SCP: Secret Laboratory

SCP: Secret Laboratory

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SCP-4975 Concept
Introduction

This funky "little" bird caught my attention recently. I already seen it mentioned a couple of times, but I've never seen someone actually writing a suggestion for its addition. So that's what I tried with this. I think this one is more feasible than my 610, because besides model and animations, it would just have a bunch of sounds. Reminder that blah blah values and small details aren't final and would definetly change blah blah you get it right? Ok good.

Stats, Visuals and Sounds

HP:2000
Initial Hume Shield:300
Max Hume Shield:600
Movement Speed:4.1 m/s
Attack Damage:30

4975 would have the same Health and Hume Shield as 106, only with less max Shield. It wouldn't be very fast, being only slightly faster than human walk speed, and its attack wouldn't deal much damage.

4975 would be very tall, almost the same height as 096, and it would look similar to the attached image on the doc: A very thin body structure with very long legs and arms for a comparatively small torso and a long neck that forces it to walk around hunced over. It wouldn't have footsteps, but as mentioned in the doc, it would constantly emit a loud rythimic "clicking" sound while moving. This clicking sound is a bit quieter while it's standing still.

Abilities

4975 would be focused on terrorizing and chasing down lone targets. Yeah, I know, the stats don't really sell that, but you'll see. Its abilities would be "Bludgeon", "Telepathy", "Observe" and "Tick Tock".

Bludgeon

Bludgeon would be 4975's attack. It would work a bit differently compared to other SCP attacks, as the attack is sort of a lunge: It would briefly dash foward (speeds up by ~2 m/s for about 1 second) and, after hitting a player or not, it would briefly slow down before going back to its regular speed and being able to attack again (about 1.5 seconds). Think DBD Killers' regular attack, it works like that. Besides that, Bludgeon would have no other properties or status effects attached.

Telepathy

Telepathy would be a state that 4975 could enter, which I'll sometimes refer to as a "projection" and variations for here on out. By holding down R for 5 seconds, 4975 would start to project, leaving its body behind. 4975 would stand still and occasionaly twitch while projecting. The clicking sounds from its body become hard to hear while it's doing this. The projection would click as usual, but could not be heard by most players.

While Telepathy is active, 4975 becomes very fast, moving at around 7m/s. It can go through closed doors and gates, but it's slowed down to 3m/s while doing so. It is also invisible to all players, including other SCPs, and invulnerable to damage (as in, the projection form is invulnerable. The body is very much vulnerable). However, while in this state, 4975 can not harm players. It can attack if it by some reason wants to, but it will deal no damage and have no effect.

...Well, atleast in normal conditions. More on this in a bit

Anyways, 4975 can stay in this form for as long as it wants. Holding down R for 5 seconds will bring it back to its body. Of note is that it would not "save" where its projection was left, meaning that if you cancel Telepathy and then activate it again, it would be in your exact position instead of where you last left it. If 4975 disables Telepathy manually, it would have no cooldown.

However, there's another way 4975 can leave the projection: If 4975's body is harmed in any way, it will forcibly leave the projection and briefly be stunned. If it quits projecting like that, Telepathy enters a 30 seconds cooldown.

Besides using it for its main purposes, Telepathy could also be used to scout ahead and look behind locked rooms if there's anyone hiding in them.

Observe

Observe would be an ability only available while using Telepathy. By holding down right click and directly looking at a player, 4975 would start to "stalk" them, locking its view on them and not being able to move.

Look, I wanted to call it Stalk, but there's already 106's Stalk, so Observe it was.

The player being stalked will hear a quiet ticking sound that raises in volume overtime. While 4975 is stalking someone, it would become slightly visible to the player it's stalking. It would be hard to spot, specially if 4975 tried to make its presence as hidden as possible, but you would be able to see it. Think The Hidden, but a tiny bit easier to see. If the stalked player approaches 4975 while directly looking at it, Observe would be cancelled and enter a 10 seconds cooldown, but Telepathy would still be active. This would also happen if the player releases right click.

If 4975 succesfully observes a player for 5 consecutive seconds, the player will get inflicted by a new Paranoid status effect. 4975 would stop projecting and Telepathy would enter a 20 seconds cooldown.

Paranoid would last a minute and a half and it could not be cured by any item. Paranoid would cause the player to constantly hear the clicking sounds 4975 makes aswell as occasionaly seeing sudden ilusions of it either standing still or approaching them.

