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i can see a fix to this however in that you increase how long it takes for him to lose his fuel, say 1 every 5 seconds instead of 3 so it makes it less of a major need to fight with 049 for bodies. another thing i see is that it's going to be unlikely for somebody to make a copy of themself if they can't keep the the bodies coming for the reason you said, it sounds like nothing more than a noob trap "why make more and lower my chance of surviving when i can keep all the bodies for myself."
but over all i do like the idea behind it :D
First of all, agreed on the slower fuel decline and on the idea being nice :D
However, the entire point of this SCP is to just grow bigger and then split himself, which then causes the copies to fight each other, if I got that right from the wiki.
So if you wanted to transfer this SCP into a game, it's gameplay would have to be kind of contradicting and damaging to itself, which is exactly what giving up half your fuel to create a copy would be, since it means that you have to fight with "yourself" now, so to speak.
Now the question is if you want to be as accurate as possible to the original and make it's own playstyle harmful to itself, or if you take some creative freedom and make it work better at the cost of not being that close to what it is supposed to be like.
Also, I personally would change it so that when 457 reaches a certain low level of fuel, like let's say 20, it becomes vulnerable to regular weapons, which would be indicated by the modelor with a sound cue in some way, and it gains a healthbar of I-Have-No-Idea-How-Much-It-Should-Have, but its fuel stops decreasing. If it manages to reach a certain amount of fuel again, like 40 or 50, it would become invulnerable once more. Repeat, with the health it has in its vulnerable state not regenerating, so you'd have multiple encounters with it where you can drain the healthbar over time.
You know, to prevent the other teams from just running away or locking 457 in a room to just have it die slowly, or for those situations where there is one guy getting lost or hiding and the SCPs can't find him.
That way your goal would be to avoid it long enough or use the extinguishers to weaken it, but eventually you'd have to confront it, which would give the SCP a chance to get more fuel again at the cost of taking damage, instead of encouraging players to be complete wimps.
I just don't like the idea of being on a permanent timer and a race against the clock, since a lot of matches tend to go on for about half an hour. I think being under constant stress to find more corpses for that long or die somewhere in the middle would make me insane. Knowing that I'd just be weaker if I don't hurry up, but still have a chance for a comeback, would be a lot nicer.
But that's just personal preferences :D
Edit: Or you know, I just realized you could make my idea a lot more simple: Just give it a really big healthbar that slowly decreases over time up to a certain point, allow it to regenerate health from corpses, sacrifice half it's health when at full HP to make a clone, and make it take more damage from the extinguisher-stuff and less damage from regular weapons. That sounds way less complicated then the mess of a text I produced up there.
I have an idea for that actually!
Instead of a low fuel making it just vulnerable, then killing it, why not make it so that whenyou run of fuel, it severely cripples certain aspects of gameplay and maybe slowly drains it's regular health. Also it's regular health would be VERY low, around 500. When fuel is at 0 perhaps it could have;
Draining Health (Slowly)
The ability to sacrifice itself to give a different one fuel
Higher damage (So you can get fuel back)
Ever-so-slightly slower walking speed (Optional)
Vulnerable to regular weapons, but slightly more resistant than an average character.
If anyone wants to quote that list and add to it feel free!
Altough i think it can be kinda hard to play as,considering you literally die overtime if you dont get kills
Considering how mazy the maps are and how you generally take forever to find prey, i think the best he could do is camp NTF and CI since the weapons cant affect him and the bodies give fuel
Wow now it sounds sorta OP.
Also, SCP-457 Copies are always aggressive towards each other but then again so are most of the SCP's. So we can excuse that.
Also, I want SCP-963 added. Please. Just do it.
-Dr. Jack Bright, Level 5 Researcher, Site-REDACTED