SCP: Secret Laboratory

SCP: Secret Laboratory

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SCP-173 needs the blindness action
Playing as 173 is incedibly hard especially when running into lots of MTF and getting slaughtered, the garrys mod servers have a similar function and it makes playing as it fun. i was thinking that maybe it could be added also into Secert lab to make it more balanced. whats your guys thoughts?
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Wyświetlanie 1-13 z 13 komentarzy
CeSium 5 maja 2018 o 23:26 
You are not meant to be running into large groups as 173. You're meant to cause panic among Class-D groups and take out MTF/Chaos stragglers. If you run near highly organized MTF squads on purpose, you do not know how to play 173.
Ostatnio edytowany przez: CeSium; 5 maja 2018 o 23:27
Runieman 5 maja 2018 o 23:43 
i dont try to run into them but they tend to chase you when theres many of them and its very hard to survive and i enjoyed the blindness mechanic in the other game and thought that it might be a fun addition
ian 6 maja 2018 o 1:54 
Początkowo opublikowane przez I Am Weak:
i dont try to run into them but they tend to chase you when theres many of them and its very hard to survive and i enjoyed the blindness mechanic in the other game and thought that it might be a fun addition
If they're chasing you, run away. Do you know how fast 173 runs?
Runieman 6 maja 2018 o 2:09 

Początkowo opublikowane przez to be continued:
Początkowo opublikowane przez I Am Weak:
i dont try to run into them but they tend to chase you when theres many of them and its very hard to survive and i enjoyed the blindness mechanic in the other game and thought that it might be a fun addition
If they're chasing you, run away. Do you know how fast 173 runs?

yes i know i usually do but if you get corned by a lot of them you just get swarmed. i thought it would make it more fun to play as 173 and would cause people to not try and get to close to it or something like that. its only an idea that i thought would make it more fun to play as
Spoope 6 maja 2018 o 7:19 
Początkowo opublikowane przez I Am Weak:
Początkowo opublikowane przez to be continued:
If they're chasing you, run away. Do you know how fast 173 runs?

yes i know i usually do but if you get corned by a lot of them you just get swarmed. i thought it would make it more fun to play as 173 and would cause people to not try and get to close to it or something like that. its only an idea that i thought would make it more fun to play as


The whole blinding thing is entirely one sided and just gives 173 a get out of jail free card.
ian 6 maja 2018 o 7:35 
Początkowo opublikowane przez Spoope:
Początkowo opublikowane przez I Am Weak:

yes i know i usually do but if you get corned by a lot of them you just get swarmed. i thought it would make it more fun to play as 173 and would cause people to not try and get to close to it or something like that. its only an idea that i thought would make it more fun to play as


The whole blinding thing is entirely one sided and just gives 173 a get out of jail free card.
I agree. 173 is a challenge which I haven't fully mastered, and that's fine. It's actually fun, because the few times you get further are more intense, and the times you don't, you learn.
Wavepoole 6 maja 2018 o 13:59 
I personally hate GMod Breach's Blind Move. It is completely unbalanced in all senses of the word, as it renders 173's main weakness meaningless, that being his predictable movement patterns while being looked at. At no point should anyone be punished for looking at 173, which is what they are supposed to do to prevent being killed. In the ideal scenario, people would find 173 and go, "Everyone look at it!" instead of "Well, I guess we're dead." It's not fun to play against an unfair move, that's just a fact.
ian 6 maja 2018 o 14:31 
Początkowo opublikowane przez Mr. Dislexya:
I personally hate GMod Breach's Blind Move. It is completely unbalanced in all senses of the word, as it renders 173's main weakness meaningless, that being his predictable movement patterns while being looked at. At no point should anyone be punished for looking at 173, which is what they are supposed to do to prevent being killed. In the ideal scenario, people would find 173 and go, "Everyone look at it!" instead of "Well, I guess we're dead." It's not fun to play against an unfair move, that's just a fact.
+100000000000000000
Runieman 7 maja 2018 o 0:49 
Początkowo opublikowane przez to be continued:
Początkowo opublikowane przez Mr. Dislexya:
I personally hate GMod Breach's Blind Move. It is completely unbalanced in all senses of the word, as it renders 173's main weakness meaningless, that being his predictable movement patterns while being looked at. At no point should anyone be punished for looking at 173, which is what they are supposed to do to prevent being killed. In the ideal scenario, people would find 173 and go, "Everyone look at it!" instead of "Well, I guess we're dead." It's not fun to play against an unfair move, that's just a fact.
+100000000000000000
i was thinking more on the lines of blinding people for maybe 5-10 seconds but not being able to attack people and allowing a retreat from an impossible situation.
Ostatnio edytowany przez: Runieman; 7 maja 2018 o 0:50
Wavepoole 7 maja 2018 o 1:44 
Początkowo opublikowane przez I Am Weak:
Początkowo opublikowane przez to be continued:
+100000000000000000
i was thinking more on the lines of blinding people for maybe 5-10 seconds but not being able to attack people and allowing a retreat from an impossible situation.

