SCP: Secret Laboratory

SCP: Secret Laboratory

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Jayfeather Jun 11, 2021 @ 5:47pm
Why Flash-Bangs Need to be Nerfed/changed
Everyone knows what a flash-bang is, so lets just get to the point.

1. They can last for too long
Flash-bangs should be a momentary blindness to catch someone off guard to go in for a swift kill, but as they are now, they can last 3(which is fine) to a whooping 7 seconds(at least fro what I have gotten). This means that if your unlucky, you have to pray that you are hitting your targets, or your a sitting duck for 7 seconds.

2. It just destroys 096's whole concept.
096 is suppose to be "If you look at him you die", but with how flash-bangs currently work, you can just throw 2-3 flash bangs and you can survive. Also to mention that 096 is nearly helpless in this state. An example of this would be if 096 went up to surface to counter the MTF spawn, only to get flash banged immediately, and can't do anything while his 2500 to 3500 health is cut through like butter. It should be that 096 can be flash-banged, but when he has a target, he should be able to chase them down without being blinded, and once he kills his target(s), he returns to being blinded.

3. Still works to the same affect when turned around.
Even if your turned around, you can still get flash-banged to the same affect, meaning that not only are you flash banged, but you're also turned around. It should be made that if you're not directly facing the flash-bang, then you are blinded for less time.

Other gripes
- flash-bangs should have less of an affect on surface, as there are less surfaces to bounce light off of, so it should be reduced to 0.5-1 seconds.
- 939 is affected by flash-bangs the same way, I think it should be to less of an affect, and be more like a distortion of the surroundings, as 939 relies on sound. It should also be that is 939 is next to some one, they see them mostly fine.
- Flash-bangs should have a coo flash-bang sound, because it would make it be cooler. Also ringing in the ears while flash-banged, and a little while after being flash-banged.
- flash-bangs should work better is small rooms than large rooms. Also in my opinion, should work better in light containment and entrance than in heavy.
- Finally, in my opinions, you should be less accurate for 5-7 seconds while flash-banged, to simulate the recovering process.

Those are my reason why the Flash-bang should be nerfed/changed. If you can think of other reasons or counter arguments, I would love to hear them. Also please no "BuT 096 Is ToO OvErPoWeReD!!1!111" Crap, as that's a whole other can of worms.
Last edited by Jayfeather; Jun 11, 2021 @ 6:42pm
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Showing 1-15 of 46 comments
The Ghost™ Jun 11, 2021 @ 5:55pm 
I love these idea changes and makes them more real and accurate. This would be perfect with the Gun Overhaul.
foxtrot Jun 11, 2021 @ 9:19pm 
I remember that one simarded video which was just him ranting about flashbangs
MeGoodEnglish Jun 11, 2021 @ 9:39pm 
Yeah, i dont get it for non human SCP such as 939, 096, and even 173, as well as 106 to be able get flash banged (in my opinion, it shouldnt. Because its ridicilous) . 049 and 049 - 2 should be able to get flash banged however, as they are pretty much human. Well, maybe only 049. Since 049 - 2 is closer to moving corpse anyway.
TerranHawk Jun 12, 2021 @ 12:23am 
939 should actually be more affected by flashbangs, not less effective. Similar to SCP-106, SCP-939 instances are known to be very sensitive to bright lights, as they are covered in eye-spots
Last edited by TerranHawk; Jun 12, 2021 @ 12:24am
HECU Soldier Jun 12, 2021 @ 10:22am 
I disagree with quite a few.

1. They last the perfect amount of time imo, enough for you to get away and short enough so where you aren't blinded for a long ass time.


2. No it really doesn't. Its a very good counter play against 096 that isn't closing the doors or going into a crowd/elevator (if you looked at his face). As 096, you can also easily dodge flash bangs (just jump and turn away, that works for me) so its not like it breaks him entirely. 096 counters are perfect as of now, and removing his ability to be flash banged would make him more OP leaning.

