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SCP-079
SCP-173
SCP-096
SCP-049
SCP-106
SCP-939
939 Fixed major flaws with him. Now is a actual viable SCP to play as
079 Made it possible to kill him before the rest of the SCP squad is terminated
106 Fixed his PD. Made it so he is a little bit more enjoyable to play though he still needs a rework the most
049 Actually had the least amount of noticable changes gameplay wise
096 Messed him up. Solo games can be impossible with little you can do.
049
079
173
049-2
939
106
096
079 (only if player good)
096/173
939/049
106 (somewhat decent now but still not as good as the rest)
Zombie
079
049
096
173
106
939
After Parabellum:
079
049
173
939
096
106
049 makes up for that weakness with the pure power of 049-2. Every zombie is one less player that spawns, blocks damage for you, and can deal damage. He definitely relies on a team, just like every SCP except 939
079 only has to communicate and have some knowledge on what he's doing, then the SCP team will be working with a God, so long as they keep their faith in him and keep those damn generators.
As 049, all you have to do is not charge and then you're gold. Be nice to your zombies and most won't throw themselves into a tesla gate.
173 is a boss battle, no matter how the situation is. Soon as he's around, you have to actually figure out the best plan to take him down or get away from him.
939 can bite people through walls.
096 is slow as ♥♥♥♥ and unfun until you get a dozen people looking at you. Otherwise, I'd still play anything but him.
106. I said anything. I meant anything but 096 and this piece of literal, oil-covered ♥♥♥♥. In canon he'd probably be the most OP mother ♥♥♥♥♥♥ on earth, but here? Literal, oil-stained ♥♥♥♥ with legs.
Pre-
079. No ♥♥♥♥, Sherlock.
Still 049.
096 + 173. Together they're amazing. Apart from each other? Not so much.
096. Because armour and ♥♥♥♥♥♥♥♥ guns.
939 was simple fun, but sucks ass at any part of the game anyway. You get to talk to people, though, so that's something. Right now post-Parabellum, they'll more likely just shoot you because it's fun to shoot things now.
173. Early game he's a blast. After that? Nope, unless 096 is there.
106 sucked back then and will always suck.
Do i need to say more?
939
Pretty fast, can see humans through walls and has a regenerating shield.
His wallhacks are more powerful than they sound, they allow him to immediately assist their fellow SCPs during a chase, and find the last humans if they are running.
Combos incredibly well with pretty much every SCP.
Not to mention, there can be 2 of them at times.
173
Very good against 1 or 2 humans. He can also ♥♥♥♥ everywhere, so the humans can't bully you around anymore.
Also very bulletspongy, and requires teamwork to defeat.
Like 939, is a very good combo with other SCPs.
049 Very slow and fragile, but can instantly kill humans and make zombies out of them.
These zombies are very useful at times and serve as an actual army for the SCP team, overwhelming the human players and reducing their numbers in the next spawn-wave.
That is, if they all work together and don't kill themselves, which isn't very likely.
096 This thing is very simple. It can wipe out an entire MTF squad alone, but a random guy will kill him immediately after.
106 Worst ♥♥♥♥♥♥♥ SCP in the entire game.
Can get killed almost immediately because some random guys in the LCZ found themselves a good card.
Main gimmick made pointless by 079 and the portal ability is only ever useful for camping the containment chamber.
1- 049
2- 173
3- 106
4- 079
5- 049-2
Pre 3.0.0:
1- 049
2- 173
3- 106
4- 049-2
Pre 7.0.0:
1- 096
2- 049
3- 173
4- 106
5- 049-3
Pre Megapatch:
1- 096
2- 049
3- 173
4- 939
5- 106
6- 049-2
Pre Scopophobia:
1- 079
2- 096
3- 106
4- 173
5- 049
6- 939
7- 049-2
Pre Parabellum:
1- 079
2- 096
3- 106
4- 173
5- 049
6- 939
7- 049-2
Post Parabellum
1- 079
2- 173
3- 096
4- 106
5- 939
6- 049
7- 049-2
scp 049-2
scp 939
scp 079
scp 106
scp 173
scp 096