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this is the most horrifying stealth scp suggestion ive read, tho not strong in power its strong in horror
Jk, +1. I don't have any criticism, would love to see this ingame alongside wave's 682
4975 is creepy af
on a side note NW could rename stalk to "submerged"
I somewhat agree, but for a different reason: That's two SCP slots that could've been a more "offensive",front liner SCP like 096 or 079 that are instead filled with two loners that like to pick people one by one.
Disregarding that, I feel like they play differently enough to allow them to both spawn in the same round: 106 is more "immediate",but relies a lot on flanking and catching people by surprise while 4975 can better secure kills, but requires more setup.
This is awesome, I like this a lot. I don't know if that would be possible with the future human models, but I would love to see that in game.
-4975 can either choose to observe one specific player (directly look at one player) or all players on its screen (look in the direction of them,but not one in specific).Observing multiple player takes longer (I'm thinking 8 seconds instead of 5) and is riskier as all the players being stalked can look for and find the projection instead of one. If 4975 manages to pull it off however,all those players will be inflicted by Paranoid and one of them will instantly become a target and be vulnerable to 4975. Maybe as a punishment for messing it up, Observe enters a longer cooldown? But I think more players being able to find 4975 is punishment enough.
-Paranoid now lasts indefinetly (*until certain criteria are met)
-Paranoid players can no longer see 4975's projection normally.
-4975's projection no longer decreases Paranoid timer. It also can't attack paranoid players normally.
-Using Tick Tock is the only way to attack Paranoid players as the projection.Only the player 4975 teleported to will be able to see and be vulnerable to 4975.
-When 4975 uses Tick Tock, Paranoid would now last 15 seconds instead of 25 for the player it teleported to.