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Also, with the way the stalking and hunting works, I feel like there’d be a lot of trouble balancing it. Either it’d be extremely sided to 4975 or, arguably worse, to the hunted.
Yeah I didn't initially think about stalling surprisingly despite how common it is. It has come up before as a criticism and the wiki implies that 4975 is always in containment but manifests outside at will. I think this'd be best implemented through 4975 always dying to nuke which would be easy anti stall. Otherwise having its doors open like some sort of re-containment process like 079 but that'd be pretty lazy having two re-containment processes.
And yeah I struggled trying to balance it that's why my vision of 4975 is probably not what I'd expect for it to look like in game. If it was implemented with the idea of escaping 4975 by running far enough, someone who wanted to kill it could just stay closer or chase it down to prevent it returning to the invisible phases I guess? But yeah definitely not without its flaws though I do think it'd be more manageable to escape than an 096 sprinting at you at full speed.