SCP: Secret Laboratory

SCP: Secret Laboratory

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soulja boy Oct 11, 2021 @ 9:14am
SCP Tier List (Post-Parabellum vs. Pre-Parabellum)
I wanna know how people generally feel about the SCPs as they are right now.
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Showing 1-15 of 41 comments
EatMyJorts Oct 11, 2021 @ 10:24am 
From Best to Worst (Post-Parabellum):
SCP-079
SCP-173
SCP-096
SCP-049
SCP-106
SCP-939
Kaiju Oct 11, 2021 @ 11:58am 
173 Made a already terrifying and great SCP even better somehow
939 Fixed major flaws with him. Now is a actual viable SCP to play as
079 Made it possible to kill him before the rest of the SCP squad is terminated
106 Fixed his PD. Made it so he is a little bit more enjoyable to play though he still needs a rework the most
049 Actually had the least amount of noticable changes gameplay wise
096 Messed him up. Solo games can be impossible with little you can do.
HECU Soldier Oct 11, 2021 @ 12:13pm 
Best to worst:
049
079
173
049-2
939
106
096
Last edited by HECU Soldier; Oct 11, 2021 @ 12:13pm
Pocket Medic Oct 11, 2021 @ 12:50pm 
173 is still an easy SCP to kill so long as you are in a group so I would say all of the crowd control SCPs are better.
Marcus Oct 11, 2021 @ 12:51pm 
Best to worst assuming 4 scps spawn
079 (only if player good)
096/173
939/049
106 (somewhat decent now but still not as good as the rest)
Zombie
i would think that 096/173 would be above 079 because of how 096/173 can commit mass murders
Shark-Kaboom Oct 11, 2021 @ 2:54pm 
Before Parabellum:
079
049
096
173
106
939

After Parabellum:
079
049
173
939
096
106
Shark-Kaboom Oct 11, 2021 @ 3:43pm 
Originally posted by dylanred:
i would think that 096/173 would be above 079 because of how 096/173 can commit mass murders
079 lets every SCP commit mass murders
Marcus Oct 11, 2021 @ 4:13pm 
After parabellum I’d say any scp at the top needs to have some sort of shield to stand up. It’s why I’d rate 049 lower now than I used to rate him. He can’t regen green stuff
Shark-Kaboom Oct 11, 2021 @ 4:51pm 
Originally posted by Marcus:
After parabellum I’d say any scp at the top needs to have some sort of shield to stand up. It’s why I’d rate 049 lower now than I used to rate him. He can’t regen green stuff
*purple stuff

049 makes up for that weakness with the pure power of 049-2. Every zombie is one less player that spawns, blocks damage for you, and can deal damage. He definitely relies on a team, just like every SCP except 939
RKSKING Oct 12, 2021 @ 10:52am 
Dogs with temporary armour should be remove and just increase their overal health. same with the peanut. plague doctor should have temp armour since he is so slow. but dogs that fast with temp armour is insane after bellum.
RocketPillow Oct 12, 2021 @ 11:06am 
Post-
079 only has to communicate and have some knowledge on what he's doing, then the SCP team will be working with a God, so long as they keep their faith in him and keep those damn generators.

As 049, all you have to do is not charge and then you're gold. Be nice to your zombies and most won't throw themselves into a tesla gate.

173 is a boss battle, no matter how the situation is. Soon as he's around, you have to actually figure out the best plan to take him down or get away from him.

939 can bite people through walls.

096 is slow as ♥♥♥♥ and unfun until you get a dozen people looking at you. Otherwise, I'd still play anything but him.

106. I said anything. I meant anything but 096 and this piece of literal, oil-covered ♥♥♥♥. In canon he'd probably be the most OP mother ♥♥♥♥♥♥ on earth, but here? Literal, oil-stained ♥♥♥♥ with legs.

Pre-
079. No ♥♥♥♥, Sherlock.

Still 049.

096 + 173. Together they're amazing. Apart from each other? Not so much.

096. Because armour and ♥♥♥♥♥♥♥♥ guns.

939 was simple fun, but sucks ass at any part of the game anyway. You get to talk to people, though, so that's something. Right now post-Parabellum, they'll more likely just shoot you because it's fun to shoot things now.

173. Early game he's a blast. After that? Nope, unless 096 is there.

106 sucked back then and will always suck.
__wastelander__ Oct 12, 2021 @ 11:53am 
079 This one has almost complete control over the facility's systems.
Do i need to say more?

939
Pretty fast, can see humans through walls and has a regenerating shield.
His wallhacks are more powerful than they sound, they allow him to immediately assist their fellow SCPs during a chase, and find the last humans if they are running.
Combos incredibly well with pretty much every SCP.
Not to mention, there can be 2 of them at times.

173
Very good against 1 or 2 humans. He can also ♥♥♥♥ everywhere, so the humans can't bully you around anymore.
Also very bulletspongy, and requires teamwork to defeat.
Like 939, is a very good combo with other SCPs.

049 Very slow and fragile, but can instantly kill humans and make zombies out of them.
These zombies are very useful at times and serve as an actual army for the SCP team, overwhelming the human players and reducing their numbers in the next spawn-wave.
That is, if they all work together and don't kill themselves, which isn't very likely.

096 This thing is very simple. It can wipe out an entire MTF squad alone, but a random guy will kill him immediately after.

106 Worst ♥♥♥♥♥♥♥ SCP in the entire game.
Can get killed almost immediately because some random guys in the LCZ found themselves a good card.
Main gimmick made pointless by 079 and the portal ability is only ever useful for camping the containment chamber.

Last edited by __wastelander__; Oct 12, 2021 @ 10:04pm
76561198834439489 (Banned) Oct 12, 2021 @ 12:05pm 
Pre 1.0.0:
1- 049
2- 173
3- 106
4- 079
5- 049-2

Pre 3.0.0:
1- 049
2- 173
3- 106
4- 049-2

Pre 7.0.0:
1- 096
2- 049
3- 173
4- 106
5- 049-3

Pre Megapatch:
1- 096
2- 049
3- 173
4- 939
5- 106
6- 049-2

Pre Scopophobia:
1- 079
2- 096
3- 106
4- 173
5- 049
6- 939
7- 049-2

Pre Parabellum:
1- 079
2- 096
3- 106
4- 173
5- 049
6- 939
7- 049-2

Post Parabellum
1- 079
2- 173
3- 096
4- 106
5- 939
6- 049
7- 049-2
cheeki-breekiv1.1 Oct 12, 2021 @ 1:51pm 
best to worst
scp 049-2
scp 939
scp 079
scp 106
scp 173
scp 096
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Date Posted: Oct 11, 2021 @ 9:14am
Posts: 41