SCP: Secret Laboratory

SCP: Secret Laboratory

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Gutters Dec 18, 2022 @ 9:50am
thoughts on the femur breaker removal?
I'm actually kind of ok with it, as 106 I don't have to be so paranoid anymore.
As a human however I'm still thinking about it.
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Showing 1-15 of 30 comments
HECU Soldier Dec 18, 2022 @ 9:56am 
I love it, 10/10 change. Now you have to actually fight the SCP.
Mr. Raider Dec 18, 2022 @ 9:59am 
Good, now 106 doesn't costantly have to look out for who enters his room. On the other hand now hardly anybody goes there and it'd be nice if it contained some useful loot.
R3DW0LF_331 Dec 18, 2022 @ 10:06am 
HATE IT
HECU Soldier Dec 18, 2022 @ 10:14am 
Originally posted by Mr. Raider:
Good, now 106 doesn't costantly have to look out for who enters his room. On the other hand now hardly anybody goes there and it'd be nice if it contained some useful loot.
It does. It contains a 2nd LT Card
Mr. Raider Dec 18, 2022 @ 10:36am 
Originally posted by HECU Soldier:
Originally posted by Mr. Raider:
Good, now 106 doesn't costantly have to look out for who enters his room. On the other hand now hardly anybody goes there and it'd be nice if it contained some useful loot.
It does. It contains a 2nd LT Card
Oh, nice. Still, the room is too big for just one card. It's wasted space, maybe another armory that can be unlocked with T3 armory cards? There are 2 T1 armories, 2 T2 armories and just one T3 armory if we don't count 079, would make sense.
Last edited by Mr. Raider; Dec 18, 2022 @ 10:37am
Coxwizzard Dec 18, 2022 @ 10:55am 
generic monster shooter game
Originally posted by Mr. Raider:
Good, now 106 doesn't costantly have to look out for who enters his room. On the other hand now hardly anybody goes there and it'd be nice if it contained some useful loot.
If I'm not mistaken, there is a Sargeant keycard.
76561199435615825 Dec 18, 2022 @ 11:16am 
A mistake
crank Dec 18, 2022 @ 1:17pm 
Originally posted by Mr. Raider:
Good, now 106 doesn't costantly have to look out for who enters his room. On the other hand now hardly anybody goes there and it'd be nice if it contained some useful loot.
there is sergeant keycard
RocketPillow Dec 18, 2022 @ 2:23pm 
Well now the game boils down to just "hope MTF spawn" (let's assume they do) "run in, shoot as much as you can, die, hope the others do the same".

No strategy. Just bum rush the SCPs as a big ass team and hope it works out.
Narrowgauge07 Dec 18, 2022 @ 3:58pm 
i like that noone knows about the keycard there. dont need to rely on 096 room and 106s room is so much easier to find
HECU Soldier Dec 18, 2022 @ 4:01pm 
Originally posted by Narrowgauge07:
i like that noone knows about the keycard there. dont need to rely on 096 room and 106s room is so much easier to find
THIS
lemonsqueezer97 Dec 18, 2022 @ 4:10pm 
Originally posted by Narrowgauge07:
i like that noone knows about the keycard there. dont need to rely on 096 room and 106s room is so much easier to find
is the old mans chamber still tier three containment access?
HECU Soldier Dec 18, 2022 @ 4:10pm 
Originally posted by SCP CB Guard fan acc:
Originally posted by Narrowgauge07:
i like that noone knows about the keycard there. dont need to rely on 096 room and 106s room is so much easier to find
is the old mans chamber still tier three containment access?
Nope, it's 096 room 2.0
lemonsqueezer97 Dec 18, 2022 @ 4:28pm 
Originally posted by HECU Soldier:
Originally posted by SCP CB Guard fan acc:
is the old mans chamber still tier three containment access?
Nope, it's 096 room 2.0
damn
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Date Posted: Dec 18, 2022 @ 9:50am
Posts: 30