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Let's start with The Serpent's hand. Is this a new SCP or human class? I'm not entirely sure..
The points on this list are just way too OP. A portal that when travelled through restores health and ammo? And can also teleport D-bois and nerds? This is not only super OP, but also sounds like a new SCP all together! Not only will it probably make the rounds way too short, but also boring, as D-bois and nerds can just travel through the portal and win. Like you said, it has a cooldown and stuff, but still. It also sounds some special ability that some SCP could have.
Also, if this is a human class, then having 340 HP is too high, imo.
Now for the GOC.
Spawning with a MicroHID and 2 grenades is just way too OP. You can already kill one 106 with 1 positronic grenade, so having 2 of them is just overpowered. Also, starting with a MicroHID that lasts 4 seconds longer than the normal MicroHID is also way too OP. You could kill one, maybe even two SCP's at once with that weapon. That's just absurd. Spawning with a tier 2-4 keycard is also a bad idea if they can't even sacrifice or activate the nuke with it. That just sounds dumb imo. Give them a tier 2 keycard instead.
For the other suggestions, I think they're okay. However the weapons and special ability's that you've suggested sound way too OP. If you maybe could balance them a bit more, then they'll maybe be fine.
Also, I don't think SCP:SL really needs different classes to make themselves a different game than SCP:CB. It would be cool, but not really needed in my opinion. If they changed the map designs, weapons, and maybe added some more SCPs, then I think that they are different enough from Containment breach.
The Serpents Hand are not even lore friendly in this. They mayaswell be SCPs themselves, with HP comparable to a zombie and the ability to teleport like 106.
Anyway I think 4 different military factions is a bit much, dont you think?
but atleast write that it was my idea first
pls
A lore-wise problem with the implementation of the GOC is that the GOC and the Foundation have a sort of ceasefire and mutual respect going on; the GOC generally doesn't ♥♥♥♥ with the Foundation, and the Foundation generally doesn't ♥♥♥♥ with the GOC. GOC PHYSICS operatives have standing orders to not engage any Foundation personel or assets without orders from High Command. Main goals with missions where both the GOC and the Foundation are involved are to 'prevent decreased relations with the Foundation'. It is the duty of the GOC to destroy dangerous anomalous threat entities, but attacking a major Foundation site with a full-blown white suit strike team would not be something the GOC would generally do, as it would piss of the Foundation. I think GOC involvement in major containment breaches would be a couple of grey suit assesment operatives keeping an eye on the situation and destroying a few small SCP's when they get the chance, at most.
Then again, this is a game and there is a great degree of developer freedom. However I don't think we will see any large new groups of interest appearing in the game since other game mechanics require more attention.