3. I agree, except the bang part should be the same.

- ok, sure.
- No SCP should have less of an effect from flash bangs, none.
Originally posted by MeGoodEnglish:
Yeah, i dont get it for non human SCP such as 939, 096, and even 173, as well as 106 to be able get flash banged (in my opinion, it shouldnt. Because its ridicilous) . 049 and 049 - 2 should be able to get flash banged however, as they are pretty much human. Well, maybe only 049. Since 049 - 2 is closer to moving corpse anyway.
Gameplay > lore
- I have no opinion on this rn
- So you want to nerf the flashbang, but want this in? Whats the point? -1
Flashbangs aren't op or undepowered, but buggy. Sometimes it works properly, other times it can't blind anyone.
MeGoodEnglish Jun 12, 2021 @ 9:58pm 
Originally posted by HECU Soldier:
I disagree with quite a few.

1. They last the perfect amount of time imo, enough for you to get away and short enough so where you aren't blinded for a long ass time.


2. No it really doesn't. Its a very good counter play against 096 that isn't closing the doors or going into a crowd/elevator (if you looked at his face). As 096, you can also easily dodge flash bangs (just jump and turn away, that works for me) so its not like it breaks him entirely. 096 counters are perfect as of now, and removing his ability to be flash banged would make him more OP leaning.

3. I agree, except the bang part should be the same.

- ok, sure.
- No SCP should have less of an effect from flash bangs, none.
Originally posted by MeGoodEnglish:
Yeah, i dont get it for non human SCP such as 939, 096, and even 173, as well as 106 to be able get flash banged (in my opinion, it shouldnt. Because its ridicilous) . 049 and 049 - 2 should be able to get flash banged however, as they are pretty much human. Well, maybe only 049. Since 049 - 2 is closer to moving corpse anyway.
Gameplay > lore
- I have no opinion on this rn
- So you want to nerf the flashbang, but want this in? Whats the point? -1
Even for gameplay it doesnt make sense, at all. The purpose of SCP is to chase down someone. So many times flashbang just pretty much neutralized SCP by making them blind and cant do anything. Even for gameplay flashbang is just OP. It should only be used for humans, not SCP.

Doesnt make sense for both case, doesnt even need lore to say its stupid.
76561198834439489 (Banned) Jun 12, 2021 @ 10:27pm 
Flashbangs are fine as they are
HECU Soldier Jun 12, 2021 @ 10:30pm 
Originally posted by MeGoodEnglish:
Originally posted by HECU Soldier:
I disagree with quite a few.

1. They last the perfect amount of time imo, enough for you to get away and short enough so where you aren't blinded for a long ass time.


2. No it really doesn't. Its a very good counter play against 096 that isn't closing the doors or going into a crowd/elevator (if you looked at his face). As 096, you can also easily dodge flash bangs (just jump and turn away, that works for me) so its not like it breaks him entirely. 096 counters are perfect as of now, and removing his ability to be flash banged would make him more OP leaning.

3. I agree, except the bang part should be the same.

- ok, sure.
- No SCP should have less of an effect from flash bangs, none.

Gameplay > lore
- I have no opinion on this rn
- So you want to nerf the flashbang, but want this in? Whats the point? -1
Even for gameplay it doesnt make sense, at all. The purpose of SCP is to chase down someone. So many times flashbang just pretty much neutralized SCP by making them blind and cant do anything. Even for gameplay flashbang is just OP. It should only be used for humans, not SCP.

Doesnt make sense for both case, doesnt even need lore to say its stupid.
If you are an SCP and get flashbanged you can still catch up, at most all it does is let the human get a little bit of distance; If you use your brain you can easily catch up to them. You are acting like SCP teamwork does not exist and hiding or looking away (bc that works, y'know.) do not exist. It isn't stupid at all, you just need to get good at playing SCP
MeGoodEnglish Jun 13, 2021 @ 2:55am 
Originally posted by HECU Soldier:
Originally posted by MeGoodEnglish:
Even for gameplay it doesnt make sense, at all. The purpose of SCP is to chase down someone. So many times flashbang just pretty much neutralized SCP by making them blind and cant do anything. Even for gameplay flashbang is just OP. It should only be used for humans, not SCP.