A better idea would be a sort of invisibility/vent move, where 173 disappears for a short time while not being observed or during a blink, gaining invincibility and the ability to move freely past humans while it is invisible. However, it will not be able to attack or interact with doors/buttons. It could also move through doors.

After 5 or something seconds, or after pressing the ability button again, it would uncloak, becoming immobile and incapable of attacking for 1 second and forcing nearby humans to blink, just so that they don't see him appear out of nowhere, and are warned of his presence. This ability would obviously have a cooldown.
Flynt 7 maja 2018 o 2:00 
Początkowo opublikowane przez to be continued:
Początkowo opublikowane przez I Am Weak:
i dont try to run into them but they tend to chase you when theres many of them and its very hard to survive and i enjoyed the blindness mechanic in the other game and thought that it might be a fun addition
If they're chasing you, run away. Do you know how fast 173 runs?

Someone seems to have forgotten that people can freeze 173 by looking at him from far away (even if the person looking at him doesn't actually see him, which is stupid as it makes no sense gameplay and lore wise. ) so running is next to impossible.

This isn't a case of "learn from your mistakes" it's a case of "hope that you're lucky enough"

If this game was more about halting scps by stunning them with a gun and trying to contain them then 173 his mechanics would be great.

Scp-173 his mechanics are great in scp:cb as he can't be killed/stopped, so you have to avoid him and this adds a sense of fear to people that run into him or at least a sense of "better get out of here"

But in this game if you have a gun you can just run after him while gunning him down, 173 will then try to run and in most situations fail. Anybody that knows what they're doing can easily kill 173 on their own.

In other words 173 needs a rework or a balanced buff to help him get out of these situations or one that discourages people to try and gun him down on their own.
Ostatnio edytowany przez: Flynt; 7 maja 2018 o 2:03
Runieman 7 maja 2018 o 2:35 
Początkowo opublikowane przez Mr. Dislexya:
Początkowo opublikowane przez I Am Weak:
i was thinking more on the lines of blinding people for maybe 5-10 seconds but not being able to attack people and allowing a retreat from an impossible situation.

A better idea would be a sort of invisibility/vent move, where 173 disappears for a short time while not being observed or during a blink, gaining invincibility and the ability to move freely past humans while it is invisible. However, it will not be able to attack or interact with doors/buttons. It could also move through doors.

After 5 or something seconds, or after pressing the ability button again, it would uncloak, becoming immobile and incapable of attacking for 1 second and forcing nearby humans to blink, just so that they don't see him appear out of nowhere, and are warned of his presence. This ability would obviously have a cooldown.
that is a perfect solution in my mind as it suits it to the original breach and adds an option of not being consistantly destroyed by the MTF with no chance of escape and also adds to the fear of "where did he go?"
ian 7 maja 2018 o 2:40 
Początkowo opublikowane przez Drexils:
Początkowo opublikowane przez to be continued:
If they're chasing you, run away. Do you know how fast 173 runs?

Someone seems to have forgotten that people can freeze 173 by looking at him from far away (even if the person looking at him doesn't actually see him, which is stupid as it makes no sense gameplay and lore wise. ) so running is next to impossible.

This isn't a case of "learn from your mistakes" it's a case of "hope that you're lucky enough"

If this game was more about halting scps by stunning them with a gun and trying to contain them then 173 his mechanics would be great.

Scp-173 his mechanics are great in scp:cb as he can't be killed/stopped, so you have to avoid him and this adds a sense of fear to people that run into him or at least a sense of "better get out of here"

But in this game if you have a gun you can just run after him while gunning him down, 173 will then try to run and in most situations fail. Anybody that knows what they're doing can easily kill 173 on their own.

In other words 173 needs a rework or a balanced buff to help him get out of these situations or one that discourages people to try and gun him down on their own.
As someone else said on a different forum thread, you shouldn't be on the surface as an SCP unless the AW are being detonated, because you're too vulnerable. Inside the facility there are loads of corners, just shut a door or go round a corner and they can't see you, allowing you to run away. I've never seen any one person take on 173 and win. Either 173 runs away or the guy shooting gets too close.

The SCPs are supposed to combine their powers by traveling in a pack, for example 173 and 096 is a good combination, because you have to look, but you shouldn't look. The more they do that, the easier it'll be for them.

Also, we can't go from the SCP:CB mechanics because then there's an unkillable team that you just have to deal with. I've always felt that 'better get out of here' feeling near 173 because he wasn't out in the open, and he could always chase me and I keep running and then either 106 or 049 gets me.
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Data napisania: 5 maja 2018 o 21:31
Posty: 13