SCP: Secret Laboratory

SCP: Secret Laboratory

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Kaiju Apr 4, 2019 @ 3:02pm
Attention to detail, things that could be added.
When you shoot up on the surface later the bullets will come back down

When 939 kills someone, At a distance, they'll appear as that person they've killed.

When the surface is reworked, there will be a dynamic weather system.

Clocks in game which tell the current time on the users computer, or another option is that it'll say what in game time it is.

More intractable objects, like you can turn on a computer and see waifu pictures.

SCP 173 which direction people are looking in without looking at them, for example, their looking at a door, Their prospective is like a light, so on the sides of the door it doesn't exist

People will blink automatically at different intervals, However, The light system will fail when someone is looking at it, it'll go off and on. In EZ the range increases to rooms around it.

Noises will be muffled from behind a wall or from far away.

Ambient noises will vary from afar depending on the situation, 049 chasing someone, theres an ambient sound for that, 106 takes someone to his pocket dimension, a scream and the guy enter his dimension.

When your gun is on a wall, it'll bump, if your right at the wall, your character will hold it by his/her, not aiming.

First person will be a headless third person POV.

Larger items like the micro will take up more inventory space in the inventory, you can hold 8 micros, but you can have 8 grenades and not be able to pick up a gun. And depending on the class, they'll have more inventory space.

THEORY they might add gunships to the surface rework. At a distance, you could see red tracer bullets when the gunships minigun goes BRWAAAAAAAAAAAAAAAAAA

Crouching, going prone, This game is realistic, so this would add some tactical variety.



###Things that could be added###

GOC, will act how current MTF act, Spawn with guns that shread SCPS, MTF will now have to try to recontain SCPS without killing them, CHAOS will have to capture SCPS and weaponize them.

Serpants hand will be added, anyways, SCPS can escape to become a special form of themselves, SCP 049 can now run, looks different, and can pick up objects including guns. He is also able to heal anyone, 173 can use a vortex to teleport anywhere, 106 can disguse, 096 has more enragement, and 939 has the ability to go on the intercom and use radios.

Now, MTF will have to recontain SCPS, 173 when they recontain it will play an animation similar to in RSS where you put up a wall or blockaid or something, and you have to drag him to a cell, 096 is similar when he isn't charged you have to put a bag over its head and put it in a containment cell, 106 is the same, 939's have to knock out some how and put it in a containment cell, and with 079 you have to be quick with, once you activate the generators the first gate will be open, and you can go in there, disable the remote door control system, open the other gate, get through the gate, and unplug the computer. If you do this as MTF, you have a higher chance of becoming an SCP, Do your job correctly as any others, you get the same reward.

Dynamic armor in a the game such as helmets, bp vests, and another kinds of body armor will most a dynamic appearance, you can equip them as any class, and it'll protect you, instead of being killed by one shot to the head, the helmet will cover small caliber rounds like pistol bullets, smg bullets, and others, the only gun that can go through this as I speak is the USP, same with BP vest and others, it blocks small caliber rounds

SCP 106'S pocket dimension should be its own hell, it should be like its own containment zone, heres how the mechanics should work.

1. Has wormholes that act like quicksand except its more quick, hard to detect and you can easily die from it.

2. 106 can enter his pocket dimension killing you right there.

3. You have to enter a white room to escape, when you escape, you enter a random room.

4. You still take damage

5. You enter a random room in the pocket dimension, but its far away from the exit most of the time.

6. When everyone dies inside of it, the pocket dimension re randomizes temporarly, when you kill someone during this loading phase, they'll die because its highly unlikely that they'll even make it out.

Elevator actually move

###MORE TO BE ADDED###
Last edited by Kaiju; Apr 20, 2019 @ 6:58am
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Showing 1-6 of 6 comments
Kaiju Apr 4, 2019 @ 3:03pm 
Before you bash on me about how ridiculous these are, please note, THIS IS ATTENTION TO DETAIL.
Simoko Apr 5, 2019 @ 7:17am 
"People will blink automatically at different intervals"

"Larger items like the micro will take up more inventory space in the inventory, you can hold 8 micros, but you can have 8 grenades and not be able to pick up a gun. And depending on the class, they'll have more inventory space."