Doesnt make sense for both case, doesnt even need lore to say its stupid.
If you are an SCP and get flashbanged you can still catch up, at most all it does is let the human get a little bit of distance; If you use your brain you can easily catch up to them. You are acting like SCP teamwork does not exist and hiding or looking away (bc that works, y'know.) do not exist. It isn't stupid at all, you just need to get good at playing SCP
5 solid seconds is a lot, and you're talking as if there is no technique of avoiding the SCP already even without flashbang. 939? Close doors. 106? Just pay attention to your stamina and you can lost him out. 096? Dont look at his face, lol. 049? Just run, and you're good. 173? Unless he is low health, just keep looking at it and you will be far enough to make 173 unable to catch up. You can even try to walk around it whilst still looking.

The only thing that is immediate danger is if there is 079, even then unless you're an MTF group its less likely to be targeted by it. Assuming 079 is decent player.

Flashbang is just unneeded. Especially as it can stun an entire group of SCP. Solid 5 - 6 seconds if it was a good hit.
MeGoodEnglish Jun 13, 2021 @ 2:57am 
Originally posted by HECU Soldier:
Originally posted by MeGoodEnglish:
Even for gameplay it doesnt make sense, at all. The purpose of SCP is to chase down someone. So many times flashbang just pretty much neutralized SCP by making them blind and cant do anything. Even for gameplay flashbang is just OP. It should only be used for humans, not SCP.

Doesnt make sense for both case, doesnt even need lore to say its stupid.
If you are an SCP and get flashbanged you can still catch up, at most all it does is let the human get a little bit of distance; If you use your brain you can easily catch up to them. You are acting like SCP teamwork does not exist and hiding or looking away (bc that works, y'know.) do not exist. It isn't stupid at all, you just need to get good at playing SCP
Anyway, imo if someone is already targeted by the entire SCP because of the SCP team good teamwork at cornering someone. It only make sense for the person to die. Not stunning entire group of SCP with flashbang, doesnt make sense at all, both gameplay and lore
Narrowgauge07 Jun 13, 2021 @ 8:03am 
the only flashbang changes that should be done is model and sounds, i hate the idea of making them less effective with scps, at that point you might aswell drop it cause it serves no purpose. i dont care about lore with the flashbang, as with this game, grenades and flashbangs are completely different than other games and serve different purposes. this would completely ruins its purpose, last ditch attempt of escape from an scp, while it has others this is the main one i think.
Narrowgauge07 Jun 13, 2021 @ 8:05am 
Originally posted by MeGoodEnglish:
Yeah, i dont get it for non human SCP such as 939, 096, and even 173, as well as 106 to be able get flash banged (in my opinion, it shouldnt. Because its ridicilous) . 049 and 049 - 2 should be able to get flash banged however, as they are pretty much human. Well, maybe only 049. Since 049 - 2 is closer to moving corpse anyway.


idk why you think you should make flashbangs really bad agaisnt scps, thats like the whole concept is to blind scps to make a clean escape, its like the hat but a grenade.
Narrowgauge07 Jun 13, 2021 @ 8:06am 
oh yeah, while i know he said no 096 stuff, this atleast gives a counter to him other than an elevator, and gives a counterplay that requires timing and skill to pull off and not "look down lol" wich is not enjoyable.
MeGoodEnglish Jun 13, 2021 @ 8:29am 
Originally posted by Narrowgauge07:
Originally posted by MeGoodEnglish:
Yeah, i dont get it for non human SCP such as 939, 096, and even 173, as well as 106 to be able get flash banged (in my opinion, it shouldnt. Because its ridicilous) . 049 and 049 - 2 should be able to get flash banged however, as they are pretty much human. Well, maybe only 049. Since 049 - 2 is closer to moving corpse anyway.


idk why you think you should make flashbangs really bad agaisnt scps, thats like the whole concept is to blind scps to make a clean escape, its like the hat but a grenade.
No its not, how the hell flashbang concept is to stun SCP. Its not even mentioned on anywhere nor in the lore.

At least micro HID have its own story, but flashbang use against SCP? Lmao.

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Date Posted: Jun 11, 2021 @ 5:47pm
Posts: 46