SCP: Secret Laboratory

SCP: Secret Laboratory

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The E Apr 27, 2018 @ 3:29am
MTF Alpha-1 ("Red Right Hand") Idea
So this is an idea I thought about for a new class.

The Red Right Hand is basically the most elite Mobile Task Force, taking orders directly from the 05 Council.

The Red Right Hand Commander spawns with a H.I.D. and Fusion Rifle but aside from that the lieutenant and guard would basically have the same loadout and thay would also have slightly more health than a regular MTF/NTF, their skin could just be a red recolor of the NTF I guess.

Now they would spawn only when every single NTF has been killed after their second spawn wave (or third) as a sort of last-ditch attempt by the 05 Council to regain control of the facility.

So that's my idea for a new class I'm open to thoughts and criticism.




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Showing 31-43 of 43 comments
Foxe May 1, 2018 @ 6:28am 
Originally posted by SCP-079:
Originally posted by Doge™:
079's suggestion just makes the other classes seem unimportant and make the game way unbalanced, and just give other classes no meaning to be there when you got 3 people who just kill all SCPs in a single mag. The game isn't only about CI vs NTF, but also SCPs, you remember? SCPs would never win if this was added.
Like after reading it again, just... a plasmathrower same as microhid AND IT EVEN GETS 2K HEA- No look I'm not going to even get into it more. I hope you understand instantly what I'm talking about. Even the CI, a squad of 1k HP people who can basically instakill and even have an O5?
The idea sounds cool. But would NEVER work.
Well, remember that this is only a suggestion and it isn't supose to be "copy, paste" for devs. So, many values are here jus as example and shouldn't be considered that those are final values and cant be changed is this whould be implemented.
Good point, but the thing is even with a bit of value tinkering this atleast in my opinion wouldn't work. And too much value fiddling from your original idea wouldn't be worth it to make a completely new team/taskforce in the game.
OP's original idea could work but again, is it worth it to make it?
Originally posted by Romlyn:
Originally posted by szavak индуцирующее:
good yes keep making suggestions that reduce respawn rate
Spawn rates are decided by the server owner.
Spawn sizes aren’t.
Mad Dog May 1, 2018 @ 10:32am 
Originally posted by SCP-079:
I got an idea...
Special unit's idea
Well sometimes RNG doesn't even give a chance for another team to win. Like when one team spawns like 5 times in the row and other team doesn't. This is my idea to improve yours. I hope you will enjoy it...

Special units would spawn after LCZ decontamination if for 10mins power of one fraction is 80% bigger then opposing fraction (ex. if there are 80% more CI then MTF then MTF "special units" will spawn), and nuke in NOT detonated.

After "special unit" spawns there will be complete site lockdown meaning that spawns will be disabled (like after nuke) and nuke will be permanently disabled.

When special units are on the site the 20 minutes timer will be activated, after that timer reaches 0 and special units are still alive then they are going to win and the round will end.

When all special units get killed then round is over in the favor of enemy.

When Special Unit is killed he desn't drop his items.

MTF Alpha-1 ("Red Right Hand")
O5 usually doesn’t send their elite taskforces to regain control over facilities, mostly because its Epsilon-11 job. But remember that this site holds SCP-682. Foundation can't afford Chaos Insurgency to gain control over him. So, when Epsilon-11 fails to regain control they send Alpha-1 to do the job.

MTF Alpha-1 arrival would be signalled by intercom announcement (ex. "Mobile Task Force Unit Alpha-1, designated Red Right Hand, has entered the facility. Drop your weapons and put your hands up, opposition will result in termination")

MTF Alpha-1 is sent to site using special armoured personnel carrier with special turret that will kill anyone within 25m (I'm not sure about how many meters there should be) of the spawn and it would be active for 5min.

MTF Alpha-1 would consist of 3 people:

-Commander equipped with special juggernaut type exo-suit and heavy weight short range plasma thrower

-Two elite units with special dmr rifles and advanced heavy Armor.

Both would have special communication system with unlimited power and range. (That cloud be accessed only by them) and normal radio

More specific description:

-Commander:

Armor - special juggernaut type exo-suit (that would give him 2000 HP with 80% bullet resistance but doesn't allow him to sprint)

Weapon - Heavyweight plasma thrower (damage = same as micro HID, Range = Same as micro HID, Unlimited ammo but can overheats easily, so it can fire only for max 5 seconds and it its overheats then it takes 10 seconds to cooldown.)

