SCP: Secret Laboratory

SCP: Secret Laboratory

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Ranking all SCPs
Ok, so I have never seen anybody do this and I would like to, so yeah. I will be lumping 049-2 with 049 since they are part of his SCP. This is before 096's rework by the way. Also, just to get this out of the way, this is my OPINION. Anyways, all 6 playable SCPs ranked from worst to best.

6. SCP-049 and SCP-049-2

I really hate to place 049 so low, but he is really underwhelming. He has the lower end of health, and is pretty slow. He can be killed really easily. 049-2 just plain old SUCKS. Like, they can just die really fast.

5. SCP-096

096 is scary when he is charging like, really scary. But when he is not charging, he is just a really slow moving target. His charge cooldown is really long. He is easy to detect as well due to his crying. Lastly, his charge detection is absoulute trash. You can look straight at him and he will not be triggered. Hopefully, his rework fixes the charge detection.

4.SCP-939-98 and SCP-939-53

The 939s are exactly the same except for their models. They take 2 bites to kill. They can also sprint and speak to players(I don't know why 049 can't do this without a plugin) They can only see you when you are making noise. So, 939 just strikes right out of the top three.

3.SCP-173

Starting off the top 3, 173 is a bullet sponge. Like seriously, 3200 hp. He is also the fastest SCP out of them all. And he only gets faster as he takes damage. The neck snap is also so satisfying to pull off. He also can pass right through tesla gates before they activate. And yeah, he can't move while you look at him, but he can move every few seconds when you blink. But yeah, 173 is the most satisfying SCP to play as.

2. SCP-079

I am going to get SO much hate for this but hear me out. 079 can open doors, stopping you from trapping his teamates. Closing the doors is his deciding factor. They can close a door on you during the chase giving his teamates that are chasing you a window of opportunity to kill you. Locking the doors can also make that window even bigger! Then turning off the lights. Oh yeah, doing that with a 173 kills everything in that room! 079 is diffidently a force to be reckoned with. Containing him is either easy or hard. If his team is well coordinated, is will be really difficult. If not, bye bye, 079.

1. SCP-106

106 is the best playable SCP in all of Secret Labratory. He can send you to the SHADOW WEALM to kill you. After dealing TONS of damage! The pocket dimension may be a easy escape if the exit is marked. Emphasis on IF. He also bypasses all doors, and is impossible to trap. Oh I am in 914 I am safe. BOOM! You thought! He just strolls right in like it's nobodies business. This isn't even mentioning that bullets do basically nothing!!! You will need a to have a micro, to just contain him(which needs a 05 card), or have almost 2 firing squads! Ok, ok, my rant is over. I need a second my hands hurt... ok. 106 is the strongest SCP in my opinion. Bye!

Edit 1:Alright, it seems that there are really good reasons for other SCPs to be in different places, when 096 gets his rework, I will redo the list.
Last edited by Shark-Kaboom; Apr 22, 2020 @ 7:50pm
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Showing 1-15 of 16 comments
Sovietball Apr 2, 2020 @ 3:58pm 
Definitely gonna rank 4999 as one of the best SCPs, hes a really cool guy. Quite wholesome despite being an SCP, love him.
Dr. NOOOOOOOO Apr 2, 2020 @ 4:03pm 
6. 106. Boring, Pocket Dimension sucks, I have to camp my room most of the time.

5. 939. It's so infuriating never being able to catch up to people and having everyone close doors on my face. He's also weak as ♥♥♥♥.

4. 096. This will change in the newer update however for now he's too boring and is never triggered until MTF spawn.

3. 049. I love resurrecting people into zombies with my own army. However he too is pretty weak unless I have >3 zombies acting as a meatshield. Fun down in LCZ and HCZ, not fun in ECZ or SZ.

2. 173. Beast in the early game, however once late game comes he's shot down easily unless you have an 079. Also very buggy and sometimes pretty boring.

1. 079. Best SCP in the game, hands down. Being a ♥♥♥♥ to people, tesla bursting unsuspecting MTF, and trapping people in rooms till their doom comes is way too fun. Kinda slow at Tier 1, but Tier 2 and beyond is a beast. Too bad a lot of people hate playing as him.

