SCP: Secret Laboratory

SCP: Secret Laboratory

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Wavepoole Feb 15, 2018 @ 12:37am
SCP-457 (The Burning Man) Speculation
Not a suggestion, just speculation.



Health: 100 fuel (I'll get into that later)

Damage: 25 damage on hit, then 5 damage per second for 5 seconds (50 damage total)

Speed: Faster than human walking speed, but not sprinting speed.

Spawns: Light Containment (Bottom Floor)



Abilities:
Spawns with 75 fuel

Immunity to all basic weapons (Including Micro-HID)

Gains 20 fuel from corpses

Loses 1 fuel per 3 seconds.

When on 100 fuel, has the ability to split, spawning a spectator as a second version of itself, with identical stats and abilities. This uses 50 fuel and the second version spawns with 50 fuel.



Weaknesses:
Can only uses corpses for fuel once.

Has a fire hydrant weapon in it’s containment chamber, which can deal large damage to it, basically instantly destroying it. This can only be accessed with a Major Scientist, Containment Engineer or O5 Keycard. This weapon does not damage any other entity.

Can also take 25 damage from water cups ordered from SCP-294.



Upsides:
Immunity to basic weapons

Ability to continually spawn more versions of itself.

Able to heal itself off corpses



Downsides:
Getting trapped in a room is almost an instant death sentence.

Spawning more versions of itself creates a greater competition for fuel.

Burned corpses cannot be used by Plague Doctor.

No corpses means it will slowly die.

People running away from it counters it.
Last edited by Wavepoole; Feb 15, 2018 @ 12:38am
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Showing 1-15 of 17 comments
Eviction Notice Feb 15, 2018 @ 4:12am 
Re-opened due to the thread promoting speculation in the community.
Last edited by Eviction Notice; Feb 15, 2018 @ 4:14am
Apex Feb 15, 2018 @ 4:15am 
Sounds like you just described an ISIS terrorist tho.
Edga Feb 15, 2018 @ 5:14am 
Originally posted by SCP:SL The Lion:
Sounds like you just described an ISIS terrorist tho.
ROFL
Nep Nep Feb 15, 2018 @ 6:10am 
i actually like the idea of this, it's pretty darn neat though there are problems with it in that being, given how big the map is he would just end up dying off either very quickly or wiping out all the d-class and then it becomes a competition between 049 and 457. 049 pretty much needs to get as many d-class as he can to be super effective late game if they decide to go after d (which i've noticed most smart 049s do) but adding 457 into the mix then cuts away from his effectiveness.

i can see a fix to this however in that you increase how long it takes for him to lose his fuel, say 1 every 5 seconds instead of 3 so it makes it less of a major need to fight with 049 for bodies. another thing i see is that it's going to be unlikely for somebody to make a copy of themself if they can't keep the the bodies coming for the reason you said, it sounds like nothing more than a noob trap "why make more and lower my chance of surviving when i can keep all the bodies for myself."

but over all i do like the idea behind it :D
Robot Feb 15, 2018 @ 6:24am 
At first i was skeptical, but after reading i think this is a great concept! :2017meatball:
Mister Artificial Feb 15, 2018 @ 8:53pm 
This is really well thought out, I had an idea similar to this but put it aside instead. I really like the fire extingushier concept, but instead of having one in SCP-457's containment, have one put behind the glass room in Heavy Containment or atleast in SCP-012's containment room (Once added, of course...) to promote a player to enter the room and attempt to grab the extenguisher without dieing from SCP-012's effect...
Acai Feb 16, 2018 @ 1:29am 
sorry for locking the thread my dude ;-;
New Meta Knight Feb 16, 2018 @ 4:28am 
Originally posted by The One True Nep:
i can see a fix to this however in that you increase how long it takes for him to lose his fuel, say 1 every 5 seconds instead of 3 so it makes it less of a major need to fight with 049 for bodies. another thing i see is that it's going to be unlikely for somebody to make a copy of themself if they can't keep the the bodies coming for the reason you said, it sounds like nothing more than a noob trap "why make more and lower my chance of surviving when i can keep all the bodies for myself."

but over all i do like the idea behind it :D

First of all, agreed on the slower fuel decline and on the idea being nice :D

However, the entire point of this SCP is to just grow bigger and then split himself, which then causes the copies to fight each other, if I got that right from the wiki.
So if you wanted to transfer this SCP into a game, it's gameplay would have to be kind of contradicting and damaging to itself, which is exactly what giving up half your fuel to create a copy would be, since it means that you have to fight with "yourself" now, so to speak.
Now the question is if you want to be as accurate as possible to the original and make it's own playstyle harmful to itself, or if you take some creative freedom and make it work better at the cost of not being that close to what it is supposed to be like.

Also, I personally would change it so that when 457 reaches a certain low level of fuel, like let's say 20, it becomes vulnerable to regular weapons, which would be indicated by the modelor with a sound cue in some way, and it gains a healthbar of I-Have-No-Idea-How-Much-It-Should-Have, but its fuel stops decreasing. If it manages to reach a certain amount of fuel again, like 40 or 50, it would become invulnerable once more. Repeat, with the health it has in its vulnerable state not regenerating, so you'd have multiple encounters with it where you can drain the healthbar over time.
You know, to prevent the other teams from just running away or locking 457 in a room to just have it die slowly, or for those situations where there is one guy getting lost or hiding and the SCPs can't find him.
That way your goal would be to avoid it long enough or use the extinguishers to weaken it, but eventually you'd have to confront it, which would give the SCP a chance to get more fuel again at the cost of taking damage, instead of encouraging players to be complete wimps.

