SCP: Secret Laboratory

SCP: Secret Laboratory

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mad.dog Apr 10, 2018 @ 5:33pm
SCP-860 "The Blue Key"
This SCP is just great. Here's a link to the wiki page if you dont know what it is: http://www.scp-wiki.net/scp-860

The way I would do it is have the key spawn in LCZ, and a special corridor spawn in HCZ, which can only be accessed with a containment engineer keycard or higher. This special corridor will end in a blue door, which will only open to the person holding the blue key if there is at least one player spectating. The blue door will not shut again, and when opened the key will disappear from the players inventory.

The door will open up into a trail going through a forest. This trail would be a maze randomly generated just like the other containment zones, with forks and bends, and about half the size of one of the containment zones, with a total of two doors; the door you enter through, and an elevator which will lead you to one of the unused doors on the surface. Similar to 106's pocket dimension, you would take 1 damage every 2 seconds, unless you are an SCP, where you would take 1 damage every second. (unless you are SCP-860-2). This is to prevent people camping the forest, instead forcing them to either push through, or attempt to return back into HCZ.

The elevator will be accessible from the surface to go down into the forest once the blue door has been opened in HCZ. The elevator will be closed like the other two when the nukes go off. The trail would have a small area with trees in before a steep incline to keep players on the trail.

Once a player enters the forest, a player will be taken from the spectators and spawned in as 680-2 in one of multiple spawn points in the forest. Id base the design off of how it looks in CB as there's no real description of it. It would have 500 health, do 80 damage per hit and run slightly faster then a human. If the SCP is killed by a player and there are still players in the forest, another random spectator is spawned in as 860-2. SCP 860-2 cannot leave the forest, and if there are no players im the forest then the SCP dies after a short time, 30 seconds or so, until another player enters and a new SCP spawns.

The idea is the player and his friend(s) have to run through the forest and hope to find the exit without being killed by the SCP. If they are able to, then they get a free pass to the surface, hopefully bypassing the creepy crawlies in the entrance zone. Anyone in the forest will die if the nuke goes off. You could use the 860 ambient music from from CB in there, and also make it so no radios work.

Well let me know your thoughts, and before you say it, I know this probably won't be implemented because of the amount of effort required for such a thing, but I still think it would be a really cool option and give D Bois and Scientists another choice to escape with, a strategic route for MTF or Ci to use to bypass enemies, or perhaps a quick escape option for an SCP while the the nukes are going off.
Last edited by mad.dog; Apr 11, 2018 @ 4:24am
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Showing 1-3 of 3 comments
PersikaPaprika Apr 10, 2018 @ 5:59pm 
860-2, not 680-2, please fix that.
the ritto Apr 11, 2018 @ 1:02am 
some not though out processes (AKA flaws): people can just avoid the area and just go to the entrance zone , sure its an easier escape but wouldnt people just take the other escape route? (lcz to hcz to ez). Also SCPs will have and easy escape as you said , but it will make it unfair. Finally , what is going to happen with the 680-2(s) when the player escapes? , though i enjoyed reading your suggestion and i
would love to see it ingame , interesting idea.
mad.dog Apr 11, 2018 @ 4:40am 
Originally posted by PotaytohPohtahtoh:
860-2, not 680-2, please fix that.

Whoops, fixed.

Originally posted by ZackyDucks:
some not though out processes (AKA flaws): people can just avoid the area and just go to the entrance zone , sure its an easier escape but wouldnt people just take the other escape route? (lcz to hcz to ez).

The entrance zone will always still be an option, but in most situations it's crawling with MTF and in some cases SCPs aswell. It is for the player to decide whether to risk it through the forest, or try and get to the entrance zone.

Originally posted by ZackyDucks:
Also SCPs will have and easy escape as you said , but it will make it unfair.

For this to happen, someone has to leave the door that requires a containment engineer keycard to access open, and in most cases people would close it behind them because they are not too keen on being followed. When the nuke is activated, yes the door will unlock, but it can be closed just as fast, the SCPs need to find it for that to happen, and sometimes the blue door won't even be open. Also bare in mind the fact that unless it's a very early detonation, the SCPs would be on low health. They may die in the forest if they get lost due to the lack of markers, or even if they do get through they will be on a low health and on the surface which would leave them in an even more disadvantaged situation

Originally posted by ZackyDucks:
Finally , what is going to happen with the 680-2(s) when the player escapes?

"...and if there are no players im the forest then the SCP dies after a short time"

Originally posted by ZackyDucks:
i enjoyed reading your suggestion and i
would love to see it ingame , interesting idea.

Thanks!
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Date Posted: Apr 10, 2018 @ 5:33pm
Posts: 3