SCP: Secret Laboratory

SCP: Secret Laboratory

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Boka May 21, 2018 @ 7:14am
2 more classes
If you really wanna make this game different than CB, i suggest you to add these classes.


GOC (a.k.a. Global Occult Coalition)


Intro

They spawn from where you can escape as D boi/Nerd.
*Intercom announcement* Hello there GOC has arrived, please evacuate immediately to gate B or gate A. Or report immediately to our security force.


Items

They start with 1 positronic grenade and a NTF-like Shotgun which has their symbol on it (https://pasteboard.co/HmdDcFR0.png), and 1 smoke grenade. They will also have the same keycards, and security tier 4, as they will do anything to kill the scps.
A special device that doesn't restrain people, instead makes them drop ALL of their ammo, and if the effect is applied to a d boi/scientist It will make them GOC too, and i will tell later on how to remove this.


Passives

Since they have the highest technology, they do not need radios, and they can talk at an UR range with eachother, the drawback is, their chat can be heard out on other radios, making their plans exposed incase another radio is toggled on UR.
Their bullets will explode and cause a smaller shockwave, causing more damage to SCPs



Benefits


  • They can win with any team, except Chaos Insurgency and SCPs, making the round end quite easily
  • They can communicate with their teammates.
  • Any D boi/Nerd "captured" by them and escape will turn into GOC too.
  • Very quiet footsteps
  • Gets reduced damage from non-instakill SCPs


    Drawbacks


  • Never has a chance to spawn at the start of the round
  • Can only spawn after The Serpent's Hand spawned
  • Chaos can just easily pick up a radio, switch it to UR range, and listen to what they're talking about or planning.
  • As they start with and admin 2-4 it would be unfair, they cannot activate the nuke, nor recontain 106. nvm it's good with a tier 3 or really rarely 2.
  • Slower than most human classes



    Overall


    They are a high technology organization and have the desire to destroy all SCPs, no matter if the foundation likes it or not. So they're trying to do the mostly opposite of what every organization wants to do.


    "You are here because you want to know more. Whether you're a PHYSICS Division recruit, part of one of our 108 member organizations, an outsider, or simply a concerned civilian, you're here because you've been touched by the ongoing struggle of humanity to survive and thrive in a world where the supernatural is very real. You are here to help our species in its endless war against the dark. To you, I say: welcome.

    To those of you who would do harm to humanity, I say this: the Global Occult Coalition stands ready to defend humanity against all foes. Whether it likes it or not.

    Sincerely,
    https://pasteboard.co/HmdyzCj.png
    Under-Secretary-General D.C. al Fine
    United Nations Global Occult Coalition"(http://goco.wikidot.com/)




    The Serpent's hand


    Intro

    None,
    At gate A on the surface, there is where the chaos spawns, there is a door which you can't open, from here it's the developer's choice:
    Either a portal opens there
    Or the door opens and the squad just rushes through

    Items


    Logicer and a Sniper which glows green and has their symbol.(https://pasteboard.co/HmdDzWQ.png)
    A Chaos Insurgency card and a Containment engineer card.
    2 Smoke grenades and 1 Positronic grenade.
    And a specialised Disarmer which makes them drop all of their weapons, and they can't pick up any more (counterable with the disarmer and the GOC device, also the GOC disarmer is counterable with this device and the disarmer, but with the disarmer both takes as long as to untie somebody)


    Passives

  • Night Vision
  • High HP (like 420 250)
  • Can win with Chaos or SCPs




    Benefits


  • Night Vision
  • High HP (250)
  • Must Spawn Before GOC
  • Probably has the highest chance to be spared by SCPs
  • Can create a portal, which is an escape way, and will respawn the user in a random place in the facility
  • Faster than other human classes
  • Can open portal which no one else can get trough only d bois and nerds, but portal needs 1 minute to cast, (rounds would be boring and would end too fast)
  • They need to escape at where the chaos spawns




    Drawbacks



  • Portal has cooldown, obviously
  • Very loud and specific footsteps
  • you can get hit by the CI car
  • The subject will enter a "disarmed" status for 15 seconds who used a portal (cant use anything)
  • Obviously no cover when entering portal
  • Does less damage against SCPs
  • They need to escape at where the chaos spawns


    Overall


    The serpent's hand is trying to be "friends" with all scps. Mostly Sentient or sapient ones. (Yeah that's really all i can say)

    Welcome.

    To anyone willing or able to read this: This is for you.

    We are the Serpent's Hand.

    We are a movement, unified by a common belief:

    That humanity and all the other peoples of the known worlds do not deserve to be kept in darkness and ignorance.

    The Serpent's Hand doesn't coordinate as a group. We are a loose collection of splinters. Our enemies tend to misunderstand this — for instance, the Foundation's obsession with L.S., a person most of us have never met. Or the Serpent's Nest, with their shifting identities. Yes, they are all leaders, because they are people we respect, people we take advice from, and some of us will follow their plans. But they aren't all of us.

