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I can respect and enjoy a good, well-coordinated SCP team but I can't bear playing against an unbeatable combo unless I end up being a part of a good MTF/Chaos team (Which, frankly, hardly ever happens) and I somehow don't get slaughtered during the early game.
And yes, while a smart an coordinated MTF/Chaos group can still stomp them, it doesn't circumvent the fact that it's incredibly boring to go against in the early/mid game. Running gets you killed, looking away gets you killed, looking towards them gets you killed, looking down gets you killed, etc, while in other combos there's actual counterplay (like closing doors behind you and running, not looking at 096, etc). And even if you do survive this combo by chance, Peanut/Shy Guy can still dominate if they play their cards right and split up the team/catch them off guard.
Keep in mind that that two SCP combo only covers two of the SCPs: You now have those two ridiculous SCPs to deal with, AS WELL as others that can make it even more impossible to play around. It's just not fun, nor fair, at all.
079 and 173 grin