SCP: Secret Laboratory

SCP: Secret Laboratory

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dicknose Aug 12, 2020 @ 1:21am
SCP-096 is currently unfun to play against, he is stupidly broken and he doesn't even fit the lore.
Yet another one of these posts, I know. But I have seen many people defending him and their arguments completely suck so yeah. I don't get how he hasn't been nerfed yet.

People have been complaining for weeks that the new shy guy is broken. Almost anyone with any amount of hours in the game agrees with this. Don't get me wrong, he was in need of a rework, and the new update definitely made him more fun and scary. But hes so broken now that its just unfun to play against him. The argument "but now its closer to the lore" makes no sense at all in this case. If we really wanted to be close to the lore, he shouldn't become enraged if you look at his legs/body. The lore doesn't paint him to be this crazy angry psycho who kills everything within a 1km radius if someone looked in his direction. He specifically directs his anger to those who looked at his face.

To those saying that the changes make it more fun/satisfying-

I think the sheer amount of people complaining about how unfun it is to play against him speaks volumes. If so many people are unsatisfied, it is pretty obvious that something is wrong.

As it stands now he is by far the most broken SCP and he is almost always an auto-win on SCP side. This wouldn't be that bad by itself, if not for this next point:

Every other SCP in the game has effective counterplay in 90% of scenarios.

173, retreat with 2-3 people looking at him. Trapping him works, and MicroHUD kills him easily if you have any teamwork whatsoever. Plague doctor can be juked fairly easily esp without zombies since he's super slow, and is vulnerable to being trapped. Larry can't be trapped, but he can also easily be juked and even be contained via femur breaker. I wont lie, the computer is pretty broken and counterplay is limited tbh, but at least he loses as soon as he's the last one left. Nuking also always kills him.

However, all of this counterplay is limited if the SCPs work together properly. SCPs should setup kills for plague doctor, larry should ambush enemies with his team, etc.

For these reasons, these SCPs have to work together as a team to make up for their weaknesses, which makes playing as an SCP against experienced players so fun.

Except shy guy.

Shy guy is a one-man army who can shred groups of 5-20 players with effectively 0 counterplay. He's the only scp where you can be half the facility away from him and die just because someone else ♥♥♥♥ed up. When I die to an SCP, I usually have the feeling of "Well, I could have played that better" or "That scp player outplayed me". This is not the case with 096. He is the only SCP that doesn't make me feel this way.

His armor makes him impossible to kill in groups and he can usually escape nades with ease by just running away. You cant even trap him most of the time, as if hes enraged as he can just pry open gates. For this reason, he's the hardest to kill via a nuke other than larry. In practice, killing him with the MicroHUD is virtually impossible, as he becomes enraged just too fast and he kills players way too quickly. In addition, vision is fundamentally the most important information you can get in the game, and taking that away single-handedly is so strong by itself. If he just blocks/camps important doors for example, it's usually impossible to play around him.

Intuitive counterplay is to listen for crying and avoid looking towards the direction of the crying, except this strategy is useless if the shy guy just runs into you to trigger enrage or camps and holds right click on a door (which mutes his crying).

Other theoretical counterplay involves 1v1ing him to prevent him from gaining armor, but this really doesn't work out in practice most of the time as the firepower from one person results in barely chipping him. Additionally, typically just 1v1ing him is impossible as the NTF/Chaos spawn in groups and 096 can zoom from one part of the facility to the next from one enrage, so its hard to setup isolated fights with him.

It is true that sometimes you can beat him with very niche strategies that players with hundreds of hours perform (going in an elevator with him and grenading him, super juking him, hiding in spots no one knows of) but for the average player he is virtually unstoppable. Additionally, a well played 096 is impossible to beat with those strategies, ESPECIALLY if the SCP's are employing any level of teamwork. 173 + 096 for example is an autowin combo.

In any case, there is close to no SPECIFIC counterplay against him unlike every other SCP, and it seems really strange that this is the case.
Last edited by dicknose; Aug 12, 2020 @ 5:10am
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Showing 1-15 of 23 comments
Wavepoole Aug 12, 2020 @ 1:33am 
Now I was on board with this whole rant, reading through it until I saw this:

Originally posted by dicknose:
MO to make it both balanced and closer to the lore he should be changed the following way:

Keep everything about him, but during rage

+ He can always see the players who looked at him, even if they're behind walls (x-ray).

- However, if hes in rage, he can ONLY see the players who looked at him. Everyone who hasn't looked at shy guy is invisible, unless they're really close/colliding with him (939 mechanics). This invisibility lasts until his rage is over.

