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096 does not get HP back for every kill (likely a server plugin)
Best strategy is for his cooldown to start, micros, and grenades (minimum of 2 being needed, 1 grenade deletes his AHP and does 100 something dmg to his HP)
If 096 is alone get someone to make a sacrifice and when rage ends gang up on him. If anyone looks at his face or shoots 096 while in rage mode he gets an extra 3 seconds and more AHP per person.
Most of the time his rage ends and my team puts bullets into him and 096 dies.
just kill the others scps first and then take care of 096. its easier if you can use elevators and grenades or if you can take care of 096 with the micro H.I.D or 049 or 106 the best SCPs to use the micro H.I.D with
If 096 is in the battlefield and rage ends focus on 096 since it has the lowest HP of the SCP team
It was never balanced for teamwork, in fact, it's more benefitial for you to work alone.
It's why a D-Boy always closes the door at the beginning of the game: so they can get to the keycard faster. You can not trust strangers, not even people from your own team, they can close the door on you while you're being chased by a SCP. They can trap you in a room locked with a keycard.
The less people to worry for, the easier it is to survive. It's easier to trust that yourself will be stealth enough and do the right decisions than to rely on what strangers will do.
2 - 096 loves teamwork. If you group together in a single target, it makes it all the easier to kill everyone in the squad, if a single person ♥♥♥♥♥ up.
3 - https://youtu.be/ffQBPXOWLdM His crying is completely borked as it is. He was meters away from the team, yet no one could hear him.
4 - Comparatively, he requires too little effort to win, compared to how much unrealistic effort would be needed to win kill him.
5 - I'm divisive about having to rely on hearing to win... this game has a really loud announcer who is easily louder than anything and anyone, and he pops up often. This game also has an intercom, which, again, easily makes players louder than anything else in the level. This game is also centered around the interactions you have with people through voice-chat, there will ALWAYS be people talking, because that's the fun of the game.
6 - Northwood claims this is supposed to be a fast-paced game, so why does 096 force people to play so cautiously slow?
7 - 096 can just hide behind a door and wait for someone to open it. That's the meta strategy for him right now, yet 049 is supposed to be the ambush SCP.
One, 049 is the ambush killer, not 096. Two, he's literally Medusa; you should be able to know where he is at all times to compensate for the fact that if you look at him once, you will definitely die. This ability of his just encourages one of the worst cancers in the game, which is camping.
Catbert, that's definitely cool in theory, but realistically speaking, it's unrealistic to ask of players to do every single round.
Most of the time, when 096 is seen by a large group of people, most of them are going to panic and run away. That's the reality. It was like this back with old 096, and it is like this nowadays. It is nowhere near your Rainbow Six Siege-like ambush theory to defeat the enemy team.
I've played this game for 300 hours, mostly in the 2nd official US-West server that allows for 40 people, and I've seen 096 get grenaded no more than 2 or 3 times. That's OLD 096, by the way; not the new one, who's even harder to kill with a frag.
Most people are just going to panic and run, even if they're capable of biting out a large piece of his HP. This is a casual game, not a tryhard competition simulator.
He's just a grinding machine against D-Boys, too. D-Boy survival rate must've dropped hundreds of times since this update. It's no fun to play d-class anymore.