    There's no special way to join the Hand. There are no secret rituals done in basements or closets. We hold no elections for our leaders. If you want to become a member of the Serpent's Hand, all you have to do is decide you are a member of the Serpent's Hand.

    Most of us are ordinary people, though our enemies do not understand this. We are ordinary people who embrace the anomalous, the supernatural, the ethereal. We oppose its suppression. How can we not? Our friends, family members, and sometimes we ourselves fall outside of the bounds of normalcy. Every single one of us has experienced the anomalous. We are the things in heaven and earth that were not dreamt of in your philosophy.

    To the heralds of traditional power such as the SCP Foundation, the Global Occult Coalition, and most world governments, the anomalous is a slowly spreading poison, threatening to destroy everything civilization has worked so hard to create.

    But anomalous people are people, and the anomalous itself is not a threat merely for existing. Yes, it presents danger, but so do germs and meteors and forest fires. Suppressing knowledge of something will only make it more dangerous, and keep all of us huddling, frightened, in the dark.

    When normalcy starts hurting the people who have to live under it, to try to cure a 'poison', normalcy is itself the poison.

    The SCP Foundation and the Global Occult Coalition are playing the role now that the Catholic Church played when they imprisoned Galileo for discovering that the world revolved around the sun. Their practices and beliefs are the death of knowledge, the death of science, the death of light.

    Take the Wanderers' Library as an example, the place where the Serpent's Hand makes its home. The Library is the largest repository of knowledge the worlds have ever seen, the Holy Grail for those seeking to understand the preternatural. And yet, both the SCP Foundation and the Global Occult Coalition have been thrown out of this place that welcomes all. Why? Because they tried to destroy it, or take it for themselves so no one else could have it. Because of this, they are condemned to blunder in the dark.

    Everyone reasonable agrees that people should defend themselves against supernatural threats. But how can you protect yourself if you burn and bury the books and imprison or execute the people who could tell you how? Would you try to protect yourselves against nuclear weapons by telling everyone to pretend they don't exist?

    The Serpent's Hand were barred from the Library too, once. There was a reason we could not re-discover it until 1967. But no more. We've learned from our mistakes.

    To any members of the GOC and the Foundation who may read this:

    We are growing so large because of you. We were more like you, once, just one more inbred secret society hoarding occult knowledge to ourselves.

    Then the Foundation began increasing its scale. There have always been Jailors, but not like this, not in millennia. Yet, still, they kept themselves in the dark, with only their leaders ever knowing the full extent of the world on Earth outside the everyday. So they were tolerable, for a time.

    But then came the Seventh Occult War, the Foundation Civil War. The rise of the Global Occult Coalition — the Bookburners, the Big Brother — and the grand-scale campaign against the paranatural community that followed. The Coalition became the oppressive shelter to which the cowards of the paranatural community fled. A shame that there were only 108 slots, and only for human-dominated organizations. Or perhaps not a shame at all. Our old selves did not seek membership then, and we are fortunate for that.

    So the Serpent's Hand rose up. Not out of desire, nor fear, but out of clear and pressing need. To keep all peoples from being chained forever in the dark.

    We, the Serpent's Hand, ask both of you this:

    How many KTEs does the Global Occult Coalition catalogue? It must seem like the supernatural is a vast hydra — two new heads sprouting for each that is cut off. How long will you keep cutting?

    How many SCP items does the Foundation contain now? Two thousand? Three thousand? Five? More? How long before there is no more room for prisons to be constructed? Will you put the whole world in a containment cell?

    You admit it to yourselves, privately. The anomalous is on the rise. You cannot hold back the future forever.

    You are the monsters you are so afraid of. Let go of your fear, and join us in the light.

    And if you will not… if you keep imprisoning and killing innocents, if you keep forcing the world to stay in the dark… then you will meet the fate of all the slavers and murderers in the worlds' history before you.

    We will free those you keep imprisoned. We will rescue those you try to kill.

    The Garden is the Serpent's place.

    We are the Serpent's Hand.

    ~ M.
    (http://www.scp-wiki.net/serpent-s-hand-hub)
    (http://wanderers-library.wikidot.com/)



    Might balance it more. Criticism is accepted.
Last edited by Boka; May 21, 2018 @ 8:54am
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Showing 1-8 of 8 comments
BigTime May 21, 2018 @ 7:41am 
The GOC and The Serpent's hand sound way too OP.
Let's start with The Serpent's hand. Is this a new SCP or human class? I'm not entirely sure..

