Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
maybe add a short timer for 096's abiletys mainly the one where you can see the people who saw you or shot you maybe add a short timer or only make his head add that effect cuz i was hiding once without being a target he rean past me already angred and i saw one of his feet for a split sec and emidietly became a target i think this is a lil OP
Make him not gain more health when people look at him when he is enraged BUT when he is still getting angry and maybe make the time it takes to get angry to like 5-8 seconds so you have time to run away/hide from him (even tho he can see you trough walls, which is accurate to the lore but not balanced in game) and his jump.. do I even have to talk about it? IDEA: replace jump OUTSIDE with wall climb. Takes more time to do it, can get up any wall, and you can hold on to make an ambush on the outside walls. The sprint is well balanced in my opinion, but maybe make like a small icon in the down left corner that indicates how much time until you can sprint again which should be from 5 to 10 seconds.
Overall, you did a good job on this big update (also fix the zombies so they would not T-pose anymore and just stand normally)