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card



-MTF Elite (both):

Armor - Elite heavy Armor (give them 1500HP with 25% bullet resistance)

Weapon – Elite Fusion DMR Rifle ("Red" Fusion powered DMR rifle, Damage is same as fusion pistol but with fire rate of normal fusion rifle and only 20 ammos in the "magazine")

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card

Two Med kits

Normal MTF grenade.

CI Infiltrators


Big guns didn't work out? What about being sneaky?

Infiltrators are CI special units. When everything fails they enter and use way of guerrilla warfare.

Infiltrators arrival would be signalled by intercom announcement (ex. "Warning! Electrical systems failure!")

Infiltrators would spawn randomly inside facility in empty room or hallway

When they spawn lights inside facility will turn off and whole site will be dark

Infiltrator inventory:

*Armor – Black lightweight flexible Armor (gives them 1000HP but 0% bullet resistance.)

*Special training (that’s not an item, IK. This make them move almost without noise and little faster than normal units.)

*Weapon – Silenced assault rifle (not sure about stats)

*Combat knife (well a knife that allows for quiet killing of enemies at melee range)

*Med kit

*SCM (Special Communication System [like SCPs voice chat but only for this special unit])

*Night vision googles (allows them to see in dark)

*Proximity mine (a mine that can be mounted on walls and detonates when someone [that is not CI] move pass it, a special laser can be seen only when using night vision [both googles and MTFs rifle scopes])

*Frag grenade (same as MTF grenades but don’t flash like disco and can't kill thru walls and doors)

*Decoder (Basically CI device but 2.0, can open any door like O5 key card)


So let me get this straight, you want to add a human character that is more powerful than every single SCP combined, with support units more powerful than 049, and on top of that, you want to add a bunch of useless quality of life items? And you think that this is a balanced and fair idea?
Mad Dog May 1, 2018 @ 10:37am 
Originally posted by Smiley:
Originally posted by szavak индуцирующее:
sadly there are many who disagree like ratman who believes the game is in good standing
Yeah! Let's make this game a ♥♥♥♥♥♥♥ fps shooter based on horror but make SCPs useless, MTF overpowered and give Scientists and D-Boiz guns from same beggining! Oh! And also let's add AWP, AK47, M4A4 and M4A1-S! It's wonderful idea!
And I'm serious (I mean: SARCASTIC.) this time.
.
.
.
Sorry for bad joke but I found now 6th thing that annoys me.

So you rant about me because I think the game shouldnt have the FPS elements removed, and yet you say this:

Originally posted by Smiley:
Wow... That's REALLY cool ideas...

To the suggestion of adding an MTF unit which is litterally more powerful than every SCP combined.
Mad Dog May 1, 2018 @ 10:38am 
Originally posted by The E:
So this is an idea I thought about for a new class.

The Red Right Hand is basically the most elite Mobile Task Force, taking orders directly from the 05 Council.

The Red Right Hand Commander spawns with a H.I.D. and Fusion Rifle but aside from that the lieutenant and guard would basically have the same loadout and thay would also have slightly more health than a regular MTF/NTF, their skin could just be a red recolor of the NTF I guess.

Now they would spawn only when every single NTF has been killed after their second spawn wave (or third) as a sort of last-ditch attempt by the 05 Council to regain control of the facility.

So that's my idea for a new class I'm open to thoughts and criticism.

Is this really necessary though? Sure, the MTF could use some work, but I don't think that this class is something that would really add much to the game.
Blizzard May 1, 2018 @ 1:07pm 
Originally posted by Sir Ratman:
Originally posted by The E:
So this is an idea I thought about for a new class.

The Red Right Hand is basically the most elite Mobile Task Force, taking orders directly from the 05 Council.

The Red Right Hand Commander spawns with a H.I.D. and Fusion Rifle but aside from that the lieutenant and guard would basically have the same loadout and thay would also have slightly more health than a regular MTF/NTF, their skin could just be a red recolor of the NTF I guess.

