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Only thing i would like to see a rework for 96 is his anger field of vision. Sometimes it can trigger without you even properly looking into his face.
Again, quotting OnionMan here:
"096 got a rather large health increase for a reason. His hitbox is noticeably larger than other SCPs, and considering we buffed accuracies in 14.0 and are now expecting the scps to deal with a lot more militants, making the class meant to fight on the frontline able to do that without being crippled for the rest of the game was needed.
Its something we'll monitor though, and changing his health on the release patch if needed is a simple value change"
I can see what he means and where he's coming from, but at the same time, like... it's really hard to gauge how much damage 096 is expected to receive in a round where it's playing "well".
From my experience, it's roughly a 50/50. Either it straight up dies relatively early, usually from Micro but it can die from other damage sources, or it takes minimal to no damage the whole round. There's rarely an in between of that. Maybe it's a region thing? Maybe in like the US people are a lot more eager to shoot the 096? Or maybe somewhere else it's even worse and no one wants to shoot it...
idk man, I think until 096 rework/rebalance number 852351467910 rolls up, I'd refrain from doing many changes to it, particularly health. (The crying being louder was a good change, though!)
how FOOLISH of them fools
096 is just unneeded for the most part
i can understand the HS buffs for slightly better survivability but the 500 hp increase is a little extreme
and 106 change is not much difference
Wish they'd just finally remove 096 and 173 from this game, i'm genuinely tired of seeing them in almost every SCP game that's trying to be like CB and they honestly aren't that good/flexable for most pieces of media (Especially for something like this), and even if they were i'd rather have them not appear in said media.
Hope they go back and revert some of these changes cause this really ain't seeming very balanced.
They put in a quote by a brazilian writter in the beggining of this one.
...
I forgive every sin the writting team has commited...for now...
096 changes are not what it needs. They simply make the Shy Guy stronger where it was already strong, but do nothing with its main weakness: dying to 3+ people shooting it during the Distressed state, or literally one person activating the Micro HID right next to it.
Y’know, I’m not gonna contest you with the 173 thing, even if I think the opinion of it being the single strongest SCP in the game is…certainly one of the opinions of all time.
What I want to know is the reasoning for the 096 logic. It has more health and more shield, plus it gets to move faster while enraging. Yeah, that’s probably still not gonna do much in the Micro HID matchup, but does that not help it better tank/dodge the 3 guys trying to kill it before it enrages?
These changes help in that situation only because they improve 096 in EVERY situation.
I wish there was an easier way to host private servers for friends, cause despite the big ass map, the initial confusing learning curve for new players, and the far smaller player count, it's more fun than public.
Balancing doesn't really matter when everybody enjoys messing around, dying, messing around, and dying again.
I used to find 173 kind of lame and boring, but after playing a few rounds with it recently, I grew to appreciate it. Went way up in my preference slider, even.