SCP: Secret Laboratory

SCP: Secret Laboratory

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Escaping 106's Pocket Dimension
106 is easily one of the strongest SCPs (at least, in my opinion) but his biggest weakness is also the only way he can kill. Especially early game, when 106 enters 914 and takes everyone out, there's a small chance that one of those players might escape and open his doors with any of the cards they have been upgrading, meaning 106 now has to play -very- defensively if he's not outright recontained. This also means that 106's teleport is only utilized by smarter players as a means to stop this from happening in the first place.

It also means that the escaping players are now ahead of the SCPs, meaning that 106 has the potential to actually help D-class and Scientists escape.

Instead, escaping the Pocket Dimension should randomly drop players in the same zone they were captured (and if it was in Heavy Containment, nowhere near 106's containment). Escaping players won't make any progress, and players trying to find specific rooms should find themselves disoriented enough to delay them considerably, meaning while 106 still isn't the best at confirming kills, his only offensive ability isn't a liability.
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Showing 1-13 of 13 comments
Koryliu Nov 27, 2018 @ 2:06am 
+1 nothing more to say, this suggestion is just perfect
MrDEADBUSH Nov 27, 2018 @ 9:52am 
Originally posted by Koryliu:
+1 nothing more to say, this suggestion is just perfect
+2
private parts Apr 4, 2019 @ 3:31am 
Originally posted by MrDEADBUSH:
Originally posted by Koryliu:
+1 nothing more to say, this suggestion is just perfect
+2
+3
Sir Mix-a-Lot Apr 4, 2019 @ 4:07am 
This already exists now as a plugin, and pocket dimension will be reworked along with his femur breaker to not instantly gank him with his rework.

Should also be mentioned that 106 can't actually help 079 gain exp, because him teleporting people to the pd does not count as a kill. kind of hilarious considering the only thing he's good at (flushing people out of rooms) is done by 079 to begin with
Dzanek Apr 5, 2019 @ 2:04am 
+4

I haven't been suiciding at all in games, even when playing SCP-079 or SCP-049-2, while others sometimes do, but I started suiciding as SCP-106 when somebody leaves LCZ with pink/red/black card and there are no other SCPs to stop him. SCP-106 is the worst SCP to play as just because you can easily get re-contained, spawning in HCZ finding LCZ through a maze while some people may spawn as scientists with cards next to SCP-914 and know what to do.
Aspen Apr 5, 2019 @ 3:00am 
+5
nukem266 Apr 5, 2019 @ 4:31am 
+6 This is a fantastic idea.

I must admit it is sometimes fun to be teleported to a random room each time. Although if your roleplaying it can spark some interesting convos.

If you aren't meta'ing and stuff.
mindfloww Apr 5, 2019 @ 9:58am 
+7
Slayga Apr 6, 2019 @ 9:42am 
+8
Uncovered_Jager Jul 23, 2019 @ 3:41pm 
I have a question for everyone related to the dimension. What happens if SCP-106 dies while someone or people are inside the dimension?
cecil Jul 23, 2019 @ 4:23pm 
Originally posted by Uncovered_Jager:
I have a question for everyone related to the dimension. What happens if SCP-106 dies while someone or people are inside the dimension?
they stay there until they die or escape.
Simoko Jul 24, 2019 @ 4:09am 
+9 106 needs an overhaul anyway, this is a cool idea.
Consent Aug 29, 2019 @ 2:31pm 
Originally posted by rose:
106 is easily one of the strongest SCPs (at least, in my opinion) but his biggest weakness is also the only way he can kill. Especially early game, when 106 enters 914 and takes everyone out, there's a small chance that one of those players might escape and open his doors with any of the cards they have been upgrading, meaning 106 now has to play -very- defensively if he's not outright recontained. This also means that 106's teleport is only utilized by smarter players as a means to stop this from happening in the first place.

It also means that the escaping players are now ahead of the SCPs, meaning that 106 has the potential to actually help D-class and Scientists escape.

Instead, escaping the Pocket Dimension should randomly drop players in the same zone they were captured (and if it was in Heavy Containment, nowhere near 106's containment). Escaping players won't make any progress, and players trying to find specific rooms should find themselves disoriented enough to delay them considerably, meaning while 106 still isn't the best at confirming kills, his only offensive ability isn't a liability.
Yes to everything except for the same zone part.
Same zone would mean that your death is inevitable. Especially early games when everyone is at 914 and SCPs are all over LCZ. You will just DIE no matter what
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Date Posted: Nov 26, 2018 @ 6:35pm
Posts: 13