They would also be able to see 4975 and are vulnerable to its attacks while its projecting. The attacks would deal 60 damage instead of 30, but otherwise behave the same way. If while projecting 4975 gets within close range to a Paranoid player, the timer would go down to 25 seconds if not at or below that mark. It would be quite hard to survive, but not impossible: Like with 096, elevators could save your ass and you could also try to find 4975 and shoot at it to force it out of Telepathy. You could try to juke its attack, but it has a lot of control compared to, say, 096's charge (although it wouldn't be nearly as fast as that), so...procceed with caution.

Tick Tock

Tick Tock would be an ability also only available while Telepathy is active. By holding down F for 5 seconds, the projection would teleport to a Paranoid player. If there are multiple Paranoid players, 4975 will pick the most recently inflicted by it. Tick Tock would enter a 20 seconds cooldown after using it.

The teleport will try to happen a few meters in front of the player, sort of trying to cut off their path. If not possible by some reason, it'll teleport directly behind them. The teleport would have no warning or transition whatsover, 4975 would just very suddenly appear, standing still for 2 seconds before being able to move. When the teleport happens, the player would hear a loud sound, sounding like someone hit one of those huge church bells with a sledgehammer, which would then transition to a chase theme.

I picture this chase theme as having some sort of drone sounds or percussion accompanied by the sound of a clock ticking down, with the sounds growing in intensity and the clock ticking down faster as 4975 catches up. Maybe something like this but less intense (and less robotic sounding)?

https://www.youtube.com/watch?v=NbJj4_NCRRc

This chase theme would also naturally happen if 4975 approaches without using the teleport while projecting, but it wouldn't have the bell.

TL;DR

4975 would be an SCP focused on chasing down and killing singular targets. Its attack, although having some range, wouldn't deal much damage. It would also not have much health or speed, but by using Telepathy, it can enter a state where, while not being able to do harm, it would become invisible, invulnerable and incredibly fast. While using Telepathy, its body is left behind, vulnerable to attacks. Also while in Telepathy, it could stalk a victim using Observe. Succesfully stalked victims would be inflicted by a new Paranoid status effect, causing them to constantly hear clicking sounds and occasionaly get glimpses of 4975. Paranoid players would also become vulnerable to 4975's attacks while it's using Telepathy and the attacks would be stronger than usual. 4975 could also teleport and instantly find Paranoid players by the use of Tick Tock.

Conclussion

So, like, I wanted to end this with a little excerpt of what could be in its OPG. It would've been spooky like "oooo the grotesque figure appears once again, you are running out of time, tick tock tick tock" and etc etc. But I couldn't find the right words for it and also got lazy, unfortunately. So picture I did that and it's totally awesome and can completely buy you on this idea.
Last edited by Otávio,o avestruz radical; Jun 19, 2023 @ 1:50pm
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Showing 1-15 of 15 comments
Sex destroyer Jun 18, 2023 @ 5:09am 
i ♥♥♥♥♥♥♥ love this idea +1000
this is the most horrifying stealth scp suggestion ive read, tho not strong in power its strong in horror
SpiderGlitch Jun 18, 2023 @ 7:40am 
+1
HECU Soldier Jun 18, 2023 @ 9:00am 
-1


Jk, +1. I don't have any criticism, would love to see this ingame alongside wave's 682
lemonsqueezer97 Jun 18, 2023 @ 5:27pm 
+1
The Ghost™ Jun 18, 2023 @ 10:22pm 
+1
4975 is creepy af
xEnded  [developer] Jun 18, 2023 @ 10:30pm 
Neat. Always fun to see well-thought-out playable SCP concepts.
Sex destroyer Jun 19, 2023 @ 6:21am 
if 4975 does get added it should be the "alternative" for 106, like how 096 is the one incase 079 doesnt spawn in, so this way two stealth teleportation scps arent in the same round
on a side note NW could rename stalk to "submerged"
AutisticallyBasic Jun 19, 2023 @ 10:31am 
i think it'd be cool if you get killed by the projection they should have an animation where your character is basically getting ripped apart by an invisible force like the lore states.
SpiderGlitch Jun 19, 2023 @ 10:34am 
Originally posted by AutisticallyBasic:
i think it'd be cool if you get killed by the projection they should have an animation where your character is basically getting ripped apart by an invisible force like the lore states.
Imagine walking with a couple other class-d, when one of them starts yelling and jumping around, then suddenly gets ripped apart
Originally posted by boomer:
if 4975 does get added it should be the "alternative" for 106, like how 096 is the one incase 079 doesnt spawn in, so this way two stealth teleportation scps arent in the same round
on a side note NW could rename stalk to "submerged"

I somewhat agree, but for a different reason: That's two SCP slots that could've been a more "offensive",front liner SCP like 096 or 079 that are instead filled with two loners that like to pick people one by one.

