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firstly, it's a third dimension of movement. this can be seen by a negative as well as a positive, but the reasons as to why it is a negative boil down to the fact that there are a bunch of spots that are totally disproportionate in terms of effort to get up there between SCPs and regular human classes. (namely the cabinet and cameras). It's these spots that need to be fixed, not jumping. (although it would be nice if every SCP had the same jump, especially enraged 096).
the reason why the third dimension of movement is a good thing is also between SCP and non-SCPs. In chases just closing doors on the SCP becomes very, VERY VERY repetitive. doors are the one element of SCP chases that remain constant throughout every single floor. however, in certain rooms, there are some jumps that allow you to out manoeuvre your opponent. this is a genuine element of skill and it's existence in the game, at least for me, keeps the game exciting.
I don't think that jumping in firefights is overall a bad thing. it making it unrealistic is definitely a problem, but i've never been one who needs realism in a game to enjoy it. The main problem with this is the actual jump physics imo; being able to fully control your movement while jumping makes it look plain wrong.
This game is not an FPS first. It's more about co-operation and social interaction. i've always thought that this game was more like vrchat than cs:go. There are plenty of games that have rapid movement like jumping (as a matter of fact crouching is probably much worse in this regard) that actually are an FPS first. there are problems with jumping, but fixing them by removing jumping seems beyond reckless.
B: The game dosen't have to be easy, but I argue this is a poor mechanic to use to increase difficulty due to how it allows people to escape corners and long hallways after being spotted.
C: I agree we should fix the spots, but it would be easier to remove jumping
D: I'd argue that the difficulty shouldn't come from a unrealistic jumping mechanic, it should be more along the lines of strategy and hiding. Considering how easy it is to quickly be killed by headshots, D Class should be hiding and waiting to get around the NTF not just jumping through this game.
"Bouncing around like a f**cking slinky is not only unrealistic"
You are bringing realism into this.
B: No one said this game has to be hard
C: https://www.youtube.com/watch?v=ND8XPBy8Bp0
D: No one can "jump through this game" you have to hide or run>
Realism is basicly your argument.
You sure fam?