SCP: Secret Laboratory

SCP: Secret Laboratory

View Stats:
purducken Sep 22, 2021 @ 9:01pm
SCP-035 - "Possessive Mask"
https://steamcommunity.com/sharedfiles/filedetails/?id=2609086750
SCP-035 // 660 HP / 200 AHP (base AHP, will regenerate if below, will degenerate if above) // Speed: Slow // Skill: High



- SCP-035 is a white, porcelain, comedy mask with possessive capabilities. At its most vulnerable without a host, the mask must constantly find new victims to possess.



- SCP-035 spawns in its own containment room in the Heavy Containment Zone. This room is similar to SCP-035's containment[imgur.com] in SCP:CB. SCP-035 will spawn by itself (without a host) nearby its glass box in its containment room. Inside of the room will be a dead scientist SCP-035 is supposed to use as a host.

Its door is stuck open and can only be accessed with an engineer keycard or higher. There is a room on the side that spawns with a locker.



- SCP-035, while without a host, will be able to move around slowly using its corrosive substance. While in this state, he will be controlled in a third-person view. Besides its potentially massive AHP pool, the only defensive mechanism it has is its Corrode ability (read above). This essentially makes SCP-035 a shooting target while without a host, so it is crucial that SCP-035 plays around this mechanic.

SCP-035 can only possess corpses or humanoid players who get too close to it and remain near it for a certain amount of time. Possess is on a default cooldown of 16* seconds from the initial possession (to prevent chain possession). Possessing a corpse or humanoid player will take a total of 5* seconds, similar to SCP-049 reviving a player as a zombie. During these 5* seconds, the mask is still vulnerable.



- Humanoid hosts possessed by SCP-035 will have increased HP (350%+ of base HP*), but will be taking constant damage and the longer the host survives the more damage it takes.

Humanoid hosts are able to carry/use one item (ANY item/weapon). Healing items would help delay the corrosive effects of SCP-035. Humanoid hosts also have the unique ability to decompose, which will grant SCP-035 extra AHP depending on how much HP the host has remaining.



- SCP-035 can also possess certain SCPs when they die; SCP-096 (Sorrow), SCP-042 (Pestilence), SCP-042-2 (Carrion), SCP-939-53 (Sightless), and SCP-939-89 (Blind).

SCP-035 will be able to use a portion of their abilities and attacks at a reduced functionality. SCPs possessed by SCP-035 will have specific health values and each would be balanced accordingly.
< >
Showing 1-8 of 8 comments
-1: scps using human items is blacklisted
BlitzGunner225 Sep 23, 2021 @ 5:14am 
Oh definitely -1
1. SCPs aren’t just humans but better. That would be horrible. SCPs are strong but predicable ability wise and humans are weak but unpredictable ability wise. When you mix those two it never goes well.
2. Being able to pretty much revive SCPs sounds hella dumb. It pretty much means that you have to kill SCPs twice which is gonna be hella hard to do.
3. What happens when no one even gets close to the mask. You have to stand there for a few seconds to be corrupted but you’ll prob just see the mask and run away. It’s not like it can chase you.

Sidenote: I see so many people make 035 ideas like this and they are always bad. One reason is that people never look at what others have done and see what they did wrong. A lot of em post really similar 035 ideas so they literally already have a bunch of advice they can use but they never do. 035 is sorta blacklisted which means that you can’t just post what most people post. You are likely new to the game though so learn from this ok.
Last edited by BlitzGunner225; Sep 23, 2021 @ 5:30am
purducken Sep 23, 2021 @ 2:53pm 
Originally posted by Vendedor de Lolis:
-1: scps using human items is blacklisted
Where?

Originally posted by BlitzGunner225:
Oh definitely -1
1. SCPs aren’t just humans but better. That would be horrible. SCPs are strong but predicable ability wise and humans are weak but unpredictable ability wise. When you mix those two it never goes well.
2. Being able to pretty much revive SCPs sounds hella dumb. It pretty much means that you have to kill SCPs twice which is gonna be hella hard to do.
3. What happens when no one even gets close to the mask. You have to stand there for a few seconds to be corrupted but you’ll prob just see the mask and run away. It’s not like it can chase you.

I don't agree. "SCPs aren't just humans but better.." is a dumb take. Who said that? Maybe an extra ability is in order or an ability to replace using items, but the concept is there.

SCP-035 being able to possess other SCPs when they die is actually a pretty cool idea. I think its pretty clear you didn't read the entire thing... because then you would of seen that "you must constantly find new hosts" and "will be taking constant damage and the longer you live the more damage you take".

If no one gets close to the mask, that is fine, that's not your main mechanic. You're intended to possess corpses. Having the ability to possess people who get close however is just meant to ward people away from you.

