SCP: Secret Laboratory

SCP: Secret Laboratory

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Wavepoole Mar 14, 2019 @ 2:13am
What's an obscure SCP would you like to see in the game?
Sup, Lead Game Designer for SL here. I'm bored and want to start looking for a good SCP to try and add into the game. I've run low on ideas, however. I'm looking for a cool, hostile SCP to add.

Requirements:
Must be an obscure SCP (I pretty much know about all the popular SCPs and have read countless suggestions for 035, 457, 966, 1048, etc)
Must be hostile and something you'd think is a good fit for SL. This means NO friendly SCPs.
It must only be aligned with the SCP team. No teaming with other classes.
Must be actually balanced (No 682, 076-2, etc)
No joke SCPs.

I don't care if you give me a link to the wiki page or an actual proposal. All I need is the number and for it to be something I haven't thought of yet.

Oh yeah, and I may not use any of these, I'm just bored and looking for an SCP to inspire me without looking through the entire wiki.
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Showing 1-15 of 32 comments
Gaffy Mar 14, 2019 @ 2:16am 
I keep telling you ♥♥♥♥♥♥♥♥♥♥♥, 297
Shedletsky Mar 14, 2019 @ 4:10am 
http://www.scp-wiki.net/scp-966

Having an SCP that'll make night vision useful is good. Make a threat with this one.
if id want a SCP in this game it would be SCP-3108 the nerf gun http://www.scp-wiki.net/scp-3108
-TNPT-Darkforrest Mar 14, 2019 @ 12:18pm 
could add a modified version of SCP 526 and their SCP 526-2's as a reinforcement option for scp's with very rare spawns, though it would sound like a SCP 035 appeal i bet, or better 049 zombies in a sense

SCP 352 modified could be an interesting trip wire alert system kinda SCP
Last edited by -TNPT-Darkforrest; Mar 14, 2019 @ 12:20pm
Misuune Mar 14, 2019 @ 12:44pm 
just add a 420 j ♥♥♥♥♥♥♥♥♥♥
exjason Mar 14, 2019 @ 12:49pm 
Have yet to see people do SCP 953 in anything. Would be pretty funny to have NTF run into the actual SCP their name is based upon, but also cool since it is an SCP that really relies on deception and has the ability to truly shapechange itself into whatever it wants, human-wise that is. So it could change to look like a member of the NTF, a D-boi, and the like.
Last edited by exjason; Mar 14, 2019 @ 1:22pm
MECHA ENGINEER Mar 14, 2019 @ 1:05pm 
Add one from series 5 to screw everyone over
heyray12 Mar 14, 2019 @ 2:41pm 
SCP-076-2: http://www.scp-wiki.net/scp-076
The short and sweet of it is that he's a fast sword dude covered in tattoos. He could act as a sort of tank for the SCP team, like 173 and 106, but also a pretty good damage dealer that could deal with large groups of people without other SCP help. His large health and fast movement, would be offset by the fact that it takes 3 or more hits from his sword to kill a D-class. He would be terrifying for smaller groups of people that can't really defend himself, but a group of well armed players could take him down with good coordination, due to his lack of a gimmick and it takes more hits to kill people. Though his fast speeds could help him escape said group of people.
TheBlade Mar 14, 2019 @ 2:44pm 
SCP 940: http://www.scp-wiki.net/scp-940
So basically it a spider that is inside of a host, having its legs going out the person's back, trying to hide under a shirt.
The host does not realize this, and acts normally trying to get people alone to hunt them.
I'm thinking that it would be a good idea to implement it into SCP: SL as a sort of assassin role.
Basically a player would spawn in normally at the beginning of the round with a normal role of either scientist, D-class, or Security guard.
They would then be told that they are infected with 940.
Players observing them would be given the false role upon looking at them.
The SCP would have very low HP, maybe close to 049-2
You could make it so it would have a cooldown for every time it can go into it's second phase.
When the cooldown is finished they would be able to use the spider legs and have a speed increase, and a way to kill a player in reach.
They would only be allowed to communicate with other SCP's when they go into the second phase, as normally they would be human.
A small problem would be that players in spectator mode would know who that person is, but it wouldn't really matter as you would probably get attacked by the time you see them when you respawn.
Evan Mar 14, 2019 @ 5:22pm 
:security:
Pentagunal_Seel Mar 14, 2019 @ 5:46pm 
SCP 963.

If you put a disarmer into 914 on fine, you get this.

If you noticed, this is the Dr. Bright SCP. Forcefully place it onto a d-boi or chaos to convert them to the foundation team, with a look that corresponds to their role (i.e. scientist for d-boi or ntf for chaos.) Even people who dislike changing teams and throw when converted to 049-2 will correspond somewhat with what Dr. Bright is not allowed to do at the Foundation.
Pentagunal_Seel Mar 14, 2019 @ 5:58pm 
Another SCP could be SCP 610-1

This SCP has the ability to throw globs of flesh that will deal damage over time to whoever it hits, similar to the bleed effect from 106's pocket dimension. Don't worry, the "flesh that hates" will not spread in this game. We don't want a ranged 049.
jajsha Mar 14, 2019 @ 6:56pm 
http://www.scp-wiki.net/scp-038

it could be an aSCPlternative to SCP 914, beeing safe. it would duplicate objects for variable times, including other people. these people would loose 1 max HP per 10sec or so. fialy, SCP-500 can do just like in the entry log:have less eficiency
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Date Posted: Mar 14, 2019 @ 2:13am
Posts: 32