer cube must face the path, and you have to be completely in the square drawn by the mission. So find the side that auto attaches to the nearest path, and then line up the transformer to match the objective square.
jwlewis Jan 5, 2021 @ 10:39pm 
We had to hold down the z button and use the mouse to change the rotation so that it is square with the path.
MrHappy (Banned) Jan 6, 2021 @ 12:49am 
^ That would be how it works usually when everything is working well and should be the answer. Hold Z and move the mouse to free rotate or just click Z to rotate through 90 degrees.
Vascostyle Jan 6, 2021 @ 9:22am 
more than a week reported the same problem. Transformator also watercleaning. Just click on the building and the game crashed.
SotiCoto Jan 6, 2021 @ 9:37am 
Okay. I'm not sure if this advice helps. But just to check, are you at that bit on the Madagascar stage where you've got to put the device into the little box-building?

When I have to move things into those boxes (usually vendor shops), there are a few steps I go through that make it easier:

#1. After clicking to get the core object (ghost outline) but before placing it in the world, before clicking anything else, rotate the object so it roughly aligns in the right direction for the shell you want to put it in. Note that for power and water devices, the active surface (that needs to reach the path) has a tiny panel on the little fence.
#2. Click the ghost outline of the object on the shell object to enter group edit mode. You will notice that the movement of the core object becomes limited to spaces on a grid, and normal rotation will be deactivated (but you can still click Z to rotate it 90 degrees at a time). You will probably also notice that it doesn't want to move inside the shell regardless of what you do... but if it didn't do that, I wouldn't be detailing all this...
#3. Move the core object on the grid to the slot ABOVE the shell. Then hold shift and slide it downward roughly into position. When it is pretty close (if there is a path near the front of the shell, you'll see the connecting path appear), let go of shift and try moving the core object again. This time it SHOULD be able to just slide into the inside slot easily. Then you just place the object.


Is any of that relevant?
Vascostyle Jan 9, 2021 @ 1:04am 
It don't work.
MrHappy (Banned) Jan 9, 2021 @ 2:01am 
Originally posted by SotiCoto:
Okay. I'm not sure if this advice helps. But just to check, are you at that bit on the Madagascar stage where you've got to put the device into the little box-building?

When I have to move things into those boxes (usually vendor shops), there are a few steps I go through that make it easier:

#1. After clicking to get the core object (ghost outline) but before placing it in the world, before clicking anything else, rotate the object so it roughly aligns in the right direction for the shell you want to put it in. Note that for power and water devices, the active surface (that needs to reach the path) has a tiny panel on the little fence.
#2. Click the ghost outline of the object on the shell object to enter group edit mode. You will notice that the movement of the core object becomes limited to spaces on a grid, and normal rotation will be deactivated (but you can still click Z to rotate it 90 degrees at a time). You will probably also notice that it doesn't want to move inside the shell regardless of what you do... but if it didn't do that, I wouldn't be detailing all this...
#3. Move the core object on the grid to the slot ABOVE the shell. Then hold shift and slide it downward roughly into position. When it is pretty close (if there is a path near the front of the shell, you'll see the connecting path appear), let go of shift and try moving the core object again. This time it SHOULD be able to just slide into the inside slot easily. Then you just place the object.


Is any of that relevant?

2 and 3 there are certainly the best ways to combine shops with shop shells. Ie to edit their grid so that the shop unit itself is also on that grid.
SotiCoto Jan 9, 2021 @ 1:24pm 
Originally posted by With Faceless Panda:
2 and 3 there are certainly the best ways to combine shops with shop shells. Ie to edit their grid so that the shop unit itself is also on that grid.
Yeah, there are lots of fiddly things that take a while to figure out.
Like the fact that if you hold shift to adjust the vertical position of something, but drag the cursor horizontally instead so it doesn't move, it locks the object's vertical position so it doesn't auto-snap up and down all over the place.

Last I checked you hadn't done all the career mode stuff, had you?
Career mode stages really are forcing me to screw around with the controls a lot to force things to work which the game doesn't want to.
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Date Posted: Sep 24, 2019 @ 1:11pm
Posts: 11