Disregarding that, I feel like they play differently enough to allow them to both spawn in the same round: 106 is more "immediate",but relies a lot on flanking and catching people by surprise while 4975 can better secure kills, but requires more setup.

Originally posted by AutisticallyBasic:
i think it'd be cool if you get killed by the projection they should have an animation where your character is basically getting ripped apart by an invisible force like the lore states.

This is awesome, I like this a lot. I don't know if that would be possible with the future human models, but I would love to see that in game.
Last edited by Otávio,o avestruz radical; Jun 19, 2023 @ 10:49am
HECU Soldier Jun 19, 2023 @ 11:19am 
Originally posted by SpiderGlitch:
Originally posted by AutisticallyBasic:
i think it'd be cool if you get killed by the projection they should have an animation where your character is basically getting ripped apart by an invisible force like the lore states.
Imagine walking with a couple other class-d, when one of them starts yelling and jumping around, then suddenly gets ripped apart
Imagine this from a new players pov, it would be absolutely terrifying for them. +1
Last edited by HECU Soldier; Jun 19, 2023 @ 11:19am
CLUWNE_DEFENDER Jun 19, 2023 @ 11:24pm 
+1
AutisticallyBasic Jun 20, 2023 @ 8:50am 
Originally posted by Otávio,o avestruz radical:
Originally posted by boomer:
if 4975 does get added it should be the "alternative" for 106, like how 096 is the one incase 079 doesnt spawn in, so this way two stealth teleportation scps arent in the same round
on a side note NW could rename stalk to "submerged"

I somewhat agree, but for a different reason: That's two SCP slots that could've been a more "offensive",front liner SCP like 096 or 079 that are instead filled with two loners that like to pick people one by one.

Disregarding that, I feel like they play differently enough to allow them to both spawn in the same round: 106 is more "immediate",but relies a lot on flanking and catching people by surprise while 4975 can better secure kills, but requires more setup.

Originally posted by AutisticallyBasic:
i think it'd be cool if you get killed by the projection they should have an animation where your character is basically getting ripped apart by an invisible force like the lore states.

This is awesome, I like this a lot. I don't know if that would be possible with the future human models, but I would love to see that in game.
it probably can be, i mean with new human models theres bound to be a new gore rework, or model rework on deaths.
So after discussing it with someone, we've come to the agreement that 4975 is too slow and takes too long to kill people, so it's only really effective before the first wave. I came up with these changes so that it's still only focused on killing one player at a time, but can do stuff quicker and more efficiently and I want you guys to tell me what do you think:

-4975 can either choose to observe one specific player (directly look at one player) or all players on its screen (look in the direction of them,but not one in specific).Observing multiple player takes longer (I'm thinking 8 seconds instead of 5) and is riskier as all the players being stalked can look for and find the projection instead of one. If 4975 manages to pull it off however,all those players will be inflicted by Paranoid and one of them will instantly become a target and be vulnerable to 4975. Maybe as a punishment for messing it up, Observe enters a longer cooldown? But I think more players being able to find 4975 is punishment enough.

-Paranoid now lasts indefinetly (*until certain criteria are met)

-Paranoid players can no longer see 4975's projection normally.

-4975's projection no longer decreases Paranoid timer. It also can't attack paranoid players normally.

-Using Tick Tock is the only way to attack Paranoid players as the projection.Only the player 4975 teleported to will be able to see and be vulnerable to 4975.

-When 4975 uses Tick Tock, Paranoid would now last 15 seconds instead of 25 for the player it teleported to.
Last edited by Otávio,o avestruz radical; Jun 20, 2023 @ 12:05pm
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Date Posted: Jun 18, 2023 @ 3:15am
Posts: 15