SCP: Secret Laboratory

SCP: Secret Laboratory

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Peanut Jul 25, 2020 @ 7:59pm
People are going to be complaining a lot about SCP-096 now, but he's probably not OP.
So far, I've had no problems taking care of SCP-096. I've killed him about two times now, once with micro and once with a crowd of MTF backing me up.

Pre-Scopophobia Shy Guy felt wimpy and slow. You could barely jump, meaning that people could hide on bookcases and edges and simply camp you out, with you having to do precise jumping to reach them. Even when enraged, you barely jumped 3 centimeters off the ground. He was so slow that you couldn't escape from anyone, and if anyone had a micro, you were screwed, and essetially locked in placed.

The new Shy Guy is what he should have been. For the first time since I started playing, I felt genuinely tense and frightened when I saw, or even heard him walking through the halls. It invokes the same fear that the original article did. You look at him, you messed up, and now you are dead. Looking at him is a death sentence in the lore, but in Secret Laboratory, looking at him meant you could hide somewhere strange and listen to the Shy Guy scramble around trying to find the person who had just filled his back with bullets.

The only thing I can really say is a problem is how sensitive the detection is. I've been playing SCP-096 several times where, without any idea why, I started putting my claws up to my face in preparation for the ungodly amount of rage I was about to experience. Only for a red dot to appear on the other side of the map, because the guy who had "seen" me most likely didn't even know he had, or accidentally gained line of sight from 8 corridors away.

The solution to him is teamwork, and not just of the standard variety. You have to work as a unit, and have large groups attack him at the same time. This can be a problem, as people don't always work with each other, but that was just as bad of a problem with the old Shy Guy. Some kid would shoot Shy Guy 3 times, and run away, unknowingly causing him and his entire squad to be butchered. At least now, only the ones who messed up and looked at him will pay the consequences.

Besides, you can already often hear his approach. His crying and sniffling is the que for everyone to get the hell out of there, and look away from lanky murder monkey walking the halls. Sure, he seems extremely powerful right now, but that's because the old Shy Guy could be beaten by one guy and a bunch of grenades. SCPs should never be easy to kill.
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Showing 1-15 of 32 comments
76561198873038299 Jul 25, 2020 @ 8:42pm 
If SCPs stick together then they can easily kill large groups.Spawn tickets make it even more worse.The new 096 can take care of himself alone but when he is not leaving his team behind,this is where I think he is OP. I may look at the ground to avoid 096 but some other SCP is there to finish what 096 couldn't.
Last edited by [deleted]; Jul 25, 2020 @ 8:43pm
WeepingDiscord Jul 25, 2020 @ 9:46pm 
Originally posted by Clifford The Big Red Meaty Dog:
If SCPs stick together then they can easily kill large groups.Spawn tickets make it even more worse.The new 096 can take care of himself alone but when he is not leaving his team behind,this is where I think he is OP. I may look at the ground to avoid 096 but some other SCP is there to finish what 096 couldn't.
Before scoop hes was wimpy yes but atleast he couldnt ruin 90% of all games by killing everything in light or surface
King Jul 25, 2020 @ 10:05pm 
The issue with 096 is how much HP he gets. He regenerates up to 500 of his AHP at all times, and gains like 300 HP for every person he kills. He essentially is always at a minimum of 1000 HP. Its pointless to shoot him because he will just gain back all the hp he lost from you shooting him by killing you. His cooldown time needs to be doubled at least to counter the fact he can just continually tank and self heal to give people time to actually put rounds in him and put a dent in his regenerating hp
The Ghost™ Jul 26, 2020 @ 1:01am 
Originally posted by KingGladiator:
The issue with 096 is how much HP he gets. He regenerates up to 500 of his AHP at all times, and gains like 300 HP for every person he kills. He essentially is always at a minimum of 1000 HP. Its pointless to shoot him because he will just gain back all the hp he lost from you shooting him by killing you. His cooldown time needs to be doubled at least to counter the fact he can just continually tank and self heal to give people time to actually put rounds in him and put a dent in his regenerating hp
096 gets AHP back not HP very important detail.
096 does not get HP back for every kill (likely a server plugin)

Best strategy is for his cooldown to start, micros, and grenades (minimum of 2 being needed, 1 grenade deletes his AHP and does 100 something dmg to his HP)

If 096 is alone get someone to make a sacrifice and when rage ends gang up on him. If anyone looks at his face or shoots 096 while in rage mode he gets an extra 3 seconds and more AHP per person.

