SCP: Secret Laboratory

SCP: Secret Laboratory

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Hubert Interview
IceyGuy (one of SL’s partners) has released a video that interviews Hubert:

https://youtu.be/4_muNMHQ7QU?si=wGae6beKxaH8RwZQ

Some of the questions include:

- How goes development?
- How many things does NW scrap?
- Most OP and most underpowered thing?
- Thoughts on current state of SL?
- Experimental Weapons Rework for 14.0?
- Stages of SCP:SL Development?

And some other stuff. This interview was apparently made two months ago, but come on, you expcted me to watch SL partners regularly to know this ♥♥♥♥? Gimme a break. Also you can watch the full interview on this VOD.

https://www.twitch.tv/videos/1998697364?ab_channel=iceyguy

In the comments below (more specifically, from comment #15 to #17, you can read basically a transcript of every single question and answer from that stream, if for some reason you don't want to watch the video or don't want to sit through Hubert struggling with his words for 2 hours. Be warned, though, it's uh... very, very, VERY long.

I'll be sure to link the part 2 of the video if and when that comes out.
Last edited by Otávio,o avestruz radical; Feb 8, 2024 @ 10:56am
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Showing 1-15 of 28 comments
Sex destroyer Feb 7, 2024 @ 3:33am 
im going to ♥♥♥♥ myself if the three prototype scps are 4975, 2075 or 3473
Youkneed Swag Feb 7, 2024 @ 4:56am 
"yup you can use 297 as a melee weapon now." wow thanks hubert
HECU Soldier Feb 7, 2024 @ 10:35am 
In the vod Hubert confirms that his plan is to remove 096 in the future and either make him an NPC or completely axe him

we won
Last edited by HECU Soldier; Feb 7, 2024 @ 10:35am
Snivy Films Feb 7, 2024 @ 10:37am 
Originally posted by HECU Soldier:
In the vod Hubert confirms that his plan is to remove 096 in the future and either make him an NPC or completely axe him

we won
Wait really? I'm genuinely shocked
Sex destroyer Feb 7, 2024 @ 11:43am 
Originally posted by HECU Soldier:
In the vod Hubert confirms that his plan is to remove 096 in the future and either make him an NPC or completely axe him

we won
hecu, if you just lied i’ll give you a headstart to run, for you need to understand what you might’ve just done
Originally posted by HECU Soldier:
In the vod Hubert confirms that his plan is to remove 096 in the future and either make him an NPC or completely axe him

we won

Having no context, I'd say this would be in a far, far future and not after the next (supposedly) 3 SCPs that they have ready.
So the interview video is now live and you can watch it. However, as it was made clear in the end, the video does not have all the questions and answers, as those were community questions and will be in a separate video.

Speaking of compiling all the questions and answers, that's exactly what I'm doing. I'm gonna post them here in the comments, both the first few questions and the community questions. This is gonna take some time, though, like a day or two, so hang in there.
Last edited by Otávio,o avestruz radical; Feb 7, 2024 @ 1:22pm
HECU Soldier Feb 7, 2024 @ 2:33pm 
Originally posted by Otávio,o avestruz radical:
Originally posted by HECU Soldier:
In the vod Hubert confirms that his plan is to remove 096 in the future and either make him an NPC or completely axe him

we won

Having no context, I'd say this would be in a far, far future and not after the next (supposedly) 3 SCPs that they have ready.
Ye, he said that 096 can't be removed rn bc there's not enough SCPs. If I remember correctly, his words were: "The long term plan is to add so many SCPs in that people will forgive us if we remove him or turn him into some form of an NPC... .... Maybe we could make him an NPC that is louder and has more of a reaction time for human players, kinda like an environmental hazard.. ..We just can't remove him right now bc he has too many fans and there's too little SCPs to replace his role"

Again, could be misremembering. I listened to the vod late last night

Some other things I remember him saying during the interview:
-Hubert said that the map was a priority. He also listed off an EZ rework right next to the surface zone rework and human model rework.
-Hubert said that he thought the complaints about the FR-MG were "overblown"
-We are probably not getting another April Fools update until further down the line.
Sex destroyer Feb 7, 2024 @ 2:45pm 
Originally posted by HECU Soldier:
Originally posted by Otávio,o avestruz radical:

