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Meanwhile 096 is triggering despite not being directly looked at. Either he's bugged or they want to make 096 as miserable to play against as possible.
Actually they should delete scp 096 from this game because i dont like watching floors 24/7 ( it is only counterplay unless u have elevators nearby or u have mikrohid)
I'm sorry you don't.
How about come with a better come back than "get good lollll" legit child here
2. 079 is far stronger against bad players than good ones. The bad ones won't even realize an 079 just killed them, the good ones will get out of light containment ASAP to deny 079 from getting EXP, which will keep its Access Tier low and therefore make the MTF waves much harder for it to deal with.
3. PUT A FLASHLIGHT ON YOUR ♥♥♥♥♥♥♥ GUN.
4. Communicate with your MTF team and travel in groups of five or more. 079 excels at picking off individuals but their support skills are lacking when it comes to large groups. That's why 079 players will do their best to delay the MTF by shutting doors hoping their own impatience will cause them to split off into small groups.
5. Use the Ghostlights to stun it, and consider making more Ghostlights using 914. A lengthy stun, door unlocker, AND it essentially cuts 079 off from their team for several seconds is HUGE and can't be underestimated.
6. Turn on the nuke. 079 can't even close doors when the nuke is on, so if you can turn it on and defend it that's an easy recontainment.
7. In full lobbies there's a 60% chance for it to spawn instead of 096. Stop running around like a dickwad screaming for it to hear from 2 rooms away so it can pinpoint your location and expose you to the entire SCP team. The number of games I've won as 079 because people literally forget you exist is absolutely absurd.
At one point he looked at the image, saw that the snow looked a bit different in one place, and dies.
Help me.
Your complaint is that you can't win because your team is bad, that is LITERALLY a skill issue.
You can not and should no be able to solo competent SCP's, and competent SCP's backed by a competent 079 should be EXCEEDINGLY dangerous such that even with Micro or jailbird you have to be smart.
Your counter play is to either split groups between distracting the SCP's and activating the generators and/or nuke room. Engaging the SCP's aggressively before then will just get you picked off.