SCP: Secret Laboratory

SCP: Secret Laboratory

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Dantido Apr 15, 2019 @ 1:38pm
Some interesting SCPs and items you could add :
Yes, I just got the idea to suggest some interesting SCPs that could easily fit in this game. These are either from SCP wiki or from SCP:CB. Leave your opinions below :

--SENTIENT SCPs (SCPs controlled by a player)--


-SCP-966 (-1 and -2) - easily the best candidate for joining in. SCP-966 are some ghosts that wander the facility in SCP:CB, and that may harm the player.
In SCP:SL, SCP-966 will have two instances like SCP-939, each controlled by a player. They will be completely invisible to other players (besides SCPs) and can hurt them (10% health each hit), but have smaller health compared to other SCPs (750-1000 health). Also, SCP-966 can be spotted with Night Vision Googles, which I'll explain later. Yet still, SCP-966 will produce a "ghosty" noise if it's near a player.

-SCP-457 - two burning men that appear in SCP:CB UE but not in SCP:CB. They're pretty similar to SCP-939 in AI.
In SCP:SL, SCP-457 will consist of two instances that may wander the facility. They have the unique ability of burning any players (besides SCPs, obviously) when touching them (not clicking them, touching them). The burning effect is similar to SCP-049-1's ability, but deadlier. It should have high health, like most SCPs. (2000-3000).

-SCP-999 - yeah, I know it sounds bad, just listen. SCP-999 is probably one of the most popular SCPs in the SCP franchise. It's a yellow mass of "jelly" that has the ability to tickle somebody to make him happy.
In SCP:SL, SCP-999 will be one completely unique instance that will help each and every player in the Foundation, besides harmful SCPs. SCP-999 should have low health (1000-1250), and will have the ability to incapacitate someone with tickles, litteraly. Only the CI will be able to harm the SCP.

-SCP-008-1 - victims of SCP-008, which I'll explain later.
In SCP:SL, SCP-008-1 is similar to SCP-049-1, but instead of giving a venom to the player, SCP-008-1 will instead turn their victims into zombies just after killing them. SCP-008-1 should have moderate health (500-600) and should remove 25% of health for every hit.

--PASSIVE SCPs (SCPs that are stationary and are not controlled by a player)---


-SCP-008 - SCP-008 is a zombie virus. I think you all know what a zombie virus is, so I don't really need to explain a lot.
In SCP:SL, SCP-008 will be a stationary containment box like in SCP:CB, that will stay open until someone closes it. There will be a Hazmat suit there, which I'll explain later. SCP-008's germs will spread if someone opens the door to it's containment chamber. This however will have a certain radius. If someone is near SCP-008's containment box, it will start losing health depending on the distance between SCP-008 and the subject. If someone's health reaches 0% due to SCP-008's germs, it will turn into SCP-008-1.
Due to SCP-008 breaching out, the HCZ->EZ checkpoint will be locked until someone recontains SCP-008 by closing its box or when the NTF/CI arrive.

-SCP-895 - SCP-895 is a wooden coffin that has the ability to manipulate any electronic devices nearby. Anyone watching/using these experience paranoia and other psychological illnesses
In SCP:SL, SCP-895's containment chamber will have a staircase, similar to SCP-173's, an observation room and the coffin itself. The observatory will have a weapon customizer, a Zone Manager keycard and a monitor. Inside the containment room, the coffin and a P90.
SCP-895 will affect radios, weapon tablets and the monitor in the observatory. If someone uses a radio within a certain radius made by SCP-895, they will start hearing paranioc stuff and lose health until they die (1%-2% per sec). The monitor will do the same as in SCP:CB, and use the same images if possible, but instead of losing sanity the monitor will make you lose health (5% per sec), and if is on it will attract other players (besides SCPs) to see it like if it was SCP-012 in SCP:CB. The weapon/ammo tablets will do exactly the same as the monitor, just losing between 2% and 3% health per sec. SCP-079 won't be affected, however, but he can spend AP to TURN ON THE MONITOR inside the observatory.

-SCP-420-J - 4N 3xTr3m3lY GUd W11D 420 DORITOS
Alright, out of joke. This SCP is just something you can do to impress others. The containment chamber is in EZ and is exactly the same as in SCP:CB. The same function, the same music, just something to make the game funnier.

-SCP-714 - A green ring.
In SCP:SL, SCP-714, if worn, will make you invincible to SCP-049. It can, however, still remove your ring if you just stay still without doing anything. SCP-714 also grants immunity to SCP-1025's effects. However, it has the downside of massively decreasing your stamina. It will stay in a containment chamber in the LCZ. Remember that there will be only one ring.