Having no context, I'd say this would be in a far, far future and not after the next (supposedly) 3 SCPs that they have ready.
Ye, he said that 096 can't be removed rn bc there's not enough SCPs. If I remember correctly, his words were: "The long term plan is to add so many SCPs in that people will forgive us if we remove him or turn him into some form of an NPC... .... Maybe we could make him an NPC that is louder and has more of a reaction time for human players, kinda like an environmental hazard.. ..We just can't remove him right now bc he has too many fans and there's too little SCPs to replace his role"

Again, could be misremembering. I listened to the vod late last night

Some other things I remember him saying during the interview:
-Hubert said that the map was a priority. He also listed off an EZ rework right next to the surface zone rework and human model rework.
-Hubert said that he thought the complaints about the FR-MG were "overblown"
-We are probably not getting another April Fools update until further down the line.
men, we have to make the best playable scp suggestions
Youkneed Swag Feb 7, 2024 @ 2:52pm 
I watched the video. The things I've heard have made me dislike Northwood more than I already did. Pleasant things said about the MG36 and dissing the laser. The laser is chosen the most because it's obviously the best, but also because people don't like their bullets making an outline around the person they're shooting. It's not "overpowered" everything else just sucks 99% of the time. There's no reason to use the foregrip if you can control recoil, nor is there a reason to use the flashlight outside of one very specific scenario.

Misfits is Hubert's alt.
HECU Soldier Feb 7, 2024 @ 3:02pm 
Originally posted by sex destroyer:
Originally posted by HECU Soldier:
Ye, he said that 096 can't be removed rn bc there's not enough SCPs. If I remember correctly, his words were: "The long term plan is to add so many SCPs in that people will forgive us if we remove him or turn him into some form of an NPC... .... Maybe we could make him an NPC that is louder and has more of a reaction time for human players, kinda like an environmental hazard.. ..We just can't remove him right now bc he has too many fans and there's too little SCPs to replace his role"

Again, could be misremembering. I listened to the vod late last night

Some other things I remember him saying during the interview:
-Hubert said that the map was a priority. He also listed off an EZ rework right next to the surface zone rework and human model rework.
-Hubert said that he thought the complaints about the FR-MG were "overblown"
-We are probably not getting another April Fools update until further down the line.
men, we have to make the best playable scp suggestions
♥♥♥♥ it, we need to make more playables. Feed Northwood more ideas and force them to add more SCPs. Here's a list of potential playables for people not wanting to look through the wiki:
SCP-2878 (Reverse cyborg that kills humans and uses their parts to add on to itself)
SCP-750-KO (Robotic German uniform that has an endo and exo skeleton that lets it cloak and use a finger gun)
SCP-2761 (A reptilian banana that mutates and adapts to the environment, essentially a banana 682)
SCP-025-FR (Giant centipede that uses sound to attack)
SCP-043-FR
Sex destroyer Feb 7, 2024 @ 3:12pm 
Originally posted by HECU Soldier:
Originally posted by sex destroyer:
men, we have to make the best playable scp suggestions
♥♥♥♥ it, we need to make more playables. Feed Northwood more ideas and force them to add more SCPs. Here's a list of potential playables for people not wanting to look through the wiki:
SCP-2878 (Reverse cyborg that kills humans and uses their parts to add on to itself)
SCP-750-KO (Robotic German uniform that has an endo and exo skeleton that lets it cloak and use a finger gun)
SCP-2761 (A reptilian banana that mutates and adapts to the environment, essentially a banana 682)
SCP-025-FR (Giant centipede that uses sound to attack)
SCP-043-FR
good start, but there’s a a lot more, i’ll count ones that weren’t named up until now:


-072-TH
-060-FR
-062-FR
-906
-3288
-001 (The Prototype)
-1120
-428
-352
-353
-4088
-606
-5007
-1984
-323
-017
-082
-058
-2079
-2301
-3812
-4031
-2776
H.Squidward (M.D) Feb 8, 2024 @ 12:38am 
Originally posted by Canis Lupus:
I watched the video. The things I've heard have made me dislike Northwood more than I already did. Pleasant things said about the MG36 and dissing the laser. The laser is chosen the most because it's obviously the best, but also because people don't like their bullets making an outline around the person they're shooting. It's not "overpowered" everything else just sucks 99% of the time. There's no reason to use the foregrip if you can control recoil, nor is there a reason to use the flashlight outside of one very specific scenario.