Originally posted by BlitzGunner225:
You are likely new to the game though so learn from this ok.
And please, cool it with the condescending remarks...

Originally posted by lowercase_v:
Originally posted by purducken:
(...) Humanoid hosts are able to carry/use one item (ANY item/weapon). (...)
SCP-035 can also possess certain SCPs when they die (...)
Oh boi the balance is crying rn -1
How? Maybe an extra ability is in order or an ability to replace using items, but the concept is there.
Originally posted by purducken:
Originally posted by Vendedor de Lolis:
-1: scps using human items is blacklisted
Where?

I can't find the article, but it was said several times by the devs that scps won't have human gameplay features like using guns and picking items.
Shark-Kaboom Sep 23, 2021 @ 7:55pm 
-1
SCPs using items is blacklisted
And them using items is a bad idea anyways, because they are incredibly unpredictable.

I will admit, the work put into this is nice. Maybe replace the using items with predictable SCP stuff it could work. Also the possession would really only work on the humanoids, 106, 096, and 049.
BlitzGunner225 Sep 24, 2021 @ 6:48am 
Originally posted by purducken:
Originally posted by Vendedor de Lolis:
-1: scps using human items is blacklisted
Where?

Originally posted by BlitzGunner225:
Oh definitely -1
1. SCPs aren’t just humans but better. That would be horrible. SCPs are strong but predicable ability wise and humans are weak but unpredictable ability wise. When you mix those two it never goes well.
2. Being able to pretty much revive SCPs sounds hella dumb. It pretty much means that you have to kill SCPs twice which is gonna be hella hard to do.
3. What happens when no one even gets close to the mask. You have to stand there for a few seconds to be corrupted but you’ll prob just see the mask and run away. It’s not like it can chase you.

I don't agree. "SCPs aren't just humans but better.." is a dumb take. Who said that? Maybe an extra ability is in order or an ability to replace using items, but the concept is there.

SCP-035 being able to possess other SCPs when they die is actually a pretty cool idea. I think its pretty clear you didn't read the entire thing... because then you would of seen that "you must constantly find new hosts" and "will be taking constant damage and the longer you live the more damage you take".

If no one gets close to the mask, that is fine, that's not your main mechanic. You're intended to possess corpses. Having the ability to possess people who get close however is just meant to ward people away from you.

Originally posted by BlitzGunner225:
You are likely new to the game though so learn from this ok.
And please, cool it with the condescending remarks...

Originally posted by lowercase_v:
Oh boi the balance is crying rn -1
How? Maybe an extra ability is in order or an ability to replace using items, but the concept is there.
Fun Fact: I wasn’t trying to be negative. I was trying to help you understand how the game works.Fun Fact: I was not trying to be negative. I was trying to explain to you why your idea wouldn't work in the game.
Another Fun Fact: If you really want a negative post then I’ll give you one.

1. Wow you don’t like the balance because it doesn't fit your ideas. Grow the hell up you prebubesent ♥♥♥♥♥♥. The world doesn’t revolve around you.

2. Being able to temporarily revive SCPs is a horrible idea because of how annoying it would be. Using the micro is now a death trap because once an SCP is killed with it, the micro user will be out of juice and 035 will revive the SCP and kill the guy with the micro. It also means that idiot SCPs can rush and even if they die, 035 can take the SCP body and likely finish the job. In general the idea that an SCP can come back after you kill it is really stupid.

3. What happens when you can’t find bodies or get locked in a room because of how slow you are. That sure sound fun. Now you have to wait because the 035 idea is horrible.

4. Oh and to finish this off I’m gonna point out that you didn’t even state how much health or AHP this thing would have and that no matter what health it has it’ll just in some way always be annoying without a host. You can’t give the mask barely any health as it’ll die way to easily due to it being slow so you have to give it a lot. The only problem with that is that you now have a slow an bullet spongy enemy. It is still east to deal with because of how slow it is but now you have to spend like 3 minutes shooting at it which abounds annoying as hell. Tbh the fact that you didn’t put any specific health shows that you barely know what you’re talking about.

Ok so now you have a positive and a negative post. I will state this again but both were made to help you. Not tell you to go die.
Shark-Kaboom Sep 24, 2021 @ 7:25am 
…♥♥♥♥♥♥♥♥♥
HECU Soldier Sep 24, 2021 @ 12:33pm 
I love the thought put into this. My vote would be neutral if it weren't for the fact that it can use items and possess SCPs. An SCP with a gun is boring to fight, and not to mention OP if they have good aim. Giving the ability to possess SCPs is really unneeded imo, it just undoes the humans work.

I think the suggestion is fine besides those two points.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 22, 2021 @ 9:01pm
Posts: 8