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With all of that said, this isn't Kingdom Classic. The overall experience is a lot more relaxed and isn't intended to be constant tension and loss all the time. "Suvival" isn't the primary goal. Clearing the islands and securing the kingdom is. You need to reach at least Island 2 in order to find stone and take out ordinary Greed portals. You need to reach at least Island 4 in order to find iron and be able to take on the cliff portal itself. You need to secure all 5 islands in order to complete the campaign.
Hell, even losing your crown doesn't end your game. It resets you to the first island, applies 100 days' worth of decay to all island and re-locks all discoverable buildings (with coin only, not gems). It also resets the day counter, so Greed waves become much smaller. It's a decent way to reset difficulty if the game's getting too hard, in return for a bit of work restoring decayed islands.
Well, I guess I will try it again and if I don't like I will refund but I've been confused because it feels like a different game for the most part and thought it would be enhanced from classic
I mean, you can check the new features list[kingdomthegame.fandom.com] on the Wiki yourself. And mind you, that's new features since New Lands, not just classic. Two crowns to me feels like a complete game with an actual feature list, rather than a just a run-of-the-mills sidescroller tower defence. Multiple islands, a larger selection of mounts, a larger selection of "hermits" who can construct new buildings, significant balance improvement and an overall campaign with a distinct end are just the ones I can think of off the top of my head. Oh, and multiplayer.
If you like Classic then by all means - play that. It's your money, after all. I personally prefer the feature set of Two Crowns.
I would agree with you so far aesthetically and in terms of features Two Crowns is the better but I just personally haven't found it that engaging and got bored whilst on Classic I find it hard to stop playing and usually there for a couple hours at least. I'll have another shot of it anyway and try to see the rest of the game
Well, like I said - to each his own. If you don't like the game, you don't like the game. That's fair enough. Me personally, I've no real issue enjoying the game - other than I'm holding off on it now while waiting for North Lands. Most of the things that annoy me, the update dropping Tuesday addresses - specifically the ability to rebuild Vagtant camps and the much better implementation of the Bakery.
I've rage-quit this game exactly twice so far. Once was arriving on an island and finding unbroken stretches of forest from my keep all the way to the edges of the map. There's no way I can cut that down from the "other" side so I'd have to plough over the vagrant camps, which I also don't want to do. So screw that. The other time was back when islands were resetting when you revisit them. I had an island reset on me twice, at which point I was done for a while. Luckily, the dev team were quick to respond to that - even grabbed a copy of my save file :)
Two Crowns isn't the same game as Classic. If you really like Classic then you always have the option of playing that. No sense moving on to a different game you like less. For myself, I find plenty to like in this game, and plenty of ways in which it's improved since I bought it. I don't care for extreme difficulty, so the enemy balance in this game strikes me as "just right."
Oh totally, please understand this wasn't a typical "oh your game sucks" steam thread, I was just genuinely wondering if anybody felt similiar maybe when starting especially. I didn't know you could go back to your islands and your base would still be there so that actually sounds like some added depth.
To be fair as well, a lot of the balancing at early game might be tweaked to be slightly easier and as a result I am not getting much of a challenge because I'm used to classic. But I'll keep playing and see what island switching is like for sure.
It could have been something obvious I was missing or unaware of peoples views about it changing so just thought I would ask while I'm still under the 2 hours. It was rated much higher in reviews and stuff like that so I started to wonder just how different it was.
Oh, yes. Travelling back to previous islands is a fairly significant aspect of the game. Some veterans will tell you that you can avoid it if you're looking for a speedrun, but there are multiple systems tied to it. Anything you do to an island remains until you go back again. Islands can decay the longer you're gone, but this can be mitigated with a lighthouse or just visiting them. A lighthouse also ensures that you can dock, rather than shipwrecking.
Island 1 has a few buildings unlocked with gems, but no gems so you'll need to go back if you want them - and you want at least the archery statue. It also doesn't have any strategic resources. I don't want to spoil the game for you, but there are a couple of levels of buildings and each gives you progressively more aggressive options of fighting back - some of which are from Classic, some not so much.
There's quite a bit to the game - it's just not explained very well if at all. It seems the developers want players to experiment... and read the wiki...
Absolutely, yes. The start of the game is exceptionally easy, to the point that you can go multiple days without building walls. There's an achievement for it, even. The greed waves are barely there, sending maybe a handful of enemies, too. They do ramp up, though. Destroying Greed portals spikes difficulty quite a bit and time spent in a single reign does as well. Eventually you'll start seeing Breeders every night. Only a single time, I've seen the "masked breeders" unique to Two Crowns - basically supercharged versions of the regular Breeders. I've never completed the full campaign in a single reign because I can't work fast enough before I get overwhelmed.
That's what I mean by "this isn't Classic." It can get brutally tough, especially if you're unlucky, but it takes a while for the game to get there. It's time you're supposed to use to obtain Hermits and Statues and build up defences. Some people are pretty efficient at completing all islands quickly and skipping part of the game's unlocks/progression, but I've not been able to do that. Anything past Year 1 and I start to struggle exploring new islands. Keep getting rolled before I can secure a solid income.
No harm in asking, certainly. Apologies if I came across as trashing your for disliking the game. If you end up not liking the game, then certainly feel free to refund. Do note, though, that Two Crowns is still being supported with new content. You're literally a few days short of a major update adding substantial balance changes. Even in the time I've played this, the game's already undergone quite a bit of change for the better.
