SCP: Secret Laboratory

SCP: Secret Laboratory

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rx May 18, 2021 @ 8:18am
best weapon combination
use in hallways and at long range: mtf-e11 with heavy barrel, sniper scope and laser
no reason to spray it's scarce ammo out with other mods -> ur a brainlet

keep as 2nd weapon for short range: logicer to spam lead into skulls

this is the ultimate loadout to BTFO anyone
Last edited by rx; May 18, 2021 @ 8:22am
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Showing 1-11 of 11 comments
76561198834439489 (Banned) May 18, 2021 @ 10:36am 
The best combination if you want to kill any scp besides 173:
E11 SR with blue dot sight, muzzle booster and gyroscopic stabilizer, and a P90 with red dot sight, heavy barrel and laser.

If you want to kill 173:
E11 SR with night vision sight, muzzle booster and gyroscopic stabilizer, and a P90 with red dot sight, heavy barrel and laser.

If you want to kill a human or a group of humans:
E11 SR with sniper scope, heavy barrel and gyroscopic stabilizer, and a Logicer.
raptor1500 May 18, 2021 @ 11:33am 
A questionable combination with a whole bunch of disadvantages, that is also limited by a lame strategy that doesn't even work and can be easily countered by quickly closing the distance and engaging in CQB. A weak Logicer doesn't even compare to a specialized E-11 build or even just a normal P90 due to both guns' accuracy, so you are pretty much defenceless in close range. Also doesn't work well against SCPs.

I would rather suggest playing with whatever attachments you can think of, even the dumbest ones. The weapons rework is only a few weeks/months away, so you would want to play with all the old weapons/attachments while you can. No need in being a try-hard and using pointless tactics.
Spongebob May 18, 2021 @ 11:51am 
Replace heavy barrel with muzzle break and its fixed
I just use the ultimate sniper build, sniper scope, muzzle break, and laser for close range. Thing is it is out damaged by a p90 in both speed, and damage in general. Lasers people at range though.
rx May 18, 2021 @ 1:06pm 
Originally posted by raptor1500:
A questionable combination with a whole bunch of disadvantages, that is also limited by a lame strategy that doesn't even work and can be easily countered by quickly closing the distance and engaging in CQB. A weak Logicer doesn't even compare to a specialized E-11 build or even just a normal P90 due to both guns' accuracy, so you are pretty much defenceless in close range. Also doesn't work well against SCPs.

I would rather suggest playing with whatever attachments you can think of, even the dumbest ones. The weapons rework is only a few weeks/months away, so you would want to play with all the old weapons/attachments while you can. No need in being a try-hard and using pointless tactics.
I've been having a blast with this combination while all other attachments I tried before were too unfitting for me. The best scenario for this is fighting on surface picking out people with the sniper E-11 while they won't be able to have the power of your scope, or being inside long hallways. Nobody had managed to run just in and are forced to camp the corners

If you aren't a sitting rock and know how to maneuver around then you can make anybodys accuracy suffer. The Logicer does the job quick for me in mowing down targets at short range from my own gameplay experience, considering it also has an extra large ammo capacity
Last edited by rx; May 18, 2021 @ 1:10pm
raptor1500 May 18, 2021 @ 2:09pm 
Originally posted by 𒐪𒐪𒐪𒐪𒐪𒐪𒐪𒐪:
Originally posted by raptor1500:
A questionable combination with a whole bunch of disadvantages, that is also limited by a lame strategy that doesn't even work and can be easily countered by quickly closing the distance and engaging in CQB. A weak Logicer doesn't even compare to a specialized E-11 build or even just a normal P90 due to both guns' accuracy, so you are pretty much defenceless in close range. Also doesn't work well against SCPs.

I would rather suggest playing with whatever attachments you can think of, even the dumbest ones. The weapons rework is only a few weeks/months away, so you would want to play with all the old weapons/attachments while you can. No need in being a try-hard and using pointless tactics.
I've been having a blast with this combination while all other attachments I tried before were too unfitting for me. The best scenario for this is fighting on surface picking out people with the sniper E-11 while they won't be able to have the power of your scope, or being inside long hallways. Nobody had managed to run just in and are forced to camp the corners

If you aren't a sitting rock and know how to maneuver around then you can make anybodys accuracy suffer. The Logicer does the job quick for me in mowing down targets at short range from my own gameplay experience, considering it also has an extra large ammo capacity
I personally just hate long-range builds for the current E-11, I have never been actually successful with them and most of the people I encounter aren't really utilizing those builds effectively either. A scope is good, but someone who can hip-fire with a laser can out-dodge your bullets (due to fast movement speed when not aiming) and easily suppress you with pin-point accuracy, while you are just sitting in your scope, trying to fight back and not dodging bullets effectively. I am really surprised no one takes that into consideration, high manuverability easily allows to outperform "snipers" even on long range, and then finish them off in close-range (assuming you constantly push and never lose your advantage), where their guns are useless. That's what I always do, at least, and it almost always works, as soon as enemy's numbers are comparable to mine.
Thlormby May 18, 2021 @ 3:11pm 
Depends on what youre fighting but I find that an E-11 and a Project 90 are perfect together for almost anything
Narrowgauge07 May 18, 2021 @ 4:05pm 
nah, i like either e-11 with muzzle booster or p90 no barrel for run and gun hit and run eque playstyle
Propital Jun 27, 2021 @ 3:56am 
no barrel: kinda ♥♥♥♥ kinda not
silencer: useless.
muzzle break: unless you hate recoil this isnt worth it.
heavy barrel: reduces recoil by firing slower, thus you having more time to pull down
muzzle booster: unless you are a hardcore logicer user you will never be able to control the recoil.

no sight: how tf do you aim with the muzzle flash?
halo sight: yeah cool, it reduces recoil more than the NV and sniper. but how do you see the sight when its blocked by the flash?
blue dot: worse than the halo.
NV scope: piss poor NV and less zoom than the sniper. But built in ammo counter and you cant see the flash
sniper scope: dont use while close range

no other attachment: wasted space smh
flashlight: you hate blackouts and despise scp 173
laser: gyroscope but you like tight groupings
gyroscopic stabilizer: you hate recoil
ammo counter: do you really need this?
Red Z Jun 27, 2021 @ 4:48am 
Originally posted by Spongebob:
Replace heavy barrel with muzzle break and its fixed
What a lot of people don't realise is that it's so much easier to two tap with a muzzle break than it is with a heavy barrel. Yes, muzzle break still does enough damage to kill a Chaos in two headshots.
Heavy barrel is pointless unless your goal is to be as ammo efficient as possible against SCPs but then again just use a Muzzle Booster to pump out slightly less damage per mag a lot faster.
Narrowgauge07 Jun 27, 2021 @ 7:14am 
Originally posted by Red Z:
Originally posted by Spongebob:
Replace heavy barrel with muzzle break and its fixed
What a lot of people don't realise is that it's so much easier to two tap with a muzzle break than it is with a heavy barrel. Yes, muzzle break still does enough damage to kill a Chaos in two headshots.
Heavy barrel is pointless unless your goal is to be as ammo efficient as possible against SCPs but then again just use a Muzzle Booster to pump out slightly less damage per mag a lot faster.



yeah to be honest though, having no barrel attachment or the muzzle booster are really good agaisnt both scps and humans.
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Date Posted: May 18, 2021 @ 8:18am
Posts: 11