Yeah... no thanks.
Kaiju Apr 5, 2019 @ 3:22pm 
Originally posted by Simoko:
"People will blink automatically at different intervals"

"Larger items like the micro will take up more inventory space in the inventory, you can hold 8 micros, but you can have 8 grenades and not be able to pick up a gun. And depending on the class, they'll have more inventory space."

Yeah... no thanks.

1. To add realism, A blink bar when you are alone with SCP 173, and it'll not just be your screen randomly going to black, it could be a cool thing like what a camera would see inside an eyelid like MGSV. Or it could be simple like a fade to black and out.

2. I mean, the game feels like it should go in a realistic direction, sure there are unrealistic things like floating bodies but those are glitches, and the entities contained their are there because they don't follow the norm format. If a d boi can somehow have 8 micro's jammed in his/her pockets, but cannot fit 8 pistol mags in his/her pockets, "And yes, there is an item of that" It doesn't really make much sense, and this could be turned off on servers but its not a real big deal like ♥♥♥♥♥♥♥ stamina.
Simoko Apr 6, 2019 @ 1:35pm 
Originally posted by Dark Master:
Originally posted by Simoko:
"People will blink automatically at different intervals"

"Larger items like the micro will take up more inventory space in the inventory, you can hold 8 micros, but you can have 8 grenades and not be able to pick up a gun. And depending on the class, they'll have more inventory space."

Yeah... no thanks.

1. To add realism, A blink bar when you are alone with SCP 173, and it'll not just be your screen randomly going to black, it could be a cool thing like what a camera would see inside an eyelid like MGSV. Or it could be simple like a fade to black and out.

2. I mean, the game feels like it should go in a realistic direction, sure there are unrealistic things like floating bodies but those are glitches, and the entities contained their are there because they don't follow the norm format. If a d boi can somehow have 8 micro's jammed in his/her pockets, but cannot fit 8 pistol mags in his/her pockets, "And yes, there is an item of that" It doesn't really make much sense, and this could be turned off on servers but its not a real big deal like ♥♥♥♥♥♥♥ stamina.
This game is not going to turn into the SCP version of Rust.
Dzanek Apr 6, 2019 @ 2:00pm 
Originally posted by Dark Master:
When you shoot up on the surface later the bullets will come back down

It would be only as a visual addition. I mean falling bullets wouldn't affect the gameplay, they won't damage people as it would be against the law of physics.

When 939 kills someone, At a distance, they'll appear as that person they've killed.

SCP-939 is not a chameleon. The only thing taking from the last victim would be their voice, but it would be impossible to be implemented.

When the surface is reworked, there will be a dynamic weather system.

It could be nice, but if it was done, I'd like it to be optional in settings, as it could cause a lag.

Clocks in game which tell the current time on the users computer, or another option is that it'll say what in game time it is.

+1 Good to have it as an option.

More intractable objects, like you can turn on a computer and see waifu pictures.

Whenever you put a suggestion, keep in mind that devs want specific ideas from their players. You have to extend your idea of what you meant.

SCP 173 which direction people are looking in without looking at them, for example, their looking at a door, Their prospective is like a light, so on the sides of the door it doesn't exist

People will blink automatically at different intervals, However, The light system will fail when someone is looking at it, it'll go off and on. In EZ the range increases to rooms around it.

I don't know what you mean, can you explain it more clear?

Noises will be muffled from behind a wall or from far away.

If you mean those random noises, +1.

Ambient noises will vary from afar depending on the situation, 049 chasing someone, theres an ambient sound for that, 106 takes someone to his pocket dimension, a scream and the guy enter his dimension.

+1, could give more examples though.

When your gun is on a wall, it'll bump, if your right at the wall, your character will hold it by his/her, not aiming.

If you think about the visual inconveniences with weapons and SCP-939 muzzles visible through wall, gate or door, I'd like those to be fixed.

First person will be a headless third person POV.

Nope. You wanna see them, they gotta see you.

Larger items like the micro will take up more inventory space in the inventory, you can hold 8 micros, but you can have 8 grenades and not be able to pick up a gun. And depending on the class, they'll have more inventory space.

I have mixed ideas about this, though it might be cool to have like pockets for a card, a weapon and inventory for the rest of things.