Now they would spawn only when every single NTF has been killed after their second spawn wave (or third) as a sort of last-ditch attempt by the 05 Council to regain control of the facility.

So that's my idea for a new class I'm open to thoughts and criticism.

Is this really necessary though? Sure, the MTF could use some work, but I don't think that this class is something that would really add much to the game.


Originally posted by Sir Ratman:
Originally posted by Smiley:

Yeah! Let's make this game a ♥♥♥♥♥♥♥ fps shooter based on horror but make SCPs useless, MTF overpowered and give Scientists and D-Boiz guns from same beggining! Oh! And also let's add AWP, AK47, M4A4 and M4A1-S! It's wonderful idea!
And I'm serious (I mean: SARCASTIC.) this time.
.
.
.
Sorry for bad joke but I found now 6th thing that annoys me.

So you rant about me because I think the game shouldnt have the FPS elements removed, and yet you say this:

Originally posted by Smiley:
Wow... That's REALLY cool ideas...

To the suggestion of adding an MTF unit which is litterally more powerful than every SCP combined.


Originally posted by Sir Ratman:
Originally posted by SCP-079:
I got an idea...
Special unit's idea
Well sometimes RNG doesn't even give a chance for another team to win. Like when one team spawns like 5 times in the row and other team doesn't. This is my idea to improve yours. I hope you will enjoy it...

Special units would spawn after LCZ decontamination if for 10mins power of one fraction is 80% bigger then opposing fraction (ex. if there are 80% more CI then MTF then MTF "special units" will spawn), and nuke in NOT detonated.

After "special unit" spawns there will be complete site lockdown meaning that spawns will be disabled (like after nuke) and nuke will be permanently disabled.

When special units are on the site the 20 minutes timer will be activated, after that timer reaches 0 and special units are still alive then they are going to win and the round will end.

When all special units get killed then round is over in the favor of enemy.

When Special Unit is killed he desn't drop his items.

MTF Alpha-1 ("Red Right Hand")
O5 usually doesn’t send their elite taskforces to regain control over facilities, mostly because its Epsilon-11 job. But remember that this site holds SCP-682. Foundation can't afford Chaos Insurgency to gain control over him. So, when Epsilon-11 fails to regain control they send Alpha-1 to do the job.

MTF Alpha-1 arrival would be signalled by intercom announcement (ex. "Mobile Task Force Unit Alpha-1, designated Red Right Hand, has entered the facility. Drop your weapons and put your hands up, opposition will result in termination")

MTF Alpha-1 is sent to site using special armoured personnel carrier with special turret that will kill anyone within 25m (I'm not sure about how many meters there should be) of the spawn and it would be active for 5min.

MTF Alpha-1 would consist of 3 people:

-Commander equipped with special juggernaut type exo-suit and heavy weight short range plasma thrower

-Two elite units with special dmr rifles and advanced heavy Armor.

Both would have special communication system with unlimited power and range. (That cloud be accessed only by them) and normal radio

More specific description:

-Commander:

Armor - special juggernaut type exo-suit (that would give him 2000 HP with 80% bullet resistance but doesn't allow him to sprint)

Weapon - Heavyweight plasma thrower (damage = same as micro HID, Range = Same as micro HID, Unlimited ammo but can overheats easily, so it can fire only for max 5 seconds and it its overheats then it takes 10 seconds to cooldown.)

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card



-MTF Elite (both):

Armor - Elite heavy Armor (give them 1500HP with 25% bullet resistance)

Weapon – Elite Fusion DMR Rifle ("Red" Fusion powered DMR rifle, Damage is same as fusion pistol but with fire rate of normal fusion rifle and only 20 ammos in the "magazine")

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card

Two Med kits

Normal MTF grenade.

CI Infiltrators


Big guns didn't work out? What about being sneaky?

Infiltrators are CI special units. When everything fails they enter and use way of guerrilla warfare.

Infiltrators arrival would be signalled by intercom announcement (ex. "Warning! Electrical systems failure!")

Infiltrators would spawn randomly inside facility in empty room or hallway

When they spawn lights inside facility will turn off and whole site will be dark

Infiltrator inventory:

*Armor – Black lightweight flexible Armor (gives them 1000HP but 0% bullet resistance.)

