SCP: Secret Laboratory

SCP: Secret Laboratory

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Spongebob Feb 15, 2021 @ 2:46pm
096 overpowered or bad? Discussion
title
edit: ive started a war
Last edited by Spongebob; Feb 17, 2021 @ 11:17pm
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Showing 1-15 of 30 comments
foxtrot Feb 15, 2021 @ 2:47pm 
hes not overpowered, hes not underpowered, hes perfect as it is
Nangi Feb 15, 2021 @ 2:50pm 
Definitely underpowered in a server where there's like 5 people left, otherwise he's balanced
Blue Foot Feb 15, 2021 @ 3:11pm 
Originally posted by --FOXTROT--:
hes not overpowered, hes not underpowered, hes perfect as it is


Originally posted by Nangi:
Definitely underpowered in a server where there's like 5 people left, otherwise he's balanced
Don't know what you're all smoking, he's most definitely overpowered. Even if you somehow think he's underpowered(being virtually indestructible, incredibly fast, can open any door, and only being vulnerable for 5 seconds is somehow balanced to people)you have to agree the counter of staring at the ground and waiting for him to get bored is boring and moot when he's with another SCP.
Nangi Feb 15, 2021 @ 3:14pm 
Originally posted by Blue Foot:
Originally posted by --FOXTROT--:
hes not overpowered, hes not underpowered, hes perfect as it is


Originally posted by Nangi:
Definitely underpowered in a server where there's like 5 people left, otherwise he's balanced
Don't know what you're all smoking, he's most definitely overpowered. Even if you somehow think he's underpowered(being virtually indestructible, incredibly fast, can open any door, and only being vulnerable for 5 seconds is somehow balanced to people)you have to agree the counter of staring at the ground and waiting for him to get bored is boring and moot when he's with another SCP.
You're still here? thought you stopped coming to the forums once the 096 rebalance dropped. Anyways, 096 is underpowered in small servers because he will only be able to move around the facility waiting for someone to see him, and in small servers where people are somewhat coordinated, 096 doesn't stand a chance
MattWard Feb 15, 2021 @ 4:04pm 
He never needed a rebalance, just QoL changes for both him and other classes.
HECU Soldier Feb 15, 2021 @ 4:25pm 
096 is OP only when in the right hands, when someone who is Joyal level (I assume you know who that is bc we both play on PWN) plays 096, no matter how much you look down, they'll get to you one way (assuming there is another SCP cooperating). Most of the time however, the 096 is laughably easy to kill.

Despite that, he isn't fun to play as or against. Waiting to attack isn't fun. "lol death" isn't fun. He just isn't fun. Playing as him is worse tbh, just, wait until someone looks at your face then run at them. Atleast the other SCPs are fun to play as, like 049.
Zero One Feb 15, 2021 @ 4:46pm 
096 is boring and easy. If 096 is with one other competent SCP player, good luck killing them. If 096 is alone, you have to coordinate with other MTF to hide and shoot him when in cooldown. It also comes down to MTF not running away when they already looked at him and not shooting their damn guns.
Joikax Feb 15, 2021 @ 9:21pm 
I remember his old version being really strong in the right hands and extremelly weak in the wrong ones; he played almost the same as dog until his rage came up which was using corners and line of sight blocks to his advantage until ready but if he did a very bad rage or overextended even once he'd be stuck on low hp and easily killable afterwards, as it should be if you mess up that bad.

Now he is so braindead easy it's not even fun to play as or against. You so much as take a glimpse of his arm for less than half a second and he's immediatelly entering rage mode; The additional HP ♥♥♥♥♥♥♥♥ only helps him tank shots further both while prepping his rage or coming out of it, not to mention it's extra "meat" you have to go through before tickling his actual hitpoints during a rage, making him nigh unkillable before he's back in rage again and absolutelly pointless to even try to shoot him while in it.

As it stands it takes an absolute potato of a player to die as him though that does not directly mean you'll get tons of kills either unless we are talking about a dragged out match with multiple MTF/Chaos spawns.