THEORY they might add gunships to the surface rework. At a distance, you could see red tracer bullets when the gunships minigun goes BRWAAAAAAAAAAAAAAAAAA

I don't like how this idea sounds, but you might be more specific about that.
Kaiju Apr 6, 2019 @ 2:49pm 
Originally posted by Przebiegły Dżanek:
Originally posted by Dark Master:
When you shoot up on the surface later the bullets will come back down

It would be only as a visual addition. I mean falling bullets wouldn't affect the gameplay, they won't damage people as it would be against the law of physics.

When 939 kills someone, At a distance, they'll appear as that person they've killed.

SCP-939 is not a chameleon. The only thing taking from the last victim would be their voice, but it would be impossible to be implemented.

When the surface is reworked, there will be a dynamic weather system.

It could be nice, but if it was done, I'd like it to be optional in settings, as it could cause a lag.

Clocks in game which tell the current time on the users computer, or another option is that it'll say what in game time it is.

+1 Good to have it as an option.

More intractable objects, like you can turn on a computer and see waifu pictures.

Whenever you put a suggestion, keep in mind that devs want specific ideas from their players. You have to extend your idea of what you meant.

SCP 173 which direction people are looking in without looking at them, for example, their looking at a door, Their prospective is like a light, so on the sides of the door it doesn't exist

People will blink automatically at different intervals, However, The light system will fail when someone is looking at it, it'll go off and on. In EZ the range increases to rooms around it.

I don't know what you mean, can you explain it more clear?

Noises will be muffled from behind a wall or from far away.

If you mean those random noises, +1.

Ambient noises will vary from afar depending on the situation, 049 chasing someone, theres an ambient sound for that, 106 takes someone to his pocket dimension, a scream and the guy enter his dimension.

+1, could give more examples though.

When your gun is on a wall, it'll bump, if your right at the wall, your character will hold it by his/her, not aiming.

If you think about the visual inconveniences with weapons and SCP-939 muzzles visible through wall, gate or door, I'd like those to be fixed.

First person will be a headless third person POV.

Nope. You wanna see them, they gotta see you.

Larger items like the micro will take up more inventory space in the inventory, you can hold 8 micros, but you can have 8 grenades and not be able to pick up a gun. And depending on the class, they'll have more inventory space.

I have mixed ideas about this, though it might be cool to have like pockets for a card, a weapon and inventory for the rest of things.

THEORY they might add gunships to the surface rework. At a distance, you could see red tracer bullets when the gunships minigun goes BRWAAAAAAAAAAAAAAAAAA

I don't like how this idea sounds, but you might be more specific about that.

1. People have died because idiots fired in the air and were unlucky at standing at the wrong place

2. 939's voice doesn't really work all that well, its mostly used for people saying PIZZA DELIVERY?!?!? or any other ♥♥♥♥ like that, In GMOD BREACH is worked so why not here.

3. Maybe players can reduce graphics on the surface, some people already lag on the surface so maybe like have it lower poly or texture wise, have a toaster computer option for the surface

4. I mean that as an example, go to a desktop and interact with things, maybe they can add easter eggs or jokes there.

5. Instead of your screen just blanking out every few seconds, when your looking at 173, the room lights flicker, and while your by yourself, you have a blink meter so 173 can get you easier. And since EZ have doors that you can see through, blackouts occur at higher radius's

6. I mean ingame noises, they should just get rid off all of those noises and replace them with dynamic noises, where the situation is actually going on, guy screaming in the distance before being pulled into the void, happens sometimes when 106 pulls someone into its pocket dimension, someone gets their neck snapped in the distance, guy falling to the floor in the distance.

7. What I mean by being in third person pov in first person is by not being a floating gunhead, but rather you can actually see what other players see what you look like when you look down, now of course, they could make it so in your world your more detailed than everyone else but other people look at you the same way, makes sense right?

8. Since they are revamping the surface and already have said they're gonna add airstrikes, Maybe they can add an RPG and a GUNSHIP, it'll be cool hearing a minigun roar in the distance. Like this
https://www.youtube.com/watch?v=zLOI1hr5rJU
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Date Posted: Apr 4, 2019 @ 3:02pm
Posts: 6