Misfits is Hubert's alt.

But it is op. High fire rate, high mag capacity, high damage, high accuracy and virtually no recoil. It is so easy to mow down half an MTF squad with it.
Youkneed Swag Feb 8, 2024 @ 3:36am 
Originally posted by Handsome Squidward:
Originally posted by Canis Lupus:
I watched the video. The things I've heard have made me dislike Northwood more than I already did. Pleasant things said about the MG36 and dissing the laser. The laser is chosen the most because it's obviously the best, but also because people don't like their bullets making an outline around the person they're shooting. It's not "overpowered" everything else just sucks 99% of the time. There's no reason to use the foregrip if you can control recoil, nor is there a reason to use the flashlight outside of one very specific scenario.

Misfits is Hubert's alt.

But it is op. High fire rate, high mag capacity, high damage, high accuracy and virtually no recoil. It is so easy to mow down half an MTF squad with it.
Yeah, it is OP. But Hubert was like "It's overpowered BUT,". I don't disagree with you at all. It just shows the rebalance probably won't be good.
So this is a compilation of every single question and answer from the interview. Starting with Icey's questions

Q1.What is your favorite food?

Italian food (proper italian food), particularly pizza. This is an obvious attempt to distract us from the fact that Hubert dines on lobster with the patreon money on a regular basis. Nice try.

Q2.Favorite update to SL?

"I don't know what's the best one in general. I can say that I enjoyed working on Parabellum the most. The most impactful one is probably Mimicry in my opinion, where we reworked some of the core mechanics and fixed some of the core game issues (not all of them, obviously. It's still an ongoing proccess)."

Q3.How's development going?

"With the recent major updates (Parabellum, Mimicry, Refracted Reality...), we have pretty much managed to fix some of the (technical) issues that we were struggling with. Right now, I don't really believe we have any specific challenges. At this point, we have so many features that we want to implement and not enough time to do that!"

Q4.What's your favorite aspect of the game/What do you have the most fun with in SL?

Hubert says that he can't really pick one thing, but states that he generally likes the gunplay and that his favorite class to play is NTF. He further explains that he likes the mid-to-late game, particularly fighting the SCPs. However, he thinks that the mid and specially the late game aren't very liked by the playerbase, which is something that they're working on.

Icey then says his point of view, stating that he also likes fighting the SCPs, more than PVP, to which Hubert responds "PVP has some essential issues that make it frustrating in many ways", clarifying later that he doesn't dislike the PVP and just prefers fighting SCPs.

Back to the original question, Hubert says that he used to enjoy playing Scientist the most, but that changed along the way.

Q5.How many things does NW scrap?

Hubert explains the general development of new features and how the proccess was made to avoid the issue of ideas and features being scrapped after a lot of time and resources are sunk into it. To summarize, one game designer comes up with an idea and proposes it and then the other game designers look into it, trying to see all the flaws and glaring issues with it, before any development resource is spent. If a feature is something complex (examples mentioned being a new SCP or some other feature they're uncertain about), they make a cheap proof of concept, basically a prototype, to make sure that they like the idea. At that point, most of the bad ideas are thrown out.

He states that this wasn't always the case and was learned from experience. Surprise surprise, one of the main points where they learned that they need this type of QA was in Scopophobia.

"Essentialy, the development with Scopophobia worked in that way: Game designers wrote a proposal and I approved it without any further consideration. We didn't think too much about it, we just wanted to make it happen. And we made marketing materials, trailers, public announcements and everything like that and all of that happened before we had any sort of prototype in the game. And then when the first quote on quote 'prototype' hit the market, which in that point I believe it was a patreon or public beta, that was the first time we actually tested the SCP concept (...) and that was when realized there was some very core issues that may not be resolveable and we still haven't fully resolved them until now."