Originally posted by Snappeanut:
  • Night Vision
  • High HP (340)
  • Must Spawn Before GOC
  • Probably has the highest chance to be spared by SCPs
  • Can create a portal which respawns them on the surface completely, restoring their health and ammo
  • Faster than other human classes
  • Can open portal which no one else can get trough, only D bois and nerds, which will afterwards respawn at the same place where the portal was as Serpent's Hand

The points on this list are just way too OP. A portal that when travelled through restores health and ammo? And can also teleport D-bois and nerds? This is not only super OP, but also sounds like a new SCP all together! Not only will it probably make the rounds way too short, but also boring, as D-bois and nerds can just travel through the portal and win. Like you said, it has a cooldown and stuff, but still. It also sounds some special ability that some SCP could have.
Also, if this is a human class, then having 340 HP is too high, imo.

Now for the GOC.

Originally posted by Snappeanut:
They start with a microHID, 2 positronic grenades and a NTF auto-shotgun, and 1 smoke grenade. They will also have different random keycards from (rarely) admin tier 2-4, and security tier 3-4, as they will do anything to kill the scps.
A special device that doesn't restrain people, instead makes them drop ALL of their ammo, and if the effect is applied to a d boi/scientist It will make them GOC too, and i will tell later on how to remove this.

Spawning with a MicroHID and 2 grenades is just way too OP. You can already kill one 106 with 1 positronic grenade, so having 2 of them is just overpowered. Also, starting with a MicroHID that lasts 4 seconds longer than the normal MicroHID is also way too OP. You could kill one, maybe even two SCP's at once with that weapon. That's just absurd. Spawning with a tier 2-4 keycard is also a bad idea if they can't even sacrifice or activate the nuke with it. That just sounds dumb imo. Give them a tier 2 keycard instead.

For the other suggestions, I think they're okay. However the weapons and special ability's that you've suggested sound way too OP. If you maybe could balance them a bit more, then they'll maybe be fine.

Also, I don't think SCP:SL really needs different classes to make themselves a different game than SCP:CB. It would be cool, but not really needed in my opinion. If they changed the map designs, weapons, and maybe added some more SCPs, then I think that they are different enough from Containment breach.
Mad Dog May 21, 2018 @ 8:22am 
I mean, fun idea, but you havent really considered how balanced this. GOC can contain 106 or nuke the facility immediately, and CI are ♥♥♥♥♥♥ if they spawn seeing as they all spawn with shotguns and micros which will wreck outside the facility.
The Serpents Hand are not even lore friendly in this. They mayaswell be SCPs themselves, with HP comparable to a zombie and the ability to teleport like 106.
Anyway I think 4 different military factions is a bit much, dont you think?
Boka May 21, 2018 @ 8:50am 
Originally posted by Sir Ratman:
I mean, fun idea, but you havent really considered how balanced this. GOC can contain 106 or nuke the facility immediately, and CI are ♥♥♥♥♥♥ if they spawn seeing as they all spawn with shotguns and micros which will wreck outside the facility.
The Serpents Hand are not even lore friendly in this. They mayaswell be SCPs themselves, with HP comparable to a zombie and the ability to teleport like 106.
Anyway I think 4 different military factions is a bit much, dont you think?
Yes, i meant i know it's not lore friendly but they have the Wanderer's library so uuu that's what i was trying to mean
Mad Dog May 21, 2018 @ 9:00am 
Originally posted by Snappeanut:
Yes, i meant i know it's not lore friendly but they have the Wanderer's library so uuu that's what i was trying to mean
Yes but the wanderers library is full of knowledge, not crazy future tech.
Boka May 21, 2018 @ 9:02am 
Originally posted by Sir Ratman:
Originally posted by Snappeanut:
Yes, i meant i know it's not lore friendly but they have the Wanderer's library so uuu that's what i was trying to mean
Yes but the wanderers library is full of knowledge, not crazy future tech.
Right
Boka Jun 6, 2018 @ 5:20am 
you know what, just remaster this

but atleast write that it was my idea first



pls
Invictus Jun 14, 2018 @ 2:19am 
Cool idea, one I personally have been thinking about lately.

A lore-wise problem with the implementation of the GOC is that the GOC and the Foundation have a sort of ceasefire and mutual respect going on; the GOC generally doesn't ♥♥♥♥ with the Foundation, and the Foundation generally doesn't ♥♥♥♥ with the GOC. GOC PHYSICS operatives have standing orders to not engage any Foundation personel or assets without orders from High Command. Main goals with missions where both the GOC and the Foundation are involved are to 'prevent decreased relations with the Foundation'. It is the duty of the GOC to destroy dangerous anomalous threat entities, but attacking a major Foundation site with a full-blown white suit strike team would not be something the GOC would generally do, as it would piss of the Foundation. I think GOC involvement in major containment breaches would be a couple of grey suit assesment operatives keeping an eye on the situation and destroying a few small SCP's when they get the chance, at most.

Then again, this is a game and there is a great degree of developer freedom. However I don't think we will see any large new groups of interest appearing in the game since other game mechanics require more attention.
76561198424918167 Jun 15, 2018 @ 1:56pm 
Interesting However, it is too OP. it would be balanced if it took weeks or even months because it would be tested and approved and or Declined.
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Date Posted: May 21, 2018 @ 7:14am
Posts: 8