Playing as him you are still bound to the need to be looked at which depending on the enemy players you can go whole rounds with barelly any rages triggered but at least when you do enter rage you don't have to worry about anything except grenades (this will eventually lead to boredom though since, again, he's so braindead easy to play and nigh unkillable)

It's just bad design as it is right now, plain unfun in both ways.
MeGoodEnglish Feb 15, 2021 @ 11:08pm 
Its perfect as it is, though a bit more buff would be nice. But i hope it wont be nerfed. That SCP is a glass cannon. 2 people, provided they are fully armed and dare to approach 096. Can just keep shooting while it is still enraged. Would chipped out half of its health. Though of course both of them will die
Life synopsis Feb 15, 2021 @ 11:40pm 
Too weak? Learn to play. Too hard? Learn to play.
RocketPillow Feb 16, 2021 @ 12:45am 
I don't know how many times I've brought this up and it's gone over everyone's heads, but I've got to throw this out there:

096 will never be perfectly balanced as a player-controlled character. He must always be slow and boring. He must always only be able to kill people if they look at him. He must always get killed via an elevator grenade.

If he were an NPC, then his slow and boring movement, coupled with his inability to do any damage should he not be looked at, wouldn't matter as much since he's not a player, he's just some AI. Not to mention that players will be chased forever by 096, and when he's done he'll slowly walk back to Heavy.

You can even have players do the classic bagging to contain him, and SCPs could remove it if they still want their NPC friend active. 096 as an NPC doesn't even have to die. Make it so server owners can toggle him to be contained at the end of a game or active throughout, prolonging the round.
HECU Soldier Feb 16, 2021 @ 12:51am 
Originally posted by Rocket:
I don't know how many times I've brought this up and it's gone over everyone's heads, but I've got to throw this out there:

096 will never be perfectly balanced as a player-controlled character. He must always be slow and boring. He must always only be able to kill people if they look at him. He must always get killed via an elevator grenade.

If he were an NPC, then his slow and boring movement, coupled with his inability to do any damage should he not be looked at, wouldn't matter as much since he's not a player, he's just some AI. Not to mention that players will be chased forever by 096, and when he's done he'll slowly walk back to Heavy.

You can even have players do the classic bagging to contain him, and SCPs could remove it if they still want their NPC friend active. 096 as an NPC doesn't even have to die. Make it so server owners can toggle him to be contained at the end of a game or active throughout, prolonging the round.
If he were an NPC, the game would be x100 worse. Devs would have to do extra work for AI nodes, people would complain about 096 not being playable and he still would not be fun to fight at all. What is the point in containing him if SCPs can just take the bag off? Its like if SCPs had a big red button that magically heals the mans femur and 106 escapes again
Evono Feb 16, 2021 @ 12:55am 
Pretty underpowered / good possibly. as soon as theres 1-3 people knowing that shooting him kills him.

Or simply send 1 bait in let him cool off and kill him? hes ultra easy to kill specially if you consider unlimited respawns.
Last edited by Evono; Feb 16, 2021 @ 12:55am
RocketPillow Feb 16, 2021 @ 1:13am 
Originally posted by HECU Soldier:
Originally posted by Rocket:
I don't know how many times I've brought this up and it's gone over everyone's heads, but I've got to throw this out there:

096 will never be perfectly balanced as a player-controlled character. He must always be slow and boring. He must always only be able to kill people if they look at him. He must always get killed via an elevator grenade.

If he were an NPC, then his slow and boring movement, coupled with his inability to do any damage should he not be looked at, wouldn't matter as much since he's not a player, he's just some AI. Not to mention that players will be chased forever by 096, and when he's done he'll slowly walk back to Heavy.

You can even have players do the classic bagging to contain him, and SCPs could remove it if they still want their NPC friend active. 096 as an NPC doesn't even have to die. Make it so server owners can toggle him to be contained at the end of a game or active throughout, prolonging the round.
If he were an NPC, the game would be x100 worse. Devs would have to do extra work for AI nodes, people would complain about 096 not being playable and he still would not be fun to fight at all. What is the point in containing him if SCPs can just take the bag off? Its like if SCPs had a big red button that magically heals the mans femur and 106 escapes again

096 as an NPC doesn't listen to the SCP players, so taking the bag off is just letting loose an environmental hazard. And if the devs can't code a simple AI that makes him wander around the halls of HCZ aimlessly, then I have no faith in the devs making any future updates that don't take years to release. I suppose you're assuming that the SCPs can control NPC 096? No, far from it. I'm thinking of an NPC that's strays off from the pack. You'd be incredibly unlucky to come across him while another SCP is after you. Besides, if people REALLY want to play as 096 the devs can just keep the original player-controlled 096 code and let server owners decide if that want to let players be him.
SCP 096 is op
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Date Posted: Feb 15, 2021 @ 2:46pm
Posts: 30