SCP: Secret Laboratory

SCP: Secret Laboratory

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Dead Man Sequence (New Auto Nuke) Problem
So I have been playing sl with my 5 friends on random servers with 0 people on them. We don't want to play with randoms, and don't really find the game that enjoable with the "20+ people chaos". With the latest update, the "Dead Man Sequence" has been added, which basically is just an auto nuke which has the purpose of fixing the issue of very long and boring rounds as well as those moments in which 1 single mtf is hiding to make the game even longer. This system has a problem though. I don't know if it's because of the server we were playing on today or is it just made like this on purpose by default, but if you play sl with less than like 10 people then the auto nuke just instantly activates after only TWO SPAWN WAVES and you can't do anything about it. Because there's less people, obviously the game plays out in a slower pace. I don't really know if this is how it works, but I guess if you want the third spawn wave to actually spawn, you have to fill up the 0/30 number to 30/30 in order for the team to get a spawn wave and actually spawn. This is pretty much impossible with 6 people by the fact that you only have 4 minutes to fill it up after the second spawn wave. System just thinks that the game is too long for no reason because of it. Or maybe I'm just stupid and you only get 2 spawn waves by default if you play with only 6 people- that would have been even more dumb. Is there any way to prevent this system from happening?
Like is there something you can do about it in game or if you can just at least disable it in your own server config? If so, then we might consider creating a private server only for us and then disable this mechanic completely. If not, then I don't know. Time to wait for someone to make a plugin or something I guess. Every round we've played today was basically ruined because of it. Rounds were ending too quickly. I miss the 40 minutes rounds. Has anyone else had this problem?
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should be removable in server config, otherwise just use RA to set waves
Originally posted by A random bee:
should be removable in server config, otherwise just use RA to set waves
The only thing I've found in config_gameplay is "#Auto Event settings
auto_warhead_start_minutes: 0" which is already disabled by default since the value is 0. So is this what I'm looking for or not? How do I set waves using remote admin?
Originally posted by Xenomorph:
Originally posted by A random bee:
should be removable in server config, otherwise just use RA to set waves
The only thing I've found in config_gameplay is "#Auto Event settings
auto_warhead_start_minutes: 0" which is already disabled by default since the value is 0. So is this what I'm looking for or not? How do I set waves using remote admin?
in remote admin there is a section for spawns (idr what its called), look through all if you cant find it. there is a button that allows to add waves.
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Showing 1-3 of 3 comments
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Date Posted: Jan 18 @ 7:00pm
Posts: 3