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Don't know what you're all smoking, he's most definitely overpowered. Even if you somehow think he's underpowered(being virtually indestructible, incredibly fast, can open any door, and only being vulnerable for 5 seconds is somehow balanced to people)you have to agree the counter of staring at the ground and waiting for him to get bored is boring and moot when he's with another SCP.
Despite that, he isn't fun to play as or against. Waiting to attack isn't fun. "lol death" isn't fun. He just isn't fun. Playing as him is worse tbh, just, wait until someone looks at your face then run at them. Atleast the other SCPs are fun to play as, like 049.
Now he is so braindead easy it's not even fun to play as or against. You so much as take a glimpse of his arm for less than half a second and he's immediatelly entering rage mode; The additional HP ♥♥♥♥♥♥♥♥ only helps him tank shots further both while prepping his rage or coming out of it, not to mention it's extra "meat" you have to go through before tickling his actual hitpoints during a rage, making him nigh unkillable before he's back in rage again and absolutelly pointless to even try to shoot him while in it.
As it stands it takes an absolute potato of a player to die as him though that does not directly mean you'll get tons of kills either unless we are talking about a dragged out match with multiple MTF/Chaos spawns.
Playing as him you are still bound to the need to be looked at which depending on the enemy players you can go whole rounds with barelly any rages triggered but at least when you do enter rage you don't have to worry about anything except grenades (this will eventually lead to boredom though since, again, he's so braindead easy to play and nigh unkillable)
It's just bad design as it is right now, plain unfun in both ways.
096 will never be perfectly balanced as a player-controlled character. He must always be slow and boring. He must always only be able to kill people if they look at him. He must always get killed via an elevator grenade.
If he were an NPC, then his slow and boring movement, coupled with his inability to do any damage should he not be looked at, wouldn't matter as much since he's not a player, he's just some AI. Not to mention that players will be chased forever by 096, and when he's done he'll slowly walk back to Heavy.
You can even have players do the classic bagging to contain him, and SCPs could remove it if they still want their NPC friend active. 096 as an NPC doesn't even have to die. Make it so server owners can toggle him to be contained at the end of a game or active throughout, prolonging the round.
Or simply send 1 bait in let him cool off and kill him? hes ultra easy to kill specially if you consider unlimited respawns.
096 as an NPC doesn't listen to the SCP players, so taking the bag off is just letting loose an environmental hazard. And if the devs can't code a simple AI that makes him wander around the halls of HCZ aimlessly, then I have no faith in the devs making any future updates that don't take years to release. I suppose you're assuming that the SCPs can control NPC 096? No, far from it. I'm thinking of an NPC that's strays off from the pack. You'd be incredibly unlucky to come across him while another SCP is after you. Besides, if people REALLY want to play as 096 the devs can just keep the original player-controlled 096 code and let server owners decide if that want to let players be him.