Most of the time his rage ends and my team puts bullets into him and 096 dies.
Mighty Jul 26, 2020 @ 6:31pm 

Originally posted by Clifford The Big Red Meaty Dog:
Originally posted by The Ghost™:
096 gets AHP back not HP very important detail.
096 does not get HP back for every kill (likely a server plugin)

Best strategy is for his cooldown to start, micros, and grenades (minimum of 2 being needed, 1 grenade deletes his AHP and does 100 something dmg to his HP)

If 096 is alone get someone to make a sacrifice and when rage ends gang up on him. If anyone looks at his face or shoots 096 while in rage mode he gets an extra 3 seconds and more AHP per person.

Most of the time his rage ends and my team puts bullets into him and 096 dies.

That's the problem.Other SCPs stick with 096.Those who look at the ground will get killed by other SCP.When his rage is over,this is where other SCPs are the biggest trouble.I get confused that who do I shoot.When he has low AHP he will hide and regain his AHP.Now the only thing SCPs have to do is stick with 096.

just kill the others scps first and then take care of 096. its easier if you can use elevators and grenades or if you can take care of 096 with the micro H.I.D or 049 or 106 the best SCPs to use the micro H.I.D with
The Ghost™ Jul 26, 2020 @ 8:56pm 
Originally posted by Clifford The Big Red Meaty Dog:
Originally posted by The Ghost™:
096 gets AHP back not HP very important detail.
096 does not get HP back for every kill (likely a server plugin)

Best strategy is for his cooldown to start, micros, and grenades (minimum of 2 being needed, 1 grenade deletes his AHP and does 100 something dmg to his HP)

If 096 is alone get someone to make a sacrifice and when rage ends gang up on him. If anyone looks at his face or shoots 096 while in rage mode he gets an extra 3 seconds and more AHP per person.

Most of the time his rage ends and my team puts bullets into him and 096 dies.

That's the problem.Other SCPs stick with 096.Those who look at the ground will get killed by other SCP.When his rage is over,this is where other SCPs are the biggest trouble.I get confused that who do I shoot.When he has low AHP he will hide and regain his AHP.Now the only thing SCPs have to do is stick with 096.
That's called teamwork and should be rewarded instead of going off on their own.
If 096 is in the battlefield and rage ends focus on 096 since it has the lowest HP of the SCP team
Raiva Jul 26, 2020 @ 9:29pm 
1 - This game was never about teamwork. You're joining servers with dozens of strangers, in a game with no competition or reward for winning, nor any penalty for losing. People will find ways to ♥♥♥♥ with you, even your own team, because it's funny and they can get away with it most of the time, and they lose nothing if you die.
It was never balanced for teamwork, in fact, it's more benefitial for you to work alone.

It's why a D-Boy always closes the door at the beginning of the game: so they can get to the keycard faster. You can not trust strangers, not even people from your own team, they can close the door on you while you're being chased by a SCP. They can trap you in a room locked with a keycard.

The less people to worry for, the easier it is to survive. It's easier to trust that yourself will be stealth enough and do the right decisions than to rely on what strangers will do.

2 - 096 loves teamwork. If you group together in a single target, it makes it all the easier to kill everyone in the squad, if a single person ♥♥♥♥♥ up.

3 - https://youtu.be/ffQBPXOWLdM His crying is completely borked as it is. He was meters away from the team, yet no one could hear him.

4 - Comparatively, he requires too little effort to win, compared to how much unrealistic effort would be needed to win kill him.

5 - I'm divisive about having to rely on hearing to win... this game has a really loud announcer who is easily louder than anything and anyone, and he pops up often. This game also has an intercom, which, again, easily makes players louder than anything else in the level. This game is also centered around the interactions you have with people through voice-chat, there will ALWAYS be people talking, because that's the fun of the game.

6 - Northwood claims this is supposed to be a fast-paced game, so why does 096 force people to play so cautiously slow?

7 - 096 can just hide behind a door and wait for someone to open it. That's the meta strategy for him right now, yet 049 is supposed to be the ambush SCP.

Last edited by Raiva; Jul 26, 2020 @ 9:30pm
Raiva Jul 26, 2020 @ 9:32pm 
The main issue is how easily he can hide and how easily you can trigger him. They should add a delay for activation, like with the old 096.
Shark-Kaboom Jul 26, 2020 @ 9:36pm 
Originally posted by God:
1 - This game was never about teamwork. You're joining servers with dozens of strangers, in a game with no competition or reward for winning, nor any penalty for losing. People will find ways to ♥♥♥♥ with you, even your own team, because it's funny and they can get away with it most of the time, and they lose nothing if you die.
It was never balanced for teamwork, in fact, it's more benefitial for you to work alone.