-SCP-1025. - A book that shows each and every disease in existance.
In SCP:SL, SCP-1025 will stay in a containment chamber inside LCZ. If read, it can show one of 8 diseases that will affect the player, each with a 12.5% chance :
-Chickenpox - Does nothing other than making your character to complain about itching.
-Heart Attack - Temporal quick heartbeat, resulting into death.
-Asthma - Heavy decrease in stamina regeneration and stamina overall.
-Lung Cancer - Makes the player unable to run because it reduces stamina regeneration to 0.
-Common Cold - Decrease in stamina, and sneezing. This sneezing makes noise, which makes SCP-939 to be able to detect you.
-Appendicitis - Makes the player to lose 20% of it's health, and reduces stamina regeneration.
-Conjunctivitis - Makes the player unable to blink. A direct counter to SCP-173. However, after some time passes (10-5 minutes), the player will start experiencing blurry vision. After 30-20 minutes, the player will be completely blind, making it an easy prey for SCP-173.
C-I-P-A- Makes the player unable to sense pain. However, this does not make him invincible, at all. It just makes him more resistant to damage. SCP-173, SCP-939 and SCP-049 will still deal normal damage. SCP-106's pocket dimension's DPS will also be decreased.
The book will stay where it is, only opening when someone interacts with it.

-SCP-500 - A pill bottle.
In SCP:SL, SCP-500 is stationary and will have only 8 charges. When interacting with it, it will drop a charge (SCP-500-1). Using one of those charges will make the following changes :
-Cures any of SCP-1025's diseases.
-Removes any effects such as SCP-049-1's venom or SCP-457's fire and heals any damage made by them.
-Immunity to SCP-106's pocket dimension's DPS for a brief period of time.
-If none of these conditions are present, the pill will just heal 50% of your health.
SCPs are obviously unaffected, but if you use SCP-500 in SCP-914 with the Fine setting, you will produce a medalion which you can equip to make you heal health per second. If used for more than 10 minutes, it will kill the subject. (from SCP:CB UE)

-SCP-294 - A coffee machine.
In SCP:SL, SCP-294 can only be used if you inserted a minimum of 100 cents in it (2 coins). The cents spawn all over the map, specially in the Cafeteria.
If activated, SCP-294 can create one of the following drinks :
-SCP-106, which, if drank, kills the subject and makes SCP-106 to come where the subject drank the cup. (costs 3 coins)
-The Perfect Drink, which kills the subject. (costs 2 coins)
-Holy, which makes the subject to commit suicide. (costs 2 coins)
-God, which makes the player invulnerable for a very short period of time. (costs 6 coins)
-Heal, which heals the player to 100% health. (costs 3 coins)
-Joe, which makes a random CD/Scientist to lose 75% of his/her health. This can be only used once per game to avoid spam. (costs 5 coins)
-Suprise, which makes you blind for a short period of time. (costs 2 coins)

--OTHER ITEMS--


-Eyedrops - Exactly the same as in SCP:CB. It makes your blinks per minute lower, making your life easier when dealing with SCP-173. If used in SCP-914 with the Fine config, it will make a stronger Eyedrop with the same duration but stronger effect.
If, however, put on Very Fine, it will make Eyedrops that, if used, will cause an effect that is a weaker version of Conjunctivitis from SCP-1025.

-S-NAV 300 - The same as in SCP:CB. S-NAV 300 is an "online map" of the facilities. It can be used to locate yourself if you're lost. However, you need to have visited an area in order to locate it there.
If upgraded with the Fine setting in SCP-914, it will turn into S-NAV-310, which is a complete map of the facilities, so even if you didn't visited an area it will still appear in there.
If upgraded with the Very Fine setting, it will turn into the S-NAV-Ultimate, which is a S-NAV-310 with the unique property of locating each individual SCP in the facilities within a certain radius, just like in SCP:CB. Obviously, SCP-079 and SCP-966 won't be located with this.
S-NAV variants are also affected by SCP-895, having the same effects as the monitor/weapon&ammo tablet.

-Night Vision Googles - Exactly the same as you would expect. It has the ability to not only be able to have night vision, but to locate SCP-966 instances.
It can't be upgraded with SCP-914 due to the Fine version being completely overpowered.

-Hazmat Suit - Exactly the same as in SCP:CB. It's a suit that prevents you from getting infected by SCP-008. It also makes you slightly more resistant. However, you can't have the Hazmat Suit in your inventory, so when you remove it the Hazmat Suit won't be stored in your inventory. It's also slow to wear/remove.
If you're mad enough to come back to the LCZ and upgrade the Hazmat Suit, no matter if it's on Fine or Very Fine, you will get a Hazmat Suit that will provide you infinite stamina.

Well, I think I made much more than I expected. What do you think about this? Share it down below.
Last edited by Dantido; Apr 19, 2019 @ 10:52am
Date Posted: Apr 15, 2019 @ 1:38pm
Posts: 0