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It moves pretty fast if you can get behind someone, which is how it is meant to be played.
Running towards gun fire is never a good idea as an SCP unless you know you can win "never more than 2 people". The lower the Health of the SCP the quicker the shorter the window inbetween blinks are.
And again the SCP can interact with elements in the game like consoles but its a statue so don't see how it could interfere with electronics.
Its too loud to get behind someone stealthily
What if you get caught by a squad tho?
Its anomalous, its not supposed to make sense
This is SCP:SL not SCP containment. They are trying to follow the lore of the SCP's to best of the mechanics the game can provide.
I have never had an issue with it being too loud? Yes it makes the stone grinding noise but its suppose to.
If you are caught by a squad you dont engage and you lay a trap. Go to where you are familiar and have an advantage, patience as an SCP is key.
I am aware its an anomaly http://www.scp-wiki.net/scp-173
It should be alot quieter so when you hear it you only have 1-2 seconds to turn around
173 can't move while being looked at yknow? Just keep surrounding it and shooting it. He can be taken out by 3 smart MTF, even if you are a pro.
Speed scales with damage taken, of course in the beginning of a game it's weak, it only makes sense considering it's the only SCP that spawns at LCZ
Although going through vents sounds like a pretty good idea, considering that he can be pretty weak in entrance zone, but even then it almost feels unnecesary and could potentially make him too strong paired with an SCP that can chase like 939. Besides he is already an amazing combo with 096.
And you should never chase someone with a weapon knowing you can't kill them, that's a task that you leave to 939 or 096, or try to ambush whoever is running around armed, if it's a full squad then you'll have to gather your team to wipe them out
you should only try to get kills from behind if there is background noise, like the intercom or CASSIE announcements or a tesla.
Also, if you get caught on your own by a squad of MTF you certainly werent a pro
B- 173 has the ability to go through vents in lore.
C- Not being able to go through vents is a horrible choice in terms of mechanics.
D- Fix your punctuation.
If you have a torch and you shine it on SCP 173 when in blackout this can stop him.
Where does it state it in the lore if you dont mind me asking that he can move through vents?
I have never had issue with his noise, maybe stand still more?
Well 3 personell is minimum stated in the lore so you would think so.....
Why do you think this I think they are very well balanced.