Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. SL is arguably the best SCP game as it improves on majority of its content, however i would prefer if they removed 173 and 096, maybe even 049 if we feel nice
3. Its social aspect, as SL is a multiplayer game it benefits on communication
Garrys mod is an entire platform built for that exact kind of thing and it has so much more to offer in terms of models, maps, guns and everything else.
I always thought this game would evolve to fill its own niche in a more deadbydaylight monster vs humans kind of way cause gmod being a source mod is pretty limited on what they can do with weapons and abilities but SCPSL as a custom game can basically do whatever it wants.
But they ended up just doing the exact same thing as gmod and I think thats a massive shame.
One way or another, SL will end up really good. Whether it's finished up by the devs or by a team of modders salvaging the remains. Or even a successor made by an entirely different team.
However, it can certainly be better than what it is currently.