This should be pretty balanced. He's still pretty strong as he doesn't necessarily need to see people to kill them as he can just spam left click on areas where he thinks the humans will be. Currently, in-game he can just run into players to enrage himself, so even with the nerf he would still have decent offensive prowess. Finally, this would make SCP gameplay a lot more interesting as teamwork would need to be much more involved to make up for his weaknesses. I believe this change should also satisfy any lore-obsessors.

This is EXACTLY how current 096 is meant to work. Adding these features means nothing because this is ALREADY HOW HE WORKS. I'm unsure how you didn't know this, but that's literally how it is atm, unless a server is running plugins that remove this feature or if he's bugged in some way.
Shark-Kaboom Aug 12, 2020 @ 1:56am 
Shy Guy is more fun to fight than most SCPs. You have to actually work together to take him down instead of slowly chipping at his health. If you look at him, your ♥♥♥♥♥♥. That’s how it works. Hume Shield is a genius idea that I cannot wait to see the other SCPs acquire. I also would like to elaborate on something.
Git gud you idiot.
You are saying to use the Micro on 173. The main counter to it. You also say 096 has 0 counterplay when you could just look down. And as Wavepoole has stated, you clearly don’t even know Shy Guy’s main mechanics. So, kindly stfu.
And, my conclusion,
https://steamcommunity.com/app/700330/discussions/0/2800629075206610462/
Last edited by Shark-Kaboom; Aug 12, 2020 @ 2:18am
Shark-Kaboom Aug 12, 2020 @ 2:14am 
Have a great day.
Last edited by Shark-Kaboom; Aug 12, 2020 @ 2:20am
Neo Aug 12, 2020 @ 2:24am 
Even though i consider current 096 to be kind of a pain to deal with, actually it isnt, his extremely low health and vulnerable status is compensated with a quick rage and a Huge belic power
Teamwork is needed and Strategy instead of blind shooting
And if you Actually Used your Ears how they are intended to be used you wouldnt be running from him to begin with
HECU Soldier Aug 12, 2020 @ 3:04am 
Unfun to fight against? Ye totally
Broken and doesn't fit the lore? no
Nosohvost Aug 12, 2020 @ 4:23am 
Originally posted by Shark-Kaboom:
Git gud you idiot.
Oh yes, if you have nothing else to say, call the person an idiot. This will definitely show your high intelligence

Originally posted by Shark-Kaboom:
Shy Guy is more fun to fight than most SCPs.

Originally posted by Shark-Kaboom:
you look at him, your ♥♥♥♥♥♥

Yeah that sounds like lots of fun. If you look at him, you are dead and there's usually no way you can survive. Much more fun than playing against 939,049,106 or 173 that you can escape from.

Originally posted by Shark-Kaboom:
You also say 096 has 0 counterplay when you could just look down
In perfect conditions when:
1. No SCPs nearby except 096
2. No enemies nearby (humans)
3. You know approximately where 096 is

And you can also trigger him without even realizing it cause he is like 3-5 rooms away

Originally posted by Shark-Kaboom:
So, kindly stfu.
Even higher intelligence

Have a great day too
Shedletsky Aug 12, 2020 @ 4:56am 
Your argument is already ♥♥♥♥ from the start since you already seemed inexperienced with what has been added to his kit. Wavepoole was correct with the features that have already been implemented. Unless plugins have changed how his mechanic works, the only people he can see while enraged is when they see his face or have shot him during rage. So already your argument falls flat because you don't seem to understand all of his rework. But let's move to his AHP and Hume shield that you have an issue with. If you see 096 and you trigger him, you shouldn't be able to escape your death like that and you should be lucky if you happened to be nearby an elevator at the time to escape him. Even with the Hume shield, he can be chipped away at during rage with a large group or could be killed with a small group when his rage subsides. 096 is strong, but not strong enough to be an instant win as the 096 still needs teamwork and needs to know when to pick and choose his battles.


TL;DR
096 takes thought to play right, his Hume shield still has vulnerabilities. And the mechanics you mentioned were actually implemented already.

Ding dong this argument is wrong
Like the other guy said,if all of your human team mates are brain dead and/or are just there to ruin it to everybody,then yes,096 is an unfun SCP to play against.But,imo,I don't think 096 is OP.

Apparently you don't really understand how 096 currently works,since your suggestions are literally how he works rn and you said

Originally posted by dicknose:
Intuitive counterplay is to listen for crying and avoid looking towards the direction of the crying, except this strategy is useless if the shy guy just runs into you to trigger enrage or camps and holds right click on a door (which mutes his crying).

Could be you exagerating,but Try not to Cry doesn't completely mute 096,it just makes him very quiet.If you get close to the door,you can still hear him.

