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basically, everything
What you are asking for would require a map editor (yes, unity can do this, but it would need quite a bit of tweaking and documentation), and this means we'd have to handle faulty maps, script errors because certain gameobjects aren't there and a load of other problems. Maybe, in the future, we can have custom rooms and a way to put them together in a way we choose, but we won't be able to edit everything. If this were ever to be implemented, this would be in the far future.
Also, it would get boring playing on the same map over and over again, meaning we'd need different ones, meaning a lot more work for the people making maps.
-1
we could create new rooms (either intergrated with vanilla or with eachother) or whole static maps, which imo would be great because even with rng the map is easily memorized
*deep inhale*
mostly i think creating static maps without rng would be amazign for things like minigames or community built tutorials, since the official ones, well, crash.
maybe not source, but when available source 2 could be a great engine for the game, and having that lets us use hammer to build maps, so everything comes full circle
- switching game engine this late in development means basically remaking the game from scratch
- source 2 engine definitely would have a high license fee
but this definitively kills engine switching.
maybe unreal?
If you're worried about rooms being together too much, then request to remove those connections. Also, my point still stands: if we have static maps then they aren't randomly generated and are even more predictable.
I do like the idea of custom rooms, and I guess Unity's prefab system could handle that quite nicely, but it would require some documentation and tutorials and every sever would be wiledly different and it would increase load time which needs to be reduced right now. Again, this is probably far into the future, and we're not switching the game engine.
you practically just drag and drop blocks on an adjustable grid and then add some entities that have a dropdown menu ranging from props to spawnpoints.
sorry but i havent used unity. is it just like this?
Unity is great (not sponsered I swear). You create models in blender/your modelling program of choice (with INCREDABLE freedom), drag them onto the grid, drag a material onto it, drag a script onto it if you need to and you're done. It is nothing like hammer and I am so, so, so very thankful for that.
wow. this sounds nice.
i probably wont use it but it sounds nice. maybe in the future