Bonus mission: 049-2.
Not much to say, obviously the lowest ranking SCP. Pretty hilarious charging with other zombies in large groups tho.
Last edited by Dr. NOOOOOOOO; Apr 2, 2020 @ 4:05pm
MattWard Apr 2, 2020 @ 4:08pm 
7: SCP-049-2
Boring as hell and only useful against a single unnarmed person.
6: SCP-939
Terrible range and can get killed by the guards at the start of the round if they know what their doing. Definitely needs a health increase.
5: SCP-049
Also needs a health increase. I usually just end up camping certain areas in heavy and slowly pick off MTF, only for another squad to show up when there's only two people left. Overall, just boring to play as.
4: SCP-106
I'm forced to team with D-class since I know they can re-contain me several nanoseconds after I catch them. You're also forced to constantly check your containment chamber for any escapees. Only servers with randomized exits in the pocket dimension can you have a good time, although I guess teaming with Class-D and Chaos can be a little fun.
3: SCP-096
It's this high because I just enjoy mowing down large groups of people.
2: SCP-173
What Dr. Noo said. Fun to play in the early game, but later in the round where you can easily get mowed down by MTF, and are unable to send any signals to Chaos that you're friendly, makes it a pretty boring SCP to play as. Also is it me, or does it take ages to move when you're getting shot at by like 50 people?
1: SCP-079
It all depends on your team. If you have a good team that coordinates well with you, 079 transforms into the best SCP in the game. But if the other SCPs are teaming with literally everyone (One round I had a 106 who was teaming with MTF, so I opened the door to his containment to get him killed), then 079 is capable of rivaling 049-2's level of ♥♥♥♥♥♥♥♥♥♥.
Last edited by MattWard; Apr 2, 2020 @ 4:22pm
HECU Soldier Apr 2, 2020 @ 4:17pm 
7: 049-2
6: 049
5: 939
4: 096
3: 106
2: 173
1: 079
Shark-Kaboom Apr 2, 2020 @ 5:04pm 
Alright, it seems that there are really good reasons for other SCPs to be in different places, when 096 gets his rework, I will redo the list.
Sirbuddyguy Apr 2, 2020 @ 6:31pm 
049 shouldnt talk because he in lore he has gone months without speaking and he isnt very talkative, plus it wouldnt support gameplay with him either and people would only use it to team

ok here is my scp list

7. 939 is a ♥♥♥♥♥♥♥ massive target that is ugly, vison looks ugly, poor range, same speed as a running human and cant catch up

6. 049-2 i put this one above 939 because i honestly think i could do better as a 3000 health zombie then as a 939 and plus at least his vision isnt as bad and you dont feel as bad for killing yourself in case of an ♥♥♥♥♥♥♥ scp player. Ugly model and stale meme but its fun to become the swarm

5. 096. He stands still for 5 seconds to where he cant do anything except be shot or have grenades tossed at him in which you will instantly loose half your health. Ugly Model that looks like it belongs in gold source

4. 106 after a couple escapes people mark his exit and the server i play on usually keeps random pocket dimension exits off and has the correct exit shifting after people escape also turned off so 106 has to use his only unique ability to camp his room and without an 05 or facility manager he just becomes hard to kill and hard to kill people as he has insane bullet resistance.

3. 173 he would be higher but controlling as his speed feels weird and fighting against a ton of people also arent fun but at least. Meh model.

2. 049 zombie horde and also it feels nice having strength in numbers. Nothing much negative i have to say other then his health is a little low and his revive time needs to be reduced. Meh model