The vibe I was getting is you do an island at a time then after about 5 it's the end of the game and you win. I didn't think I could go back to my old one so it felt a bit like wasting time. Not surviving, but completing small levels here and there, it seemed quite different. The goal in classic is not to lose you Kingdom but it seemed to me like in this one your goal was to get rid of it and start over - the lose state of the old becoming the win state of the new.
Haven't tried Shogun or Norse Lands yet though, I thought it was like a pallette swap sort of thing? Good to know more content is coming soon too. It was cheap on sale so I will probably keep it. Want to try co op some time on it as well.
From what I read on the subject, this seems to have been the general setup of New Lands. In Two Crowns, the map is actually finite and persistent, with some backtracking and building up older settlements with new tools. You can progress through the islands pretty quickly if you're really good, but it pays to build them up since you'll need them when you come back :) They also replaced the "taxes" chest with a banker whom you give money to for storage. So it makes sense to create secure, well-built towns with stocked coffers, since it helps A LOT next time you come back. The monarch's sack is really pretty small.
Yeah, I thought so too, but there are a few key differences. Shogun is mostly the same, just with ninja replacing pikemen. Supposedly there are some "pro strats" with them, but they're comparable enough. Dead Lands is a BIG change, though. It has a very different set mounts and several monarchs you can rescue, each with their own magical powers. It's a crossover with Bloodstained: Ritual of the Night. It's actually my personal favourite, because it gives you an extra tool to use on your Monarch. Makes you less of a passive observer.
North Lands is actually an upcoming (paid) DLC with a new biome, and a LOT of additional changes too numerous to mention here. It has even more interactivity and magical powers, along with a lot of additional balance changes. Obviously, I don't expect you to throw more money on a game you might not like, but you'll get most of the balance changes back into the original biomes, too. Stuff like being able to rebuild Vagrant Camps once destroyed (they work slower and cost more, but don't need a forest) has me REALLY excited.
It's definitely a slower-paced game than Classic, though - it's also a much larger game with a lot more to do. That's not necessarily a good thing for everyone, but it really appealed to me. Plus, responsive development team. That counts for a lot in my book :)
Dead lands sounds really cool. Do you think I should do a lot of the default Two Crowns before I try the others? The updates sound good as well but I guess I won't notice much if it is out pretty soon. I'm definitely going to play some more of this tomorrow and try to get into it more. Thanks for your thoughts man was helpful
This game is interesting in it seems to attract both gamers who like hard games and casual games.
But ya, I was going to say it seems the other game modes and the challenges are supposed to be harder. I've not gotten to them yet though.
To be fair, there are people commenting "it's too easy" on everything. Dark Souls has those madlads beating the whole thing naked without dying :) I'm going to assume you're a better player than me, because I've so far not managed to come even close to beating the game in one reign, largely because I tend towards "exploration" and "building" so I don't play fast enough for that.
If you take too long, standard Greed waves will eventually become too overwhelming for walls to contain so eventually you're going to lose. That's been my experience, anyway, surviving over two years in a single reign and heading into a third. It seems like enemy difficulty is going to ramp up even more aggressively in the next update, as well.
From what I understand, players beating the game in a single reign move from island to island fairly quickly and skip steps along the way. I remember being yelled at here on the forums to "never destroy the dock portal" and "lighthouses are a trap" and such. So maybe it's just me being bad at the game :) Single-regin victory is a challenge, though. Don't know how it compares to Kingdom Classic, but it's not that easy.
I haven't played them myself, but what about the challenge islands? Those are supposed to be pretty difficult and start difficult right out the gate. They also seem to have their own unique gimmicks, like a ticking doom clock or other special modifiers.
No trouble at all, hopefully that helped. As others have said in the thread - do take what I say with a grain of salt as it's just one man's opinion on the matter. I do think that Two Crowns has a lot of content and complexity to offer, though. A bit more so with Tuesday's update, as well. I never actually played the earlier versions - this game was gifted by a friend who wanted to play it together... and then proceeded to never play with me almost at all :)
Hmm... That's a hard call. On the one hand, it's a good idea to try a game's intended design first. On the other hand, I personally feel that Dead Lands is just straight up better than either Europe or Shogun. It's certainly balanced better by removing the Griffin mount otherwise found on the first island. That one's massively overpowered and basically renders the rest of them pointless. Deadlands has far better balance of mounts. Plus the Ruler abilities make the game a lot more interactive.
If you only have one playthrough in you (which at this point I still suspect may be the case), I'd say go for Deadlands. It's close enough to "classic" as to be immediately familiar, but has just enough of its own charm to be a new experience. That and it has a full set of unique graphics, whereas Eurpoe and Shogun share a large portion of the old Classic and New Lands sprites. You don't really need to know anything about Bloodstained: Ritual of the Night to enjoy it, either.
Well for the other people who said they thought the difficulty needed some tuning too I will let you know what I think of Dead Lands after I try it. I'm going to go on the game now and give it another chance to hook me in.
"No trouble at all, hopefully that helped. As others have said in the thread - do take what I say with a grain of salt as it's just one man's opinion on the matter. I do think that Two Crowns has a lot of content and complexity to offer, though. A bit more so with Tuesday's update, as well. I never actually played the earlier versions - this game was gifted by a friend who wanted to play it together... and then proceeded to never play with me almost at all :)"
Yep, it also has the co op features which I'm very interested in two and it would make sense actually the game might be slowed a bit too to compensate for two players. I definitely want to try that sometime.