SCP: Secret Laboratory

SCP: Secret Laboratory

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do u guys think 207 should be nerfed
once every 5 games, there is always that on guy who is on two colas and tryhards their ass off. He is so damn speedy you cant catch up, which makes it literally unplayable for scps/opposing teams and he just keeps spamming heals
maybe cap colas at 2, the first gives u infinite sprint and the second gives you movement boost. Healing items become 60% less effective etc
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Showing 1-15 of 18 comments
Nangi Aug 10, 2023 @ 12:21pm 
Sorry, but i am that guy.
76561199435615825 Aug 10, 2023 @ 10:23pm 
Originally posted by Nangi:
Sorry, but i am that guy.

YOU MONSTER!!!!!!
Youkneed Swag Aug 11, 2023 @ 5:45am 
207 is balanced, the trade off of health for speed is fine. You could always wait for them at where they want to go (nuke, entrance zone, etc.) or maybe stay with teammates.

Originally posted by MeanCheese:
He is so damn speedy you cant catch up, which makes it literally unplayable for scps/opposing teams
173, 096, and maybe 939 can catch up to a person on 2 207s if you account for closed doors. Having a difficult time catching up to them is literally the point, so don't chase them. Get your teammates to close doors that will be on the target's path, if you really want to chase them. Ambushing them is also a viable tactic. Lord forbid SCPs don't hold W and mouse one.
Last edited by Youkneed Swag; Aug 11, 2023 @ 5:46am
Samswize Aug 11, 2023 @ 9:06am 
096 can catch up if they look at his face, 079 can close doors in their path, and there's only so many healing items before respawns. It's a very strong item, but it has its counters and more often than not someone using colas just wants to win, which a lot of people don't care about.
TheGreatDerpini Aug 11, 2023 @ 9:36am 
You also have to take into account how rarely 207 spawns in the boxes and how rarely it can come out of 914.
Blue_Color Aug 11, 2023 @ 12:38pm 
based cola pild
HECU Soldier Aug 11, 2023 @ 2:29pm 
I mean, it's kinda OP if you know what you're doing. However it's really fun to use, so I hope the devs don't nerf it all that much.
Samswize Aug 11, 2023 @ 4:08pm 
Originally posted by TheGreatDerpini:
You also have to take into account how rarely 207 spawns in the boxes and how rarely it can come out of 914.
There's two 207s per match, which is more than most other SCPs, and there are multiple ways to make them using 914. A Flashbang on Very FIne has a 25% chance of becoming a 207, and considering every guard spawns with one, plus the stockpile in light armory, plus you can convert regular grenades into flashbangs... there's no shortage of 207.
Youkneed Swag Aug 11, 2023 @ 5:09pm 
Originally posted by Samswize:
There's two 207s per match, which is more than most other SCPs, and there are multiple ways to make them using 914. A Flashbang on Very FIne has a 25% chance of becoming a 207, and considering every guard spawns with one, plus the stockpile in light armory, plus you can convert regular grenades into flashbangs... there's no shortage of 207.
914 is a very popular death trap, and you typically get nothing from flashbangs anyways. You need to be really lucky to actually meet the conditions to make 207 in 914, you need to find a flashbang (armory access or guard), survive the initial SCP slaughter in light/entrance, then you need to find your way to 914, and finally you can make 207... then your five flashbangs give you no cola. After that, you probably don't have enough time to convert your grenades into flashbang, as they will check light again.
<Baobab> Aug 12, 2023 @ 3:20am 
207 is absuletly fine
U have to know how to use it because if u dont u die
Narrowgauge07 Aug 14, 2023 @ 5:51am 
its fine how it is rn
uye Aug 14, 2023 @ 11:22am 
i just always find a way to destroy them

throwing a grenade in light armory or tossing them off bottomless pits or in corners does the trick
Goober the goblin Aug 16, 2023 @ 4:12am 
Originally posted by Poe's Claw:
207 is balanced, the trade off of health for speed is fine. You could always wait for them at where they want to go (nuke, entrance zone, etc.) or maybe stay with teammates.

Originally posted by MeanCheese:
He is so damn speedy you cant catch up, which makes it literally unplayable for scps/opposing teams
173, 096, and maybe 939 can catch up to a person on 2 207s if you account for closed doors. Having a difficult time catching up to them is literally the point, so don't chase them. Get your teammates to close doors that will be on the target's path, if you really want to chase them. Ambushing them is also a viable tactic. Lord forbid SCPs don't hold W and mouse one.
1 cola is enough to juke shy guy as long as you had some distance from him at the time you looked at him. this still wont work on surface tho
Youkneed Swag Aug 16, 2023 @ 9:29am 
Originally posted by OgreNamedShrek:
1 cola is enough to juke shy guy as long as you had some distance from him at the time you looked at him. this still wont work on surface tho
Enraged 096 moves at 8 meters per second, 096's charge moves him at 18.50 meters per second. A person on one cola moves at 6.48 meters per second, normal speed is 5.4 meters per second. SCP-096 is given more than ample time to catch up to you. Of course if there's a large enough distance you can escape in time, even without any cola, but that is very rare. Most of the time you will encounter SCP-096 in his killing range.
Goober the goblin Aug 17, 2023 @ 5:50am 
Originally posted by Poe's Claw:
Originally posted by OgreNamedShrek:
1 cola is enough to juke shy guy as long as you had some distance from him at the time you looked at him. this still wont work on surface tho
Enraged 096 moves at 8 meters per second, 096's charge moves him at 18.50 meters per second. A person on one cola moves at 6.48 meters per second, normal speed is 5.4 meters per second. SCP-096 is given more than ample time to catch up to you. Of course if there's a large enough distance you can escape in time, even without any cola, but that is very rare. Most of the time you will encounter SCP-096 in his killing range.
no its not about the speed boost, its about the INFINITE STAMINA. thats what helps you escape him. trust me ive done it many times. and btw while hes charging he cant turn and all so if you move away in time you will dodge him like you dodge a bull charging.
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Date Posted: Aug 10, 2023 @ 1:02am
Posts: 18