Also

Originally posted by dicknose:
In practice, killing him with the MicroHUD is virtually impossible

...What?096 is by far the weakest SCP against the Micro-HID (not HUD).You probably don't know the tatic.Start charging the Micro without looking at 096 and when it is about to fire,look at it.096 will be basically a 1k HP punching bag that goes at the speed of a turtle,so if you do this correctly he should die in no time.

No,you sholdn't be 1v1ing 096.Unless you catch him by surprise when he gets out of rage,it is not worth it.All weapons don't have enough damage per clip to kill 096 before he enrages.The closest you can get to killing a full HP 096 solo is with an E-11-SR that has a HB (That deals 908 damage per clip)

Yeah,fair.096+173 is basically an auto win.I agree with you in that.

The counterplay to 096 is very hard and requires lots of hours put into the game.This counterplay might shock you and it will probably make you give up the game:Looking down

If you hear 096 nearby,start playing Floor Simulator and never take your camera out of the floor.This is simple if he is alone,but can be trickier to pull off if other SCPs are with him.Still,if you are not cornered,shouldn't be that hard to pull off.

If he is with 173,welp you are f#cked.Your best chance of survival is looking slightly down and looking at 173's feet.096 can get triggered at around hip to face,so watch out for that.Also watch out that 173's code is BS and that he will most likely go at the speed of sound towards you even though you are looking at him.

If he got triggered and you didn't look at him,stand in unexpectable places.No,corners arent unexpectable,but standing in the middle of walls is an unexpected place.

If he got triggered and you did look at him,you are f#cked.Of course,the best way to escape is through an elevator,but that option isn't always available.If you don't have a weapon that isn't pistol,your best chance is running,closing doors behind you and taking a lot of turns.You close doors behind you because most players either don't know how to break the doors now or they cant time the attacks very well.Take turns because Charge,096's tool to close the distance between you and him,cant turn.207,adrenaline (if the server has stamina),flashbangs and grenades help you alot when you have to run from 096.If you do have a weapon that isn't a pistol,shoot at it.F#ck it.You are already dead anyways,might as well shoot at 096 and do little bit of progress.

Anyways,TL;DR 096 isnt OP.Unfun?Maybe.But not OP.
Ayin Aug 12, 2020 @ 8:36am 
ok zoomer
Spooki Spoopi Aug 12, 2020 @ 12:36pm 
Originally posted by Nosohvost:
Originally posted by Shark-Kaboom:
Git gud you idiot.
Oh yes, if you have nothing else to say, call the person an idiot. This will definitely show your high intelligence

Originally posted by Shark-Kaboom:
Shy Guy is more fun to fight than most SCPs.

Originally posted by Shark-Kaboom:
you look at him, your ♥♥♥♥♥♥

Yeah that sounds like lots of fun. If you look at him, you are dead and there's usually no way you can survive. Much more fun than playing against 939,049,106 or 173 that you can escape from.

Originally posted by Shark-Kaboom:
You also say 096 has 0 counterplay when you could just look down
In perfect conditions when:
1. No SCPs nearby except 096
2. No enemies nearby (humans)
3. You know approximately where 096 is

And you can also trigger him without even realizing it cause he is like 3-5 rooms away

Originally posted by Shark-Kaboom:
So, kindly stfu.
Even higher intelligence

Have a great day too


He made valid points you 5head.
MattWard Aug 12, 2020 @ 12:42pm 
Originally posted by Nosohvost:
Originally posted by Shark-Kaboom:
You also say 096 has 0 counterplay when you could just look down
In perfect conditions when:
1. No SCPs nearby except 096
Props to the SCP team for actually being coordinated then.
dizzytom Aug 12, 2020 @ 12:50pm 
If you have trouble containing 096 with the Micro, I'm sorry but........


You suck!

Okay, on a serious note if you actually have trouble containing 096 with HID then this is what ya gotta do: Get in the same room as him, start charging it without looking at him for until it's almost fully charged, if he tries to run away remember that your faster than him and even if he tries to close doors he won't get far, then right before it's fully charged look at him. Then, give him half a charge of Micro and he'll drop and cry on the ground. Congrats, you've contained 096 with the easiest method! (Unless you have a grenade and you trap him somewhere, or you get 2-3 cadets to open fire on him while he's on cooldown.)
Last edited by dizzytom; Aug 12, 2020 @ 12:56pm
Shark-Kaboom Aug 12, 2020 @ 1:16pm 
Originally posted by Nosohvost:
Originally posted by Shark-Kaboom:
Git gud you idiot.
Oh yes, if you have nothing else to say, call the person an idiot. This will definitely show your high intelligence

Originally posted by Shark-Kaboom:
Shy Guy is more fun to fight than most SCPs.

