Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having an SCP that'll make night vision useful is good. Make a threat with this one.
FROG
SCP 352 modified could be an interesting trip wire alert system kinda SCP
http://www.scp-wiki.net/scp-069
The short and sweet of it is that he's a fast sword dude covered in tattoos. He could act as a sort of tank for the SCP team, like 173 and 106, but also a pretty good damage dealer that could deal with large groups of people without other SCP help. His large health and fast movement, would be offset by the fact that it takes 3 or more hits from his sword to kill a D-class. He would be terrifying for smaller groups of people that can't really defend himself, but a group of well armed players could take him down with good coordination, due to his lack of a gimmick and it takes more hits to kill people. Though his fast speeds could help him escape said group of people.
So basically it a spider that is inside of a host, having its legs going out the person's back, trying to hide under a shirt.
The host does not realize this, and acts normally trying to get people alone to hunt them.
I'm thinking that it would be a good idea to implement it into SCP: SL as a sort of assassin role.
Basically a player would spawn in normally at the beginning of the round with a normal role of either scientist, D-class, or Security guard.
They would then be told that they are infected with 940.
Players observing them would be given the false role upon looking at them.
The SCP would have very low HP, maybe close to 049-2
You could make it so it would have a cooldown for every time it can go into it's second phase.
When the cooldown is finished they would be able to use the spider legs and have a speed increase, and a way to kill a player in reach.
They would only be allowed to communicate with other SCP's when they go into the second phase, as normally they would be human.
A small problem would be that players in spectator mode would know who that person is, but it wouldn't really matter as you would probably get attacked by the time you see them when you respawn.
If you put a disarmer into 914 on fine, you get this.
If you noticed, this is the Dr. Bright SCP. Forcefully place it onto a d-boi or chaos to convert them to the foundation team, with a look that corresponds to their role (i.e. scientist for d-boi or ntf for chaos.) Even people who dislike changing teams and throw when converted to 049-2 will correspond somewhat with what Dr. Bright is not allowed to do at the Foundation.
This SCP has the ability to throw globs of flesh that will deal damage over time to whoever it hits, similar to the bleed effect from 106's pocket dimension. Don't worry, the "flesh that hates" will not spread in this game. We don't want a ranged 049.
it could be an aSCPlternative to SCP 914, beeing safe. it would duplicate objects for variable times, including other people. these people would loose 1 max HP per 10sec or so. fialy, SCP-500 can do just like in the entry log:have less eficiency