It's why a D-Boy always closes the door at the beginning of the game: so they can get to the keycard faster. You can not trust strangers, not even people from your own team, they can close the door on you while you're being chased by a SCP. They can trap you in a room locked with a keycard.

The less people to worry for, the easier it is to survive. It's easier to trust that yourself will be stealth enough and do the right decisions than to rely on what strangers will do.

2 - 096 loves teamwork. If you group together in a single target, it makes it all the easier to kill everyone in the squad, if a single person ♥♥♥♥♥ up.

3 - https://youtu.be/ffQBPXOWLdM His crying is completely borked as it is. He was meters away from the team, yet no one could hear him.

4 - Comparatively, he requires too little effort to win, compared to how much unrealistic effort would be needed to win kill him.

5 - I'm divisive about having to rely on hearing to win... this game has a really loud announcer who is easily louder than anything and anyone, and he pops up often. This game also has an intercom, which, again, easily makes players louder than anything else in the level. This game is also centered around the interactions you have with people through voice-chat, there will ALWAYS be people talking, because that's the fun of the game.

6 - Northwood claims this is supposed to be a fast-paced game, so why does 096 force people to play so cautiously slow?

7 - 096 can just hide behind a door and wait for someone to open it. That's the meta strategy for him right now, yet 049 is supposed to be the ambush SCP.
It's called "Try not to cry"
CyanDoomdragon Jul 26, 2020 @ 11:33pm 
Originally posted by God:
3 - https://youtu.be/ffQBPXOWLdM His crying is completely borked as it is. He was meters away from the team, yet no one could hear him.
That's one of his new abilities, he can go completely silent to set a trap and ambush others.
Raiva Jul 26, 2020 @ 11:46pm 
The try not to cry ability shouldn't be possible in the first place, and afaik it should do at least SOME sound as it is.
One, 049 is the ambush killer, not 096. Two, he's literally Medusa; you should be able to know where he is at all times to compensate for the fact that if you look at him once, you will definitely die. This ability of his just encourages one of the worst cancers in the game, which is camping.

Catbert, that's definitely cool in theory, but realistically speaking, it's unrealistic to ask of players to do every single round.
Most of the time, when 096 is seen by a large group of people, most of them are going to panic and run away. That's the reality. It was like this back with old 096, and it is like this nowadays. It is nowhere near your Rainbow Six Siege-like ambush theory to defeat the enemy team.
I've played this game for 300 hours, mostly in the 2nd official US-West server that allows for 40 people, and I've seen 096 get grenaded no more than 2 or 3 times. That's OLD 096, by the way; not the new one, who's even harder to kill with a frag.
Most people are just going to panic and run, even if they're capable of biting out a large piece of his HP. This is a casual game, not a tryhard competition simulator.
He's just a grinding machine against D-Boys, too. D-Boy survival rate must've dropped hundreds of times since this update. It's no fun to play d-class anymore.
Raiva Jul 26, 2020 @ 11:48pm 
Not to mention how it's even worse when there's a 173 and 096 combination. It's a guaranteed SCP win at that point.
Mighty Jul 27, 2020 @ 2:33pm 
Originally posted by God:
Not to mention how it's even worse when there's a 173 and 096 combination. It's a guaranteed SCP win at that point.
i think thats called teamwork and you can not nerf teamwork if the scps decide to work together that does not make im OP, and the try not to cry ability is possible because 096 is a euclid class entity meaning that he is unpredictable so yes that is possible. and is fair because when he cries you can ear him from very far away, 096 is crowd controll he is meant to kill a large group of people fast and easy
Raiva Jul 27, 2020 @ 2:35pm 
I like how you ignored every other argument I made, and just said completely nonsensical stuff that I already proved wrong. You have zero idea of game balance.
Last edited by Raiva; Jul 27, 2020 @ 2:36pm
Mighty Jul 27, 2020 @ 2:45pm 
Originally posted by God:
I like how you ignored every other argument I made, and just said completely nonsensical stuff that I already proved wrong. You have zero idea of game balance.
because what you are saying is people look at 096. the try not to cry ability should not be possible, mine whole squad looked at it and died, d-boys lifes matter, this game is not made for compettion, im going to tell you what i smart guy once said: play smarter. not harder
Last edited by Mighty; Jul 27, 2020 @ 2:49pm
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Date Posted: Jul 25, 2020 @ 7:59pm
Posts: 32