*Special training (that’s not an item, IK. This make them move almost without noise and little faster than normal units.)

*Weapon – Silenced assault rifle (not sure about stats)

*Combat knife (well a knife that allows for quiet killing of enemies at melee range)

*Med kit

*SCM (Special Communication System [like SCPs voice chat but only for this special unit])

*Night vision googles (allows them to see in dark)

*Proximity mine (a mine that can be mounted on walls and detonates when someone [that is not CI] move pass it, a special laser can be seen only when using night vision [both googles and MTFs rifle scopes])

*Frag grenade (same as MTF grenades but don’t flash like disco and can't kill thru walls and doors)

*Decoder (Basically CI device but 2.0, can open any door like O5 key card)


So let me get this straight, you want to add a human character that is more powerful than every single SCP combined, with support units more powerful than 049, and on top of that, you want to add a bunch of useless quality of life items? And you think that this is a balanced and fair idea?


This is just a suggestion, the values ​​can be changed by the developers, Im not saying that those are final numbers.
Romlyn May 1, 2018 @ 8:55pm 
Things seem to be esculating slowly, just keep it low.
Mad Dog May 2, 2018 @ 8:31am 
All i've done is address the suggestions and comments made about me. That is all.
My only input here is, the special unit should be MTF Nu-7 ("Hammer Down")
{LINK REMOVED}
To quote the page...
Task Force Mission: Armed Mobile Task Force Nu-7 is a battalion-strength force consisting of three company-sized elements of special operations infantry forces, a light armored vehicle company, tank platoon, helicopter squadron, chemical-biological-radiological-nuclear (CBRN) platoon, combat engineer platoon, nuclear weapon specialist (NWS) squad, plus additional combat specialist and support personnel. AMTF Nu-7 is based primarily out of Armed Bio-Containment Area-14 and is tasked with responding to incidents involving loss of communication with major Foundation facilities under circumstances wherein a site-wide breach, enemy compromise, or other similarly catastrophic event is suspected.

By the sounds of the description, it's the most heavily armed MTF unit and one of three armed MTF units that responds to lockdown situations (NTF being one and the last one, Eta-5, doesn't have a description on MTF page).
{LINK REMOVED}
Blizzard May 4, 2018 @ 9:05am 
Originally posted by ET:
My only input here is, the special unit should be MTF Nu-7 ("Hammer Down")
http://www.scp-wiki.net/task-forces#toc23
To quote the page...
Task Force Mission: Armed Mobile Task Force Nu-7 is a battalion-strength force consisting of three company-sized elements of special operations infantry forces, a light armored vehicle company, tank platoon, helicopter squadron, chemical-biological-radiological-nuclear (CBRN) platoon, combat engineer platoon, nuclear weapon specialist (NWS) squad, plus additional combat specialist and support personnel. AMTF Nu-7 is based primarily out of Armed Bio-Containment Area-14 and is tasked with responding to incidents involving loss of communication with major Foundation facilities under circumstances wherein a site-wide breach, enemy compromise, or other similarly catastrophic event is suspected.

By the sounds of the description, it's the most heavily armed MTF unit and one of three armed MTF units that responds to lockdown situations (NTF being one and the last one, Eta-5, doesn't have a description on MTF page).
http://www.scp-wiki.net/lockdown-procedures
I was serching thru every MTFs on site and didnt noticed that, thanks!
HarleyIsntReal May 4, 2018 @ 11:01am 
I'd say there should be another MTF class, but don't make it really overpowered.

And will you guys ever add the original guard model to the game? I really like it.
Since the one of the primary objective of the game SHOULD be getting Class Ds and Scientists to escape, why not guarantee more powerful special classes for them for a successful evacuation.

Gives both the MTF and CI's more motivation to go in hard in the first wave and try to rescue their compatriots (rather than mill around and wait for reinforcements) and more motivation for the Class Ds and Scientists to try to escape rather than going up to SCP-049 and saying 'turn me into a zombie please'...
42t2prpr Jan 21, 2019 @ 6:56pm 
this sounds good...but isn't Alpha one also the former CI? because they revolted or something
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Date Posted: Apr 27, 2018 @ 3:29am
Posts: 43