Originally posted by Shark-Kaboom:
you look at him, your ♥♥♥♥♥♥

Yeah that sounds like lots of fun. If you look at him, you are dead and there's usually no way you can survive. Much more fun than playing against 939,049,106 or 173 that you can escape from.

Originally posted by Shark-Kaboom:
You also say 096 has 0 counterplay when you could just look down
In perfect conditions when:
1. No SCPs nearby except 096
2. No enemies nearby (humans)
3. You know approximately where 096 is

And you can also trigger him without even realizing it cause he is like 3-5 rooms away

Originally posted by Shark-Kaboom:
So, kindly stfu.
Even higher intelligence

Have a great day too
Someone didn't read my full post.
postal.boy Aug 12, 2020 @ 2:35pm 
Originally posted by dicknose:
Yet another one of these posts, I know. But I have seen many people defending him and their arguments completely suck so yeah. I don't get how he hasn't been nerfed yet.

People have been complaining for weeks that the new shy guy is broken. Almost anyone with any amount of hours in the game agrees with this. Don't get me wrong, he was in need of a rework, and the new update definitely made him more fun and scary. But hes so broken now that its just unfun to play against him. The argument "but now its closer to the lore" makes no sense at all in this case. If we really wanted to be close to the lore, he shouldn't become enraged if you look at his legs/body. The lore doesn't paint him to be this crazy angry psycho who kills everything within a 1km radius if someone looked in his direction. He specifically directs his anger to those who looked at his face.

To those saying that the changes make it more fun/satisfying-

I think the sheer amount of people complaining about how unfun it is to play against him speaks volumes. If so many people are unsatisfied, it is pretty obvious that something is wrong.

As it stands now he is by far the most broken SCP and he is almost always an auto-win on SCP side. This wouldn't be that bad by itself, if not for this next point:

Every other SCP in the game has effective counterplay in 90% of scenarios.

173, retreat with 2-3 people looking at him. Trapping him works, and MicroHUD kills him easily if you have any teamwork whatsoever. Plague doctor can be juked fairly easily esp without zombies since he's super slow, and is vulnerable to being trapped. Larry can't be trapped, but he can also easily be juked and even be contained via femur breaker. I wont lie, the computer is pretty broken and counterplay is limited tbh, but at least he loses as soon as he's the last one left. Nuking also always kills him.

However, all of this counterplay is limited if the SCPs work together properly. SCPs should setup kills for plague doctor, larry should ambush enemies with his team, etc.

For these reasons, these SCPs have to work together as a team to make up for their weaknesses, which makes playing as an SCP against experienced players so fun.

Except shy guy.

Shy guy is a one-man army who can shred groups of 5-20 players with effectively 0 counterplay. He's the only scp where you can be half the facility away from him and die just because someone else ♥♥♥♥ed up. When I die to an SCP, I usually have the feeling of "Well, I could have played that better" or "That scp player outplayed me". This is not the case with 096. He is the only SCP that doesn't make me feel this way.

His armor makes him impossible to kill in groups and he can usually escape nades with ease by just running away. You cant even trap him most of the time, as if hes enraged as he can just pry open gates. For this reason, he's the hardest to kill via a nuke other than larry. In practice, killing him with the MicroHUD is virtually impossible, as he becomes enraged just too fast and he kills players way too quickly. In addition, vision is fundamentally the most important information you can get in the game, and taking that away single-handedly is so strong by itself. If he just blocks/camps important doors for example, it's usually impossible to play around him.

Intuitive counterplay is to listen for crying and avoid looking towards the direction of the crying, except this strategy is useless if the shy guy just runs into you to trigger enrage or camps and holds right click on a door (which mutes his crying).

Other theoretical counterplay involves 1v1ing him to prevent him from gaining armor, but this really doesn't work out in practice most of the time as the firepower from one person results in barely chipping him. Additionally, typically just 1v1ing him is impossible as the NTF/Chaos spawn in groups and 096 can zoom from one part of the facility to the next from one enrage, so its hard to setup isolated fights with him.

It is true that sometimes you can beat him with very niche strategies that players with hundreds of hours perform (going in an elevator with him and grenading him, super juking him, hiding in spots no one knows of) but for the average player he is virtually unstoppable. Additionally, a well played 096 is impossible to beat with those strategies, ESPECIALLY if the SCP's are employing any level of teamwork. 173 + 096 for example is an autowin combo.

In any case, there is close to no SPECIFIC counterplay against him unlike every other SCP, and it seems really strange that this is the case.
no ur just bad at the game get gud
76561198834439489 (Banned) Aug 12, 2020 @ 4:07pm 
The virgin doing your job as NTF and end up complaining about the game being unfair

Vs

The Chad staying on the surface for the whole round looking at a wall
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Date Posted: Aug 12, 2020 @ 1:21am
Posts: 23