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This video shows it at the beginning (sent in separate comment)
You may notice a door being blocked by a shelf. That is intentional.
There was a bug during 14.0’s beta where a prop could spawn in front of 049/173 elevator, blocking their exit. The person saw a screenshot of that and thought it was funny, so she made it a thing in the new server room. (To clarify, this is not a "spawn prop". Server room will always generate with that shelf blocking the door)
Not shown in the video, there’s a secret area(s?) with a capybara next to a frame of the old server room with “2017-2024” written on it and some candles. There’s also lore with more spiral imagery.
At first, I couldn't find what was changed in the OPG entry for the Chaos, but I figured it out. In the first page, the Dates Received are now "2017-07-11 through [REDACTED]" and the CO-Document Type is now "Step Compilation".
Apparently, the mini waves are quite buggy rn, with them happening when they aren’t supposed to.
Even so, yeah, I can see these constant mini waves being potentially…problematic. I’ll wait for them to not be bugged to draw a conclusion, because I appreciate what it’s going for, trying to make people spend less time in spectators.
No, not them being basically the only new content we get that isn’t reworks, though that’s also getting ridiculous.
And no, not about the individual balancing of items. There’s still some time, I have faith that 127 isn’t being released with a higher DPS than LMB Micro while almost doubling the health of the user and that 1344 isn’t getting by basically unscathed for another 4-5 months. No, I want to draw attention to something else.
Today, I saw someone running, in their inventory, 127 at Tier 3, the best gun in the game now, 1344, so add wallhacks on top of that, AND they had 268 in the back. Y’know, just to be sure they weren’t gonna lose the game.
Theoretically speaking, they could’ve also been running 1853, for pinpoint accuracy, or A207. They weren’t gonna make use of the AHP because of 127, but death save is still really good. Not SCP items, but they could’ve also had, say for example, Heavy Armor and an FR-MG in the back, why not?
Even in a hypothetical world where the items mentioned were actually balanced, this would still be completely f#cking absurd for one player to be carrying around.
I think the SCP item limit should be lowered to two. Furthermore, I think if you are under the effects of a consumable SCP (207, 1853, A207), that should also count as you having an SCP item in your inventory.
I think having 3 SCP items is fine-ish in the late game, it usually devolves into all out war by that point
The hint can be a few ticks behind the real player, be located at their torso and BAM! 1344 wouldn't be as unbalanced.
+1