He explains that if the 096 rework were to happen nowadays, it would've got to the prototype phase and they would see the flaws it has. But, because this isn't the refracted reality we live in, they're now in a difficult situation with 096, where they can't remove it because of backlash and keeping it has some core issues. They started working around it with things such as SCP preferences and, probably, the recent 096 rebalance, released after this interview

Q5.2.Favorite piece of cut content?

The ancient and fabled characther customization for Class-Ds from all the way back. He explained this was scrapped because it was a hassle to manage, balance and keep them all fun.

"This is an interesting concept that will likely never be implemented (...). It's this kind of thing that sounds like a great idea and that I kind of wish was in the game, but all the drawbacks with this feature make it unfeasible as of right now (and ever, I believe)."

Apparently, this was playtested (unclear if it was then or more recently) and one of the issues was everyone would switch to the "meta" characther.

Q6.Has the recent bigger popularity and influx of players put any pressure on you or anyone from NW?

"It has! We're trying to work on the game as normal while trying to react to that higher player count and everything. But at the end of the day, it all has its own 'inertia'. We had changes to our teams and stuff like that, but before we can complete all the proper transformations and move on with the new pipeline,(...) it takes months. At the end of the day, you may not always see the immediate response to new high scores in either our patreon or steam charts, but we're working on the background, it just has inertia. It does impact us, we do feel more 'responsible' for our players."

Q7.What is your favorite videogame right now and of all time?

He answered Space Engineers as his all time favorite and Cyberpunk as his new recent favorite.

Q8. Favorite SCP game outside of SL?

Hubert explained that he didn't know about any other SCP games until the GMOD Breach gamemode, and SL originated from it a couple of months later. He did play and finish CB a couple of times when he used to stream and he was keeping up with Unity, but beyond that he didn't have the time to play or look into other SCP games.

Q9.Most overpowered and most underpowered thing in the game?

"Are you trying to make me publicly admit that the Captain LMG is overpowered?"

He states his view on the gun's balance.

"LMG is a bit overpowered, we have some rebalances in the works. At that point, we can assume that it is fine to be overpowered because this is balanced by scarcity, so it doesn't matter that there's an overpowered weapon if it's only a single weapon and, if NTF spawns in groups of fifteen, then one weapon which is 50% more powerful than any other weapon isn't going to be a big problem because there's still two other weapons that combined can have higher firepower. But obviously, people work around this issue and complain that this weapon is too rare and want us to add more, but at the same time, there's many people who just get this weapon from 914 early game and completely butcher everyone. There's some issues that require our attention. As of right now, personally, I don't feel the urge to fix the captain LMG. I think most of the complaints are overblown. It is true that it's a bit overpowered, but is it really an 'every round' issue? I don't think so."

He then shifts to attatchments and other guns balance.

"If you're asking about attachments, it's probably the Laser sight, which is difficult to balance and pretty much everyone uses it. If you're asking about things that are too weak, it's probably the FSP-9 and its high recoil pattern. There are many things that are either too weak or too overpowered, but none of that, I think, requires immediate attention. It's something that will be in the backburner and we've been kind of randomly changing things here and there."

Q10.Current state of SL?

"The main issues we have is caused by the Level Design, that is the thing we're prioritizing. We have level design teams that are being set up and they're working on trying to fix that issue. I truly believe that most of the game's issues originate from Level Design, not exactly from fine tuning of small stats."

Q11.More merch of SL?

"Legally speaking, I can't really answer right now because there's some deals that are still ongoing, but we are indeed working with other companies to potentialy expand our merchandise. That's all I'm allowed to say."

Q12. In-game monetization?

"I'm not gonna go too much into specifics, but in our near future, we'll be focusing on trying to expand our patreon by offering some more specific patreon benefits. As of right now, we're also investigating the possibility of having in game skins, which requires building up significant infrastructure and it's probably not coming any time soon. Probably we don't want to have any pink, rainbow or other 'flashy' skins (...) but any non intrusive, small things are something we want to expand towards."

Q13.Experimental Weapons Rework for 14.0?