I just don't like the idea of being on a permanent timer and a race against the clock, since a lot of matches tend to go on for about half an hour. I think being under constant stress to find more corpses for that long or die somewhere in the middle would make me insane. Knowing that I'd just be weaker if I don't hurry up, but still have a chance for a comeback, would be a lot nicer.
But that's just personal preferences :D

Edit: Or you know, I just realized you could make my idea a lot more simple: Just give it a really big healthbar that slowly decreases over time up to a certain point, allow it to regenerate health from corpses, sacrifice half it's health when at full HP to make a clone, and make it take more damage from the extinguisher-stuff and less damage from regular weapons. That sounds way less complicated then the mess of a text I produced up there.
Last edited by New Meta Knight; Feb 16, 2018 @ 4:34am
[Redacted] Feb 16, 2018 @ 7:59am 
Seem like a very weak SCP. What you're saying is that this SCP has only five minutes to find someone and kill them or it dies?
Robot Feb 16, 2018 @ 9:40am 
Originally posted by New Meta Knight:
[quote=The One True

Also, I personally would change it so that when 457 reaches a certain low level of fuel, like let's say 20, it becomes vulnerable to regular weapons, which would be indicated by the modelor with a sound cue in some way, and it gains a healthbar of I-Have-No-Idea-How-Much-It-Should-Have, but its fuel stops decreasing. If it manages to reach a certain amount of fuel again, like 40 or 50, it would become invulnerable once more. Repeat, with the health it has in its vulnerable state not regenerating, so you'd have multiple encounters with it where you can drain the healthbar over time.
You know, to prevent the other teams from just running away or locking 457 in a room to just have it die slowly, or for those situations where there is one guy getting lost or hiding and the SCPs can't find him.
That way your goal would be to avoid it long enough or use the extinguishers to weaken it, but eventually you'd have to confront it, which would give the SCP a chance to get more fuel again at the cost of taking damage, instead of encouraging players to be complete wimps.

I just don't like the idea of being on a permanent timer and a race against the clock, since a lot of matches tend to go on for about half an hour. I think being under constant stress to find more corpses for that long or die somewhere in the middle would make me insane. Knowing that I'd just be weaker if I don't hurry up, but still have a chance for a comeback, would be a lot nicer.
But that's just personal preferences :D

I have an idea for that actually!
Instead of a low fuel making it just vulnerable, then killing it, why not make it so that whenyou run of fuel, it severely cripples certain aspects of gameplay and maybe slowly drains it's regular health. Also it's regular health would be VERY low, around 500. When fuel is at 0 perhaps it could have;
Draining Health (Slowly)
The ability to sacrifice itself to give a different one fuel
Higher damage (So you can get fuel back)
Ever-so-slightly slower walking speed (Optional)
Vulnerable to regular weapons, but slightly more resistant than an average character.

If anyone wants to quote that list and add to it feel free!
Robot Mar 18, 2018 @ 8:59am 
Discussion revival! >:3
76561198808319329 Mar 18, 2018 @ 1:16pm 
Sounds fun!

Altough i think it can be kinda hard to play as,considering you literally die overtime if you dont get kills

Considering how mazy the maps are and how you generally take forever to find prey, i think the best he could do is camp NTF and CI since the weapons cant affect him and the bodies give fuel

Wow now it sounds sorta OP.
Originally posted by RobotM4dneSs:
Originally posted by New Meta Knight:

I have an idea for that actually!
Instead of a low fuel making it just vulnerable, then killing it, why not make it so that whenyou run of fuel, it severely cripples certain aspects of gameplay and maybe slowly drains it's regular health. Also it's regular health would be VERY low, around 500. When fuel is at 0 perhaps it could have;
Draining Health (Slowly)
The ability to sacrifice itself to give a different one fuel
Higher damage (So you can get fuel back)
Ever-so-slightly slower walking speed (Optional)
Vulnerable to regular weapons, but slightly more resistant than an average character.

If anyone wants to quote that list and add to it feel free!


In lore, could be justified as a blue flame marauder, who burns faster but also hotter. Perhaps the damage over times needs a rework, or more medkits readily available to counter.
TheEventHorizon Sep 28, 2018 @ 3:59pm 
I can tell from experience that a fire extinguisher is not an insta-kill. It should at the very least reduce the fuel significantly or something. Water sprinklers might be a thing to add in some rooms in case 457 isn't nerfed enough.
Also, SCP-457 Copies are always aggressive towards each other but then again so are most of the SCP's. So we can excuse that.
Also, I want SCP-963 added. Please. Just do it.

-Dr. Jack Bright, Level 5 Researcher, Site-REDACTED
Last edited by TheEventHorizon; Sep 28, 2018 @ 4:00pm
ali amasya alioğlu Oct 21, 2018 @ 11:22am 
I think this is a great idea for a new scp but maybe he can use his little bit of his fuel to melt doors if he gets stuck on a room (side note: Cant melt down Heavy doors like 914)
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Date Posted: Feb 15, 2018 @ 12:37am
Posts: 17