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i think death animations that lead to ragdolls would be great, but i can see ragdolls working the part, if you get blasted by a shotgun, your ragdoll should fly like 2 yards away. in general more work with the ragdolls will work wonders
Targets see blood on their screen of which direction they are being fired from which not only helps humans and even SCPs when there is many people with guns surrounding them.
The ragdoll animations also sound good as well.
+1
Well I'm sure if I asked around that sense of uncertainty is quickly disliked as soon as they're shot from the back, wait, no, the left, the right? In front? Now you're running around like a headless chicken, looking all around, panicking, and then you get killed. There's no skill to it, just raw luck or misfortune involved.
Yeah, no problem. I'm thinking about hit indicators sort of like in Half-Life. Simple red marks showing up on a particular side around the centre of the screen, where the crosshair is located. This way when you're getting shot in the back you actually have a chance of fighting back instead of being lost in the darkness of uncertainty.
call me psychopathic or whatever but that would be ♥♥♥♥♥♥♥ satisfying for me
Imagine blowing someone over the railing with a shotgun. Delicious.
Sadistic, but there's not enough games with balls to portray those kinds of deaths. Getting shot isn't the end then and there like in old movies. It gets worse from then on.
It's pure unhinged brutality and it's awesome. Both historically and mechanically pleasing, and comes with a badass zombie mode. 10/10 easily.
Having limbs fly and blood spurt would definitely be a welcome addition to the horrors of the SCP Foundation's many secret laboratories, although we'll have to see the game get optimised before something so cool could be added.
I'm hoping for the .44 Magnum to in fact blow peoples' heads off. That and a shotgun making a giant hole in an enemy's chest.