He answers that it depends. He explains the new naming conventions of patches, where milestone updates are the "major updates" (12.0, 13.0, 14.0, etc) and regular updates are the updates that follow a major update (13.1, .2, .3, etc). He says that experimental weapons on their own would not be enough to get the title of major update, but if, for example, it was combined with other combat related reworks, that sum of parts would be enough for it to be considered a milestone. He further states the new pipeline of updates, where instead of waiting until they have enough features to release one big update, they now release smaller, but more regular updates.

Q14.What got you into game development?

"I've always been into game development. Ever since I was 9 or 10? I remember I used to steal my older brother's notebooks where he had HTML cheat codes and stuff like that and I was quote on quote 'programming' HTML (...), so I've always been into programming. And when I was 13 and I went to a new school, I met a friend who was already interested into making games in Unity. He's the responsible party of me choosing and sticking to Unity (...)."

Q15.Stages of SCP:SL development?

This was already partialy answered before in Q5. To recap, game desiner writes proposal, other game designers try to find and fix any issues it may have and if needed, a "cheap" prototype is made. If it gets approved, it then goes to the "dev heads" (the managers of Art, Programming, Audio, etc) where they check for feasibility and direction. After that, it gets properly developed. Of course, for something small like a QoL feature, it just gets immediately developed without having to go through all this arduous proccess.

Q16.Any regrets about SCP:SL?

"I feel like Surface Zone shouldn't have been announced yet. Scopophobia and Surface Zone are the same mistake: it's about announcing our plans long before we have any prototypes and never following up with that (We will! Eventually...). Same thing with Human Rework. Human Rework is different because we already had a few of the models ready, we never ended up with the time to prioritize it properly and there was always bigger issues we wanted to resolve first. I suppose Scopophobia is the biggest regret at that point. By no means was it a failure, I feel like it still works pretty well. It just was the update that had the most things that could've been prevented.(...)"

Q17.Best suggestion and worst suggestion?

Hubert says that he can't recall any one suggestion that was like that.

Q18.3114's permanence?

He mentions the feedback forms and, how in there, 3114's feedback was overwhelmingly positive towards keeping it in the game. Since it was originally meant to be just for Halloween, corners were cut and it has issues that would be multiplied if they were to simply re enable. Thus some of the designers are working on 3114, with a few proposals already posted. He concludes by saying that 3114 was never meant to be the first new playable to be added, as a couple of other proposals are stuck in the prototype phase, but they were never able to go through due to unfeasibility.

Q19.Update schedules?

Again, this was answered a few questions ago, but Hubert expanded on this a bit.

"There are going to be updates that aren't separable. For example, Mimicry. Mimicry had us rework the old characther management system, which means we couldn't have just reworked one SCP and release the refactored version one at a time in each update, so we had to effectively 'pause' the release of any other updates, rework all the classes in the game and then release them all at once, that was the smallest possible 'unit' that we could've contained them in and it happened to be a major update because those features were big enough.(...) That's pretty much the way we release milestone updates. It may just allign that a lot of features we coincidentally finished at the same time and we decided to release it as 14.0 or there could be another feature that is big enough on its own to be a milestone update.(...) I know people don't see it this way, but I really wish people saw them at an equal level, because they are."

Q20. Job/income outside of SL?

Hubert is a full time SL developer. This isn't mentioned or answered in the interview, but afaik, he's the only full time SL developer, with all the other staff having other jobs and sources of income.

Q21.Previously mentioned updates still in the works?

"There's Surface Rework and we had the Entrance Zone rework planned as well. Experimental Weapons kind of went into the backburner because we have a little project that we want to push beforehand, but we're still working on them. We don't want the Experimental Weapons to end up as any other project, but realistically this kind of comes back to what I said at the very beggining: We have too many things that we want to implement and too little development time. We need to properly expand and have more programmers and stuff like that. Which is one of the reasons why monetization is probably going to be the new feature expansion of our patreon roles. I believe it should give us sufficient resources to hire way more programmers (and developers in general) and have them implement these features more effectively(...)."
Last edited by Otávio,o avestruz radical; Feb 8, 2024 @ 11:06am
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Date Posted: Feb 7, 2024 @ 2:47am
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