1. 079 I personally enjoy locking and closing doors and helping my scps get kills and coordinating with them. I do not like when 096 breaks all the doors or when people just lob grenades everywhere so i cant blackout a room. Luckily 096 will only break doors in his rework if he manually attacks the door instead of opening it. Even if your scps are bad you can always lure a couple dclass into the armory and get exp that way. I did that once and I actually won and got to tier 4
Catibun Apr 2, 2020 @ 6:38pm 
7. 049-2
Obvious but they can be fun for roleplaying and plugins
6. 173
This is from an RP standpoint which makes me hate it. I don’t like continuously being frozen in place and just being mowed down by guns. It’s just an SCP I don’t like playing as. Also, it’s really buggy at the moment which also makes me hate it.
5. 049
Very Low health and slow. But their good for forming a team and assisting other SCPs with the team
4. 096
Don’t like the crying and how slow he is when not being looked at along with the fact he can be easily mowed down when he’s going into a rage but I do love him when he’s enraged. Breaking doors and running at incredible speeds while one-hit killing people is so fun and pretty much makes up for most of the problems.
3. 939s
Yes I know they are incredibly underpowered but this is from my personal fun standpoint and I love talking to human players as an SCP for RP purposes and it really tests your deception skills. Yes, it is possible to lore people out or have people let you into places as 939 but of course, you have to be smart about it and don’t just say “I’m a D-Boy please let me in” actually be intelligent.
2. 079
Messing people up is fun and they're incredibly useful to the SCP team... Really sucks when someone doesn’t have a mic and really annoying for others if the tesla gate is in an important place(Entrance zone checkpoint)
1. 106
He’s gone from one of the weakest SCPs to the strongest in one update. He can go through doors. He’s almost as fast as humans. He can teleport. He is one hit sends people to the pocket dimension which has a high chance of killing them if no one's been there before. Just an all-around good SCP... The recontainment sucks though.
Sir Mix-a-Lot Apr 3, 2020 @ 12:25am 
hey this thread is pretty cool

6. 049. Zombies die in 5 bullets, and he just doesn't have a very good toolkit to begin with
5. 939. This is the most mediocre scp. Low health and a middling attack. he's a good all rounder though due to speed. more consistent than anything above this point, which is why im fine playing as him.
4. 096. Low mobility and inconsistent. pretty good in entrance zone though
3. 173. Literally, the exact opposite of 096. Play tesla 173. you wont regret it, as long as the hcz layout is good
2. 106. Unreasonably inconsistent. Either has effectively 6000hp and a get out of jail free card, or dies to the femur breaker 5 minutes in. pocket dimension is awful. walking through doors + 6.5m/s makes him almost impossible to shake off. I've chased humans for multiple minutes straight as the last scp.
1. 079. op and toxic. nerf door locking.
Last edited by Sir Mix-a-Lot; Apr 3, 2020 @ 12:26am
hundred Apr 3, 2020 @ 1:04am 
Dont get offended

6. 106. So boring to play, slow, strange hitbox and have to camp my room half of the game.
5. 096. Can die pretty quickly to a couple grenades when hes charging up. Pretty inconsistent
4. 939. Sometimes fun to play, because i can trick some D-bois, but low health and pretty weak to be honest. Average.
3. 079. I dont understand how people like playing 079, the layout is pretty confusing and being unable to kill anyone with your own hands. Alright SCP, but not my preffered one.
2. 173. His speediness, especially when nobodies watching. The horrified screams of D-bois when they spot me is pretty funny too.
1. Walter. Walter is vibe and like monster truk
Simoko Apr 3, 2020 @ 1:47am 
1: 079
2: 106
3: 049
4: 096
5: 939
6: 173
6.939.It sucks,can't catch up (stamina will probably help him),big target with somewhat of a low HP and let's not even talk about his inconsistent as hell bite attack (Sometimes hitting people through doors and sometimes not hitting people 939 is touching).Horrible SCP and I hope that he is the next to get a rework

5.049.Low HP,bad range,very slow and his zombies die in just a couple of bullets and a has a bad attack (aparently fixed in Scopo).With all that being said,049 can be somewhat of a valuable teammate if he can revive a lot of people and reduce the numbers of NTF's that will spawn.Still,bad SCP.

4.096 (Talking about the old one,not the reworked).It's an okay,but annoying and inconsistent SCP to play as.It takes ages to someone finally trigger you and most of the time they will escape.But, in the 25% of the scenarios,096 has the capability of wiping out an entire NTF squad in just a few seconds.Very fragile to grenades and basicaly dead if someone starts charging the Micro at him.Also,if he doesn't have a 079 with him,he is easily camperable. (About the reworked one,I would say that he is at most top 3.He now has a lot of tools up his sleeve that makes him less camperable and you are not going to kill him easily with bullets unless it is the Logicer.But now he is even more weak to grenades that basically now one shot him.All that being said,his rework is subject to change)

3.173.Also an alright SCP,but basically everything must be at the perfect conditions.He needs that the layouts of the map has flank options and he needs a 079 in the team.If this conditions meet up,he is a force to be reckon with.Extremely hard to kill with the Micro,his "footsteps" are almost completely quiet and if he is with 079,you are basically dead or completly screwed.With that being said,this perfect conditions are kinda hard to meet and if he is swarmed he is dead.Still,good SCP.

