SCP: Secret Laboratory

SCP: Secret Laboratory

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Emmanuel (Banned) Apr 23, 2018 @ 11:11pm
Class D and scientists are underpowered.
It's unfair and anorying to spawn as a class D or a scientist only to die 2 minutes in due to the terrible random map generation. SCPs are just able to walk a corner and boom they found light containment and kill everybody. They spawn right next to light containment and just kill everybody before everyones prepared. Even MTF are underpowered (In the beginning of the game) plague doctor or shy guy could just camp at the entrance gate and kill everyone. Even MTF go right through entrance zone and boom founds light containment and kill everybody. My idea is that there is a 3 to 5 minute waiting period for light containment to become to be avalible to everyone. Class D and scientist ignore this rule if they find say a adminstrator keycard and want to leave. Or make Chaos spawn as much as MTF so it's a 50/50 chance of either chaos or mtf to spawn so it's fair for class d and scientists to escape.



WARNING. I'm no longer responding to comments on this discussion page. Kinda tired of typing and waiting for responses and ♥♥♥♥ so yeah. :D
Last edited by Emmanuel; Apr 25, 2018 @ 8:29am
Originally posted by SimplySmiley:
Originally posted by ☢THE CHEEKI COMRADE☢:
Originally posted by hussyskunk:
this game is already pretty balanced.Except some of the SCP's is not lore wise, and i think ur not good at playing this game.I mean, this game is based on the SCP:CB and the SCP lore.The class d is expected to be dead, and surviving is a miracle.The only threat is the NTF rather than SCP's if you already know their weakness, if you make the game more "fair" its just gonna ruin the feeling of scared and intense.


So me complaining about game balancing automaticlly means i'm bad at the game? That is a mighty thing to assume. Just because SL is based off CB does not mean that it has to be ♥♥♥♥♥♥♥ so unfair for class Ds or scientists as they just get eradecated off the face of the earth by SCPs. If anything CB is easy the AI is just plain terrible (And kinda unfair when i turn a corner and a mtf instantly flicks onto me and oneshots me like it's a damn MLG montage) There is a difference between a balanced game and a unbalanced one. Making a game more balanced does not make it less scary and intense. The game is not even that scary at all infact it's like disney land compared to SCP:CB creepy atmosphere and the fact anything could kill you at any moment is what makes a scary game. But in SL that all is ruined due to the players and the weapons. Players are reasonable, they just say random ♥♥♥♥ and joke around such is expected in a multiplayer game. But with guns however you instantly grow more confident and team up with your comrades and eradicate the SCPs and other anorying people.
The only unfair thing in this game is lags and not working voice chat...
And say truth - Have you ever played original SCP: Containment Breach? If not: Don't say Secret Laboratory is unfair... In Containment Breach there is chance of map generating that badly, that you can't do anything... SCP:CB works in linear way with free roam thing - you need to make things step by step but you can walk around whenever you want and how long you want.
I have got many times map where there was no control room (needed) to progress... THIS is unfair...
And Secret Laboratory maybe isn't scary at all (not like original SCP:CB game...) but it's still interesting experience... (Maybe it would be good if voice chat WOULD WORK.)
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Showing 16-30 of 102 comments
MeGoodEnglish Apr 24, 2018 @ 2:33am 
this game is already pretty balanced.Except some of the SCP's is not lore wise, and i think ur not good at playing this game.I mean, this game is based on the SCP:CB and the SCP lore.The class d is expected to be dead, and surviving is a miracle.The only threat is the NTF rather than SCP's if you already know their weakness, if you make the game more "fair" its just gonna ruin the feeling of scared and intense.
Pumaninga Apr 24, 2018 @ 2:50am 
I cant tell you how many times as a D Boy I have hid while all the other D boys and scientists make a key card only to have all the SCP converge and kill everyone. I then wait a minute, take the key card and escape. The classes arent supposed to be fair.
D2N13L Apr 24, 2018 @ 3:22am 
Originally posted by yogerman1997:
Your chance to survive as Clase D is have lucky.

Lucky of the SCP don't know the map and you can find weaponds and keys to try scape.

Lucky of the Blue and Green boys find the SCPs first and you have extra time to try scape.

Or just run away closing doors, and if you have lucky again, maybe the SCPs lost you.
Its basiclly good/bad RNG
Emmanuel (Banned) Apr 24, 2018 @ 4:09am 


Originally posted by Pumaninga:
I cant tell you how many times as a D Boy I have hid while all the other D boys and scientists make a key card only to have all the SCP converge and kill everyone. I then wait a minute, take the key card and escape. The classes arent supposed to be fair.



I have hidden while everyone else dies and wait like ♥♥♥♥♥♥♥ 5 to even 12 minutes and when i try to escape it just fails. Even then if i hide i get kicked or killed by a admin.
Emmanuel (Banned) Apr 24, 2018 @ 4:14am 
Originally posted by hussyskunk:
this game is already pretty balanced.Except some of the SCP's is not lore wise, and i think ur not good at playing this game.I mean, this game is based on the SCP:CB and the SCP lore.The class d is expected to be dead, and surviving is a miracle.The only threat is the NTF rather than SCP's if you already know their weakness, if you make the game more "fair" its just gonna ruin the feeling of scared and intense.


