SCP: Secret Laboratory
21 авг. 2020 г. в 11:00
Ребаланс SCP-096 - Нам Нужны Ваши Отзывы!
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Полная информация о событии здесь:
https://steamcommunity.com/ogg/700330/announcements/detail/2717311757332347882
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Сообщения 601614 из 614
Suggestion for balancing:
maybe add a short timer for 096's abiletys mainly the one where you can see the people who saw you or shot you maybe add a short timer or only make his head add that effect cuz i was hiding once without being a target he rean past me already angred and i saw one of his feet for a split sec and emidietly became a target i think this is a lil OP:steamfacepalm:
Отредактировано Raptor; 16 сен. 2020 г. в 12:39
In my opinion, 096's old rage scream was much more horrifying than it is now. Most of my friends agree with this statement and we would really like if you give us opportunity to choose 096's rage soundtrack
Автор сообщения: Baby Yoda {Cheeky}
Keep in mind I hadn't played this game before Scopophobia, so this is a noob's opinion.

Nevertheless, I'd say the biggest issue with 096 is his strength. It makes sense that he'd one shot people, but the absolute speed he runs at is horrible.

If I were to make a change myself, I'd say make adrenaline last longer, with a speed boost. He shouldn't be able to wipe an entire squad of people, all running in different directions, and adrenaline seems to go unused.

edit: and the whole thing with "not being able too see/kill people who havent seen you" is a good idea as well
he can run 35 mph in the cannon.
Автор сообщения: Portman
Автор сообщения: Grieves
The only change I would make to SCP-096 is make it possible to ONLY attack and kill units that have seen its face. (Or collided with it when in its docile state, that way theres a way around the "look at the floor" cheese.)

bro tf you mean "cheese," thats not cheese, thats the only way to counter 096, second to just running away (which may not be possible in situations with other scps like 939)
i once ran into 106 while looking down to avoid 096 -<- when i respawned i said gg to them both-
i hope they make it so that it doesent take 1 frame to enrage 096
OR MAYBE, WE CAN SHOOT IN ITS FOOT, why ♥♥♥♥ hell we can't even look for his foot
Автор сообщения: Bk
OR MAYBE, WE CAN SHOOT IN ITS FOOT, why ♥♥♥♥ hell we can't even look for his foot
because that's unfair for 096 lmao
Автор сообщения: Go Ayp
Автор сообщения: Bk
OR MAYBE, WE CAN SHOOT IN ITS FOOT, why ♥♥♥♥ hell we can't even look for his foot
because that's unfair for 096 lmao
It doesn't make sense
decrease the trigger distance you cannot even see shy guy in the end of the hallway and he cant see you, but still he gets triggered and you're fugged at that point.
Make him not gain more health when people look at him when he is enraged BUT when he is still getting angry and maybe make the time it takes to get angry to like 5-8 seconds so you have time to run away/hide from him (even tho he can see you trough walls, which is accurate to the lore but not balanced in game) and his jump.. do I even have to talk about it? IDEA: replace jump OUTSIDE with wall climb. Takes more time to do it, can get up any wall, and you can hold on to make an ambush on the outside walls. The sprint is well balanced in my opinion, but maybe make like a small icon in the down left corner that indicates how much time until you can sprint again which should be from 5 to 10 seconds.
Overall, you did a good job on this big update (also fix the zombies so they would not T-pose anymore and just stand normally)
hey how do you enter into rage mode as 096 with nobody looknig at you?
Автор сообщения: sammy
hey how do you enter into rage mode as 096 with nobody looknig at you?
Have admin panel access. Go in there and type "enrage"
i want the old scp THE NOSTALGIC ONE
Отредактировано ct; 23 фев. 2023 г. в 11:56
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Дата создания: 21 авг. 2020 г. в 11:00
Сообщений: 614