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A: We started concepting our project several months before we even knew SL was being worked on/going to be released. Blackout, our gamemode most resembling SL's gameplay, is based around the general idea of the Garry's Mod Breach gamemode, with more grim/realistic ideas thrown in there for immersion. Breach is what SL also based their game around, in a less serious fashion while trying to recreate the gamemode 1:1 with map randomization and their own additions.
There may be indirect competition, but the situation can mostly be summed into this:
SCP:SL = Social, player-based game.
Ascension = "Hardcore" design plan; survival, tactical gameplay, A.I. SCPs and humans, and so on.
We are by no means trying to downplay SL, we simply just have our own ideas/aspirations for the game we want to deliver.
Copied directly from their FAQ. I believe both game are catering for different player bases. Casual vs hardcore.
Guys , calm down , SCP:SL released in End 2017.
SCP : Ascension will just Release in End 2019-Middle 2020 , we still have a lot of time left.Ascension probably would kill this Game yes , or leave only the stupid people/kids at this game.SCP:SL might even be less popular than it is now by end 2019 , depending on the next Updates.But no matter what , nothing is going to stop anyone from acting like people act in Secret Laboratory , and if Ascension is better , we all move to Ascension.Simple. I love SCP:SL , played it since 1-2 days after Release , and got 562 Playhours , so dont think im saying anything against SL , but if Ascension is really gonna be like Garrys Mod Breach (which is also similar to SL a bit , but still a bit darker) and people will move to it , so be it
I definitely stand by this when I put this in the FAQ. Most of my "hate" and how I see SL as a whole are not the reasons we are creating SCP:A. Our intention from the get-go was to make our own game with our own style. In fact, we didn't even know SL existed when we first started our project up. It was one of our community managers that told us about it.
We do not believe SCP:A will kill SL. But, we do expect to have our own playerbase, our own style, and our own aspirations that contrast from SL. Most of the crap I give them is mostly because it isn't my taste for a game. But, we surely shouldn't see eachother as threats.
- Owner of Affray Studios