So me complaining about game balancing automaticlly means i'm bad at the game? That is a mighty thing to assume. Just because SL is based off CB does not mean that it has to be ♥♥♥♥♥♥♥ so unfair for class Ds or scientists as they just get eradecated off the face of the earth by SCPs. If anything CB is easy the AI is just plain terrible (And kinda unfair when i turn a corner and a mtf instantly flicks onto me and oneshots me like it's a damn MLG montage) There is a difference between a balanced game and a unbalanced one. Making a game more balanced does not make it less scary and intense. The game is not even that scary at all infact it's like disney land compared to SCP:CB creepy atmosphere and the fact anything could kill you at any moment is what makes a scary game. But in SL that all is ruined due to the players and the weapons. Players are reasonable, they just say random ♥♥♥♥ and joke around such is expected in a multiplayer game. But with guns however you instantly grow more confident and team up with your comrades and eradicate the SCPs and other anorying people.

Last edited by Emmanuel; Apr 24, 2018 @ 4:55am
Emmanuel (Banned) Apr 24, 2018 @ 4:15am 
Originally posted by ☠D2N13L☠:
Originally posted by yogerman1997:
Your chance to survive as Clase D is have lucky.

Lucky of the SCP don't know the map and you can find weaponds and keys to try scape.

Lucky of the Blue and Green boys find the SCPs first and you have extra time to try scape.

Or just run away closing doors, and if you have lucky again, maybe the SCPs lost you.
Its basiclly good/bad RNG



It's more like shoddy game design really. I mean hats down to the developers for the game and the progress they made but the game has major issues.
Emmanuel (Banned) Apr 24, 2018 @ 4:38am 
I will give you the process of trying to escape as a class d or scientist.

1. You spawn and you walk out of your cell and start running to the door while bugging out when everyone walks through you and start searching for keycards.

2. you find a keycard and spend about 2 minutes searching for 914 and you found it and everyone upgrades their keycards with others stealing other better keycards.

3. With everyone always pressing the upgrade button and selfishly running in by theirself to upgrade their keycards you hear footsteps unusual with a normal players footsteps.

Take your pick who it is?

A. an mtf
B. class d
C. 049
D. 096

4. Everyone gets shocked and panicks while some ass thinks its funny for everyone to scream in dispair to he unlocks the door and 049 waltz through and kills everyone.

Or maybe it's 096 and waits manicingly at the door waiting for his buddy 106 to bring everyone to his little edgy sex dungeon. Again which also unfair due to the fact that people just go through pathways and disappear (Meaning that path is safe to go through) and thinking oh its safe walk through and die even tho the player disappeared. After asking wtf why is it like that one of the players said that bodys don't appear in pocket dimension
anymore which is again unfair due to how every single corridor looks the same and not knowing which one is safe you die because there is no way of getting out because the game is very 'balanced'

4. You somehow manage to escape capture and manage to run away while everyone else dies but you can escape! you have a O5 the holy grail! so you get to HCZ and 1 of 3 things happen.

A. A group of mtf encounter you and shoot you down.
B. A group of mtf encounter you disarm you and steal your keycard and then which escourt you to send 106 back to his little sex dungeon cube which involves you screaming in pain as 106 butt ♥♥♥♥♥ you with his massive greasy dildoe.
Last edited by Emmanuel; Apr 24, 2018 @ 4:47am
Emmanuel (Banned) Apr 24, 2018 @ 4:45am 
But what if you managed to dodge mtf and make to the EZ zone? well one of 2 things happen

A. You make it up to gate B and call the elevator but when up the surface a helicopter lands and a whole bunch of furry protectors come and gun you down with their furry porn shooters or.

B. You call the elevator and walk down to the escape zone and....Fortunetly you escaped!
Unfortenetly you instantly teleport right back outside dressed like a more edgy version of the MTF
model (But for real MTF and chaos models are the exact same except different color of cloaths and a gas mask) with the instant knoledge of how to handle a gun and become a killing machine.
Emmanuel (Banned) Apr 24, 2018 @ 5:00am 
Chaos are also underpowered. The machine while maybe good in close quroters are to hard to control the recoil and that and the fact most of the gunfights involve bunny hopping around and hoping one will die sooner then the other. Meanwhike mtf has a scope with night vision and instantly kills you across a hallway but you did not see how you died because your charactor can only see like 6 feet infront of him even tho there are lights everywhere. Also if MTF camp the nuke and chaos spawn they will chuck grenades and camp on the balcenorys due to how much of a ambush the CI spawn is.
Emmanuel (Banned) Apr 24, 2018 @ 5:01am 
That and SCPs can get 1 shotted by a grenade is just so unbalanced. I one shotted 106 and 049 like 6 times already and it was so easy just throw the nade in the corner and boom done.
Emmanuel (Banned) Apr 24, 2018 @ 5:28am 
True however it's anorying to die and spectate people camping in rooms or running around with no clue what they are doing. It's alot more fun actually playing and you know talking and shooting. (I'm talking about the beginning of the game btw.
The author of this thread has indicated that this post answers the original topic.
SimplySmiley Apr 24, 2018 @ 5:54am 
Originally posted by ☢THE CHEEKI COMRADE☢:
Originally posted by hussyskunk:
this game is already pretty balanced.Except some of the SCP's is not lore wise, and i think ur not good at playing this game.I mean, this game is based on the SCP:CB and the SCP lore.The class d is expected to be dead, and surviving is a miracle.The only threat is the NTF rather than SCP's if you already know their weakness, if you make the game more "fair" its just gonna ruin the feeling of scared and intense.