2.106.(Considering random PD exit) Best non support SCP in the game.Amazing range (but sometimes it only hitmarks and it doesn't teleport people.Doesn't happen with me a lot tho) pretty bulky and you are not easily camping this SCP.The Micro,although killing 106 in an instant,can be easily avoided by teleporting.Pretty strong SCP,but with 2 major issues:The PD and FB.The PD isn't that big of an issue if it is randomized,but if it isn't 106 is really boring and weak to play as.The FB,however,is a completely diferent story."Haha I am the 106 and it is 3 minutes into the round I am having so much f--Aaaaand I am dead.Who even killed me?WHO THE HELL IS THAT GUY THAT I DIDN'T EVEN SEE IN THE ROUND??".
That little story basically sums up FB for you.FB also obligates you to use your portal in your containment area,which is kinda bad considering that it is a good anti camping and map control tool.

1.079.Yeah,you saw this coming.The best SCP in the game is obviously the MOTHERF#CKER
PC.Seriously,f#ck 079.Is still hard to find good 079's,but if you find one you are already dead and the round is over.Extremely hard to counter,synergizes well with all of the SCP's except maybe 096,it is the best anti camping,anti chases AND seeker SCP.ALL IN ONE LITTLE B#TCH.His only weakness is that he is useless alone,BUT YOU CAN'T BE ALONE IF YOU AND YOUR TEAMMATES END THE ROUND IN 3 MINUTES.They must nerf 079 a little because my god is it hard to deal with.
Last edited by Otávio,o avestruz radical; Apr 3, 2020 @ 4:36am
Dbat Apr 3, 2020 @ 5:45am 
Disappointed this isn’t a ranking for all 5000
Shark-Kaboom Apr 3, 2020 @ 3:46pm 
Originally posted by Greasy:
Dont get offended

6. 106. So boring to play, slow, strange hitbox and have to camp my room half of the game.
5. 096. Can die pretty quickly to a couple grenades when hes charging up. Pretty inconsistent
4. 939. Sometimes fun to play, because i can trick some D-bois, but low health and pretty weak to be honest. Average.
3. 079. I dont understand how people like playing 079, the layout is pretty confusing and being unable to kill anyone with your own hands. Alright SCP, but not my preffered one.
2. 173. His speediness, especially when nobodies watching. The horrified screams of D-bois when they spot me is pretty funny too.
1. Walter. Walter is vibe and like monster truk

1. Who the heck is Walter?
2.I won't get offended by anything you say I take them into consideration
Dbat Apr 3, 2020 @ 4:43pm 
Originally posted by Shark-Kaboom:
Originally posted by Greasy:
Dont get offended

6. 106. So boring to play, slow, strange hitbox and have to camp my room half of the game.
5. 096. Can die pretty quickly to a couple grenades when hes charging up. Pretty inconsistent
4. 939. Sometimes fun to play, because i can trick some D-bois, but low health and pretty weak to be honest. Average.
3. 079. I dont understand how people like playing 079, the layout is pretty confusing and being unable to kill anyone with your own hands. Alright SCP, but not my preffered one.
2. 173. His speediness, especially when nobodies watching. The horrified screams of D-bois when they spot me is pretty funny too.
1. Walter. Walter is vibe and like monster truk

1. Who the heck is Walter?
2.I won't get offended by anything you say I take them into consideration
Process of elimination says Walter is 049
Sovietball Apr 3, 2020 @ 6:18pm 
Originally posted by Dbat:
Disappointed this isn’t a ranking for all 5000

"all 5000"

The future is now old man, 5000+ now.
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Date Posted: Apr 2, 2020 @ 3:05pm
Posts: 16