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Anyways, I think thermal vision goggles would be a pretty neat idea, without the wall hacking. It's like a more unique version of the NV goggles from Containment Breach, so if you take away the wall hacks, than +1.
-096 not being triggered by Thermal vision though is -1.
Sonar Goggles are -1.
You can, as like 939, you can't see enemies, that don't make noise. 939 itself, for example, won't be seen by sonar goggles, unless it sprints or attacks.
And if you use sonar goggles and see 096 through walls, one will get angry and will instantly know, where you are. You can see him, because he cries.
You can see through regular doors, but not walls.
096 doesn't get triggered by thermals, because he has no heat difference from his surroundings, so you don't see him. Same with peanut, so if you are using thermals, you can't prevent him from snapping your neck, you'll have to switch them off.
However, 049, 939 and 106, as well as humans, will have heat signatures, so you can see them through doors. It also means, that unless you by accident hit 096, you can use thermals to look at other SCPs with no risk of enraging him.
They aren't thick enough. Big doors, however, block thermals, so you can't see through them.
You just run into situations where 096 is last SCP and cant do anything as MTF walk by without triggering him.
Not fun at all for the 096
"Same applies to 096 - if you are using thermals and looking at him, he doesn't rage."
Right now it's bad enough that if you trap 096 in 914 with 1 person looking directly down, he's unable to rage making him useless in that situation and can die by decontamination, would be even worse to have an attachment that does it.
"173 is a statue, so he is invisible in thermal" I get because "realism" but having a weapon attachment that makes an SCP invisible would be bad, it would be unfair for those who are using the scope only for it to give 1 SCP a free pass making it easier to kill you.
"Sonar goggles are, basically, 939 vision." Then what's the point of having 939 as a playable character if it's in the game as goggle form? SCPs are suppose to be unique to play, having items that are similar to them would make playing as them less fun.
1. It's bad enough having to stare at the floor whenever 096 is nearby, as you can't really see, where you are going, and other SCPs can easily kill you. At least with thermals, it won't be blindly running into walls.
2. It's downside of thermals, so it's not just "OP wallhack". It's not weapon attachment, it's goggles - you have them in your inventory, like radio, and it uses power.
3. Consider it result of SCP Foundation research into 939. You can say same about nightvision - all SCPs can see in the dark, why do we have nightvision for humans.
If you are concerned, that it makes SCPs too weak - not to worry, both of those items appear only in HCZ, and require Radio to create in 914, which only guards have at the beginning of round.
The devs do not want to add an item that completely nullifies an SCP
I am trying to stick to canon, that 096 doesn't suffer from cold, because he doesn't produce his own heat.
And as far as I know, scramble goggles canonically didn't work against 096.
They won't spawn with them, but goggles still can be found in Heavy containment. You also can create them in 914, if somehow you make it all the way there without getting killed by SCPs or other humans.