So me complaining about game balancing automaticlly means i'm bad at the game? That is a mighty thing to assume. Just because SL is based off CB does not mean that it has to be ♥♥♥♥♥♥♥ so unfair for class Ds or scientists as they just get eradecated off the face of the earth by SCPs. If anything CB is easy the AI is just plain terrible (And kinda unfair when i turn a corner and a mtf instantly flicks onto me and oneshots me like it's a damn MLG montage) There is a difference between a balanced game and a unbalanced one. Making a game more balanced does not make it less scary and intense. The game is not even that scary at all infact it's like disney land compared to SCP:CB creepy atmosphere and the fact anything could kill you at any moment is what makes a scary game. But in SL that all is ruined due to the players and the weapons. Players are reasonable, they just say random ♥♥♥♥ and joke around such is expected in a multiplayer game. But with guns however you instantly grow more confident and team up with your comrades and eradicate the SCPs and other anorying people.
The only unfair thing in this game is lags and not working voice chat...
And say truth - Have you ever played original SCP: Containment Breach? If not: Don't say Secret Laboratory is unfair... In Containment Breach there is chance of map generating that badly, that you can't do anything... SCP:CB works in linear way with free roam thing - you need to make things step by step but you can walk around whenever you want and how long you want.
I have got many times map where there was no control room (needed) to progress... THIS is unfair...
And Secret Laboratory maybe isn't scary at all (not like original SCP:CB game...) but it's still interesting experience... (Maybe it would be good if voice chat WOULD WORK.)
Jersku Apr 24, 2018 @ 6:00am 
I don't even find it that hard to escape as a Class-D or a Scientist. Scientists already have a keycard, so just find the machine, Class-D's still have a chance of finding the keycard which already has Checkpoint Authorization.

If an SCP comes? (Most likely SCP-173 at the start) just keep looking at it and don't underestimate its speed. I've gotten past 173 multiple times without it being able to catch me. Here's a list of SCPs and how to avoid them:
SCP-096 = Just don't look at it, you probably already know that at this point.
SCP-106 = Usually running and flanking it is your best bet.
SCP-049 = Well, he's slower than you are, as most SCPs are slower than normal players running. Just make sure you stay 2-3 m away from him, and don't get stuck at any door, so make sure you NEVER close doors.
And now for the combo SCPs

SCP-173 and SCP-096 = This is one of the hardest combos to counter, especially as a Class-D or a Scientist. But if you have a keycard in this case, and have memorized the location of the SCP-914, get to it, and open the gates, then look at 096 and 173, this will make 096 scream obviously, and 173 is unable to move. At this point you just close the gate of 914 and your problem is solved. At this point you usually just have to wait for Chaos Insurgency or Nine-Tailed Fox to come over, but trying to lock 173 in the room of 914 is your best bet.

SCP-106 and SCP-049 = These footsteps are fairly easy to recognize from afar already. So you should always keep your ears open, and if you feel like you are. The combo of these 2 SCPs itself is quite easy to counter. The key to this is just staying away from them, at this point do not attempt running around 106 either, this way 049 has a great chance of catching you (Positive side would be that maybe he would "cure" you).
SimplySmiley Apr 24, 2018 @ 6:05am 
Originally posted by Jersku:
I don't even find it that hard to escape as a Class-D or a Scientist. Scientists already have a keycard, so just find the machine, Class-D's still have a chance of finding the keycard which already has Checkpoint Authorization.
Unless Scientists know what they do (or they are just ♥♥♥♥♥) they won't go for SCP-914 but for anything that is in LCZ (by that I mean: keycards of all sort, armory and pistols in random locations) and they often try to lock D-Boiz in keycard locked rooms...
Jersku Apr 24, 2018 @ 6:07am 
Originally posted by Smiley:
Originally posted by Jersku:
I don't even find it that hard to escape as a Class-D or a Scientist. Scientists already have a keycard, so just find the machine, Class-D's still have a chance of finding the keycard which already has Checkpoint Authorization.
Unless Scientists know what they do (or they are just ♥♥♥♥♥) they won't go for SCP-914 but for anything that is in LCZ (by that I mean: keycards of all sort, armory and pistols in random locations) and they often try to lock D-Boiz in keycard locked rooms...
Yes, I've seen that happen. That's why I usually make extremely sure that I have a keycard with me as a Class-D in order to avoid getting locked up. If I don't have a keycard, I avoid doors that can only be used with a keycard.
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Date Posted: Apr 23, 2018 @ 11:11pm
Posts: 102