SCP: Secret Laboratory

SCP: Secret Laboratory

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RocketPillow Aug 24, 2021 @ 7:17am
I miss when civilians could actually survive against SCPs.
Don't you?
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Showing 1-15 of 31 comments
Nangi Aug 24, 2021 @ 7:30am 
I always see D-class escaping, only the ones who stay in 914 or LCZ for too long end up dead. You should also take into consideration that if 1 single D-class escapes, it's pretty much gg
Hex: Legal Alien Aug 24, 2021 @ 7:38am 
Originally posted by Nangi:
I always see D-class escaping, only the ones who stay in 914 or LCZ for too long end up dead. You should also take into consideration that if 1 single D-class escapes, it's pretty much gg

In all honesty that’s the problem, because a single D-Class escaping makes it impossible for MTF and SCP’s to win they have to be easily killed off for balancing reasons. Wish a D-Class escape didn’t force a stalemate or D-Class victory. In that case they could be slightly buffed and wouldn’t be a priority target for SCP’s.
Originally posted by Nangi:
I always see D-class escaping, only the ones who stay in 914 or LCZ for too long end up dead. You should also take into consideration that if 1 single D-class escapes, it's pretty much gg

Well, you die if you stay for too long in LCZ, but you either get into heavy fast or just hide somewhere until it's 5 minutes to decontamination, or even longer If a SCP is still in LCZ.
RocketPillow Aug 24, 2021 @ 8:47am 
Originally posted by Ursusowanie:
Originally posted by Nangi:
I always see D-class escaping, only the ones who stay in 914 or LCZ for too long end up dead. You should also take into consideration that if 1 single D-class escapes, it's pretty much gg

Well, you die if you stay for too long in LCZ, but you either get into heavy fast or just hide somewhere until it's 5 minutes to decontamination, or even longer If a SCP is still in LCZ.

That I think is the problem. There's no in-between. Either you're lucky and able to get out within a minute, or you have to hide in a corner and pray the SCPs aren't interested in your hiding spot.
MetalD3 Aug 24, 2021 @ 12:15pm 
I will always miss the nut and the old Flashbang.
ArcticTheArcticFox Aug 25, 2021 @ 12:59am 
Originally posted by Rocket:
Originally posted by Ursusowanie:

Well, you die if you stay for too long in LCZ, but you either get into heavy fast or just hide somewhere until it's 5 minutes to decontamination, or even longer If a SCP is still in LCZ.

That I think is the problem. There's no in-between. Either you're lucky and able to get out within a minute, or you have to hide in a corner and pray the SCPs aren't interested in your hiding spot.
I mean, you can get lucky and just juke out the SCPs and possibly guards, but most of the times you gonna do a mistake.

The best tactic is just to wait cuz:

Go fast and get to heavy before SCPs get to lcz: really luck based, takes a bit of skill

Juke everything out: a lot luck and skill

Just wait: a bit luck needed and literally no skill

Although in 2 last tactics if you survive there's a huge chance you gonna get executed by MTF
Originally posted by MetalDashx333:
I will always miss the nut and the old Flashbang.
The new nut does look sick imo, and didn't flashbang just change model?
Last edited by ArcticTheArcticFox; Aug 25, 2021 @ 1:00am
cate Aug 25, 2021 @ 5:03am 
yeah, same :(
devs making the game worse and worse with each bloody day
stan Aug 25, 2021 @ 5:06am 
Originally posted by cate:
yeah, same :(
devs making the game worse and worse with each bloody day
its not really getting worse, they're just adding improvements you cant handle
but its a very good thing that they've been adding lately so
Last edited by stan; Aug 25, 2021 @ 5:07am
cate Aug 25, 2021 @ 5:14am 
Originally posted by just vibin:
Originally posted by cate:
yeah, same :(
devs making the game worse and worse with each bloody day
its not really getting worse, they're just adding improvements you cant handle
but its a very good thing that they've been adding lately so
oh yeah coz,
-invincible and op scps
-♥♥♥♥♥♥♥♥ and needless armour, penetration, and shield mechanics
-competitive recoil/gunplay
-gross graphics (game looks meh, but not allowing to make the game very bright, makes it look even uglier)
all really make the game a lot more fun and just add to the gameplay a whole lot. Yeah, totally.
lakupupu Aug 25, 2021 @ 5:32am 
who doesn't? gameplay over lore but they ignore that, scps become more op every update

Originally posted by DirectorHail:
In all honesty that’s the problem, because a single D-Class escaping makes it impossible for MTF and SCP’s to win they have to be easily killed off for balancing reasons. Wish a D-Class escape didn’t force a stalemate or D-Class victory. In that case they could be slightly buffed and wouldn’t be a priority target for SCP’s.
victories are purely cosmetic
Last edited by lakupupu; Aug 25, 2021 @ 5:33am
Originally posted by cate:
Originally posted by just vibin:
its not really getting worse, they're just adding improvements you cant handle
but its a very good thing that they've been adding lately so
oh yeah coz,
-invincible and op scps
-♥♥♥♥♥♥♥♥ and needless armour, penetration, and shield mechanics
-competitive recoil/gunplay
-gross graphics (game looks meh, but not allowing to make the game very bright, makes it look even uglier)
all really make the game a lot more fun and just add to the gameplay a whole lot. Yeah, totally.
1. Get gut, If you know how to play it's easy. + SCPs cant be ass cuz it's also not fun dealing with something that dies after a few bullets. When they're more OP It actually requires you to have some tactics in order to win. Just get good at the game.
2. for you it's ♥♥♥♥♥♥♥♥, for many people it's a cool feature. Now you don't have to give MTF commanders more HP cuz they would have better armour than guards
3. They are trying to make the game less random and more skill bassed, and honestly it's better losing because the opponent can control the recoil better than you, Instead of dying cuz you got ♥♥♥♥ RNG.
4. It's just prefference, for me it looks better. They limited the brightness so it doesn't give that much adventage, and keeps the climate.

In my opinion more gameplay mechanics means more fun, and makes the game less boring
Last edited by ArcticTheArcticFox; Aug 25, 2021 @ 6:09am
lakupupu Aug 25, 2021 @ 6:13am 
Originally posted by Ursusowanie:
Originally posted by cate:
oh yeah coz,
-invincible and op scps
-♥♥♥♥♥♥♥♥ and needless armour, penetration, and shield mechanics
-competitive recoil/gunplay
-gross graphics (game looks meh, but not allowing to make the game very bright, makes it look even uglier)
all really make the game a lot more fun and just add to the gameplay a whole lot. Yeah, totally.
1. Get gut, If you know how to play it's easy. + SCPs cant be ass cuz it's also not fun dealing with something that dies after a few bullets. When they're more OP It actually requires you to have some tactics in order to win. Just get good at the game.
2. for you it's ♥♥♥♥♥♥♥♥, for many people it's a cool feature. Now you don't have to give MTF commanders more HP cuz they would have better armour than guards
3. They are trying to make the game less random and more skill bassed, and honestly it's better losing because the opponent can control the recoil better than you, Instead of dying cuz you got ♥♥♥♥ RNG.
4. It's just prefference, for me it looks better. They limited the brightness so it doesn't give that much adventage, and keeps the climate.

In my opinion more gameplay mechanics means more fun, and makes the game less boring
a. what way is there to avoid scps other than juking? if they know anything about the game they'll at the very least close doors behind them when chasing people, make mental note of the map's layout and will know if you're going into a dead end. "get gud" isn't a viable response, simply because you can't juke forever. scps can just spam m1 and either kill you or remove a bit of hp off of you
b. armor is a weird mechanic to add and i have no opinion of it
c. people don't like that this game is going in a more competitive direction because this game is essentially vrchat in the scp universe, and this update makes everything frustratingly competitive
d. the graphics look like seus shaders in minecraft, while seus looks good it still says something
Last edited by lakupupu; Aug 25, 2021 @ 6:14am
RocketPillow Aug 25, 2021 @ 6:22am 
Originally posted by battle royale pro lol:
Originally posted by Ursusowanie:
1. Get gut, If you know how to play it's easy. + SCPs cant be ass cuz it's also not fun dealing with something that dies after a few bullets. When they're more OP It actually requires you to have some tactics in order to win. Just get good at the game.
2. for you it's ♥♥♥♥♥♥♥♥, for many people it's a cool feature. Now you don't have to give MTF commanders more HP cuz they would have better armour than guards
3. They are trying to make the game less random and more skill bassed, and honestly it's better losing because the opponent can control the recoil better than you, Instead of dying cuz you got ♥♥♥♥ RNG.
4. It's just prefference, for me it looks better. They limited the brightness so it doesn't give that much adventage, and keeps the climate.

In my opinion more gameplay mechanics means more fun, and makes the game less boring
a. what way is there to avoid scps other than juking? if they know anything about the game they'll at the very least close doors behind them when chasing people, make mental note of the map's layout and will know if you're going into a dead end. "get gud" isn't a viable response, simply because you can't juke forever
b. armor is a weird mechanic to add and i have no opinion of it
c. people don't like that this game is going in a more competitive direction because this game is essentially vrchat in the scp universe, and this update makes everything frustratingly competitive
d. the graphics look like seus shaders in minecraft, while seus looks good it still says something

Indeed. No human can juke forever. Eventually you get tired and you need an escape. Right now the only way to really survive the initial LCZ invasion is to simply hide in place. If I hadn't hid in a checkpoint corner this one round last night, I would've joined the dozens of corpses in 914.

Personally I like the addition of armour. Unfortunately, there's really no other better armour than combat armour. Light armour is temporary, combat armour is eternal, while heavy armour is downright useless. On civilian classes your mobility is heavily impacted, and even military classes have to deal with how slow it is. I would've escaped this one 939 as a captain if it weren't for that ♥♥♥♥♥♥ heavy armour. Always drop it when there's combat armour, no matter how much ammo it gives you.

A personal opinion of mine, but I like the new gunplay, and especially the animations. I just wish there were more chill servers out there just to ♥♥♥♥ around in.

The graphics are better, but I find it too dark. Even when you bring the lightness all the way up, you'll still likely find yourself turning up your monitor's volume just to try to see the guy across the hallway. At least flashlights are useful now, and more accessible.
Agent Aug 25, 2021 @ 7:04am 
Originally posted by Ursusowanie:
Originally posted by MetalDashx333:
I will always miss the nut and the old Flashbang.
The new nut does look sick imo, and didn't flashbang just change model?

The flash radius and effects got buffed, and I honestly love it, it finally blinds SCPs too for quite a time
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Date Posted: Aug 